interface headers reviewed

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-10 16:23:56 +00:00
parent 27547285fe
commit f59be7c6bc
4 changed files with 324 additions and 169 deletions

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@@ -47,17 +47,17 @@ SUBGROUPING = YES
# us to keep the headers readable and "implement" wxWidgets-specific commands. # us to keep the headers readable and "implement" wxWidgets-specific commands.
# event aliases # event aliases
ALIASES = beginEventTable="<div><span class='events'>Events:</span>" ALIASES = beginEventTable="\n<span class='events'>Events:</span>"
ALIASES += event{1}="\li <span class='event'>\1</span>" ALIASES += event{1}="\li <span class='event'>\1</span>"
ALIASES += event{2}="\li <span class='event'>\1, \2</span>" ALIASES += event{2}="\li <span class='event'>\1, \2</span>"
ALIASES += event{3}="\li <span class='event'>\1, \2, \3</span>" ALIASES += event{3}="\li <span class='event'>\1, \2, \3</span>"
ALIASES += event{4}="\li <span class='event'>\1, \2, \3, \4</span>" ALIASES += event{4}="\li <span class='event'>\1, \2, \3, \4</span>"
ALIASES += endEventTable="</div>" ALIASES += endEventTable="\n"
# style aliases # style aliases
ALIASES += beginStyleTable="<div><span class='styles'>Styles:</span>" ALIASES += beginStyleTable="\n<span class='styles'>Styles:</span>"
ALIASES += style{1}="\li <span class='style'>\1</span>" ALIASES += style{1}="\li <span class='style'>\1</span>"
ALIASES += endStyleTable="</div>" ALIASES += endStyleTable="\n"
# extra style aliases # extra style aliases
ALIASES += beginExtraStyleTable="<div><span class='styles'>Extra styles:</span>" ALIASES += beginExtraStyleTable="<div><span class='styles'>Extra styles:</span>"
@@ -70,10 +70,10 @@ ALIASES += nolibrary="<div><span class='lib'>Library:</span>&nbsp;&nbsp;<span cl
ALIASES += stdobjects="<span class='stdobj'>Predefined objects:</span>" ALIASES += stdobjects="<span class='stdobj'>Predefined objects:</span>"
# native implementation infos: # native implementation infos:
ALIASES += nativeimpl{1}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native implementations are used for \ref page_port_\1 port; generic implementation is used elsewhere.</div>" ALIASES += nativeimpl{1}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native under \ref page_port_\1 port; a generic implementation is used elsewhere.</div>"
ALIASES += nativeimpl{2}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native implementations are used for \ref page_port_\1, \ref page_port_\2 ports; generic implementation is used elsewhere.</div>" ALIASES += nativeimpl{2}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native under \ref page_port_\1, \ref page_port_\2 ports; a generic implementation is used elsewhere.</div>"
ALIASES += nativeimpl{3}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native implementations are used for \ref page_port_\1, \ref page_port_\2, \ref page_port_\3 ports; generic implementation is used elsewhere.</div>" ALIASES += nativeimpl{3}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native under \ref page_port_\1, \ref page_port_\2, \ref page_port_\3 ports; a generic implementation is used elsewhere.</div>"
ALIASES += nativeimpl{4}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native implementations are used for \ref page_port_\1, \ref page_port_\2, \ref page_port_\3, \ref page_port_\4 ports; generic implementation is used elsewhere.</div>" ALIASES += nativeimpl{4}="<div><span class='impl'>Implementations:</span>&nbsp;&nbsp;native under \ref page_port_\1, \ref page_port_\2, \ref page_port_\3, \ref page_port_\4 ports; a generic implementation is used elsewhere.</div>"
# onlyfor infos: # onlyfor infos:
ALIASES += onlyfor{1}="<div><span class='avail'>Availability:</span>&nbsp;&nbsp;only available for the \ref page_port_\1 port.</div>" ALIASES += onlyfor{1}="<div><span class='avail'>Availability:</span>&nbsp;&nbsp;only available for the \ref page_port_\1 port.</div>"

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@@ -286,6 +286,7 @@
@li wxPenList: The list of previously-created pens @li wxPenList: The list of previously-created pens
@li wxPalette: Represents a table of indices into RGB values @li wxPalette: Represents a table of indices into RGB values
@li wxRegion: Represents a simple or complex region on a window or device context @li wxRegion: Represents a simple or complex region on a window or device context
@li wxAnimation: Represents an animation
@li wxRendererNative: Abstracts high-level drawing primitives @li wxRendererNative: Abstracts high-level drawing primitives

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@@ -6,30 +6,240 @@
// Licence: wxWindows license // Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/**
wxAccessible functions return a wxAccStatus error code,
which may be one of this enum's values.
*/
typedef enum
{
wxACC_FAIL, //!< The function failed.
wxACC_FALSE, //!< The function returned false.
wxACC_OK, //!< The function completed successfully.
wxACC_NOT_IMPLEMENTED, //!< The function is not implemented.
wxACC_NOT_SUPPORTED //!< The function is not supported.
} wxAccStatus;
/**
Directions of navigation are represented by this enum.
*/
typedef enum
{
wxNAVDIR_DOWN,
wxNAVDIR_FIRSTCHILD,
wxNAVDIR_LASTCHILD,
wxNAVDIR_LEFT,
wxNAVDIR_NEXT,
wxNAVDIR_PREVIOUS,
wxNAVDIR_RIGHT,
wxNAVDIR_UP
} wxNavDir;
/**
The role of a user interface element is represented by the values of this enum.
*/
typedef enum {
wxROLE_NONE,
wxROLE_SYSTEM_ALERT,
wxROLE_SYSTEM_ANIMATION,
wxROLE_SYSTEM_APPLICATION,
wxROLE_SYSTEM_BORDER,
wxROLE_SYSTEM_BUTTONDROPDOWN,
wxROLE_SYSTEM_BUTTONDROPDOWNGRID,
wxROLE_SYSTEM_BUTTONMENU,
wxROLE_SYSTEM_CARET,
wxROLE_SYSTEM_CELL,
wxROLE_SYSTEM_CHARACTER,
wxROLE_SYSTEM_CHART,
wxROLE_SYSTEM_CHECKBUTTON,
wxROLE_SYSTEM_CLIENT,
wxROLE_SYSTEM_CLOCK,
wxROLE_SYSTEM_COLUMN,
wxROLE_SYSTEM_COLUMNHEADER,
wxROLE_SYSTEM_COMBOBOX,
wxROLE_SYSTEM_CURSOR,
wxROLE_SYSTEM_DIAGRAM,
wxROLE_SYSTEM_DIAL,
wxROLE_SYSTEM_DIALOG,
wxROLE_SYSTEM_DOCUMENT,
wxROLE_SYSTEM_DROPLIST,
wxROLE_SYSTEM_EQUATION,
wxROLE_SYSTEM_GRAPHIC,
wxROLE_SYSTEM_GRIP,
wxROLE_SYSTEM_GROUPING,
wxROLE_SYSTEM_HELPBALLOON,
wxROLE_SYSTEM_HOTKEYFIELD,
wxROLE_SYSTEM_INDICATOR,
wxROLE_SYSTEM_LINK,
wxROLE_SYSTEM_LIST,
wxROLE_SYSTEM_LISTITEM,
wxROLE_SYSTEM_MENUBAR,
wxROLE_SYSTEM_MENUITEM,
wxROLE_SYSTEM_MENUPOPUP,
wxROLE_SYSTEM_OUTLINE,
wxROLE_SYSTEM_OUTLINEITEM,
wxROLE_SYSTEM_PAGETAB,
wxROLE_SYSTEM_PAGETABLIST,
wxROLE_SYSTEM_PANE,
wxROLE_SYSTEM_PROGRESSBAR,
wxROLE_SYSTEM_PROPERTYPAGE,
wxROLE_SYSTEM_PUSHBUTTON,
wxROLE_SYSTEM_RADIOBUTTON,
wxROLE_SYSTEM_ROW,
wxROLE_SYSTEM_ROWHEADER,
wxROLE_SYSTEM_SCROLLBAR,
wxROLE_SYSTEM_SEPARATOR,
wxROLE_SYSTEM_SLIDER,
wxROLE_SYSTEM_SOUND,
wxROLE_SYSTEM_SPINBUTTON,
wxROLE_SYSTEM_STATICTEXT,
wxROLE_SYSTEM_STATUSBAR,
wxROLE_SYSTEM_TABLE,
wxROLE_SYSTEM_TEXT,
wxROLE_SYSTEM_TITLEBAR,
wxROLE_SYSTEM_TOOLBAR,
wxROLE_SYSTEM_TOOLTIP,
wxROLE_SYSTEM_WHITESPACE,
wxROLE_SYSTEM_WINDOW
} wxAccRole;
/**
Objects are represented by a wxAccObject enum value.
*/
typedef enum {
wxOBJID_WINDOW = 0x00000000,
wxOBJID_SYSMENU = 0xFFFFFFFF,
wxOBJID_TITLEBAR = 0xFFFFFFFE,
wxOBJID_MENU = 0xFFFFFFFD,
wxOBJID_CLIENT = 0xFFFFFFFC,
wxOBJID_VSCROLL = 0xFFFFFFFB,
wxOBJID_HSCROLL = 0xFFFFFFFA,
wxOBJID_SIZEGRIP = 0xFFFFFFF9,
wxOBJID_CARET = 0xFFFFFFF8,
wxOBJID_CURSOR = 0xFFFFFFF7,
wxOBJID_ALERT = 0xFFFFFFF6,
wxOBJID_SOUND = 0xFFFFFFF5
} wxAccObject;
/**
Selection actions are identified by the wxAccSelectionFlags values.
*/
typedef enum
{
wxACC_SEL_NONE = 0,
wxACC_SEL_TAKEFOCUS = 1,
wxACC_SEL_TAKESELECTION = 2,
wxACC_SEL_EXTENDSELECTION = 4,
wxACC_SEL_ADDSELECTION = 8,
wxACC_SEL_REMOVESELECTION = 16
} wxAccSelectionFlags;
//@{
/**
Represents a status of the system.
*/
#define wxACC_STATE_SYSTEM_ALERT_HIGH 0x00000001
#define wxACC_STATE_SYSTEM_ALERT_MEDIUM 0x00000002
#define wxACC_STATE_SYSTEM_ALERT_LOW 0x00000004
#define wxACC_STATE_SYSTEM_ANIMATED 0x00000008
#define wxACC_STATE_SYSTEM_BUSY 0x00000010
#define wxACC_STATE_SYSTEM_CHECKED 0x00000020
#define wxACC_STATE_SYSTEM_COLLAPSED 0x00000040
#define wxACC_STATE_SYSTEM_DEFAULT 0x00000080
#define wxACC_STATE_SYSTEM_EXPANDED 0x00000100
#define wxACC_STATE_SYSTEM_EXTSELECTABLE 0x00000200
#define wxACC_STATE_SYSTEM_FLOATING 0x00000400
#define wxACC_STATE_SYSTEM_FOCUSABLE 0x00000800
#define wxACC_STATE_SYSTEM_FOCUSED 0x00001000
#define wxACC_STATE_SYSTEM_HOTTRACKED 0x00002000
#define wxACC_STATE_SYSTEM_INVISIBLE 0x00004000
#define wxACC_STATE_SYSTEM_MARQUEED 0x00008000
#define wxACC_STATE_SYSTEM_MIXED 0x00010000
#define wxACC_STATE_SYSTEM_MULTISELECTABLE 0x00020000
#define wxACC_STATE_SYSTEM_OFFSCREEN 0x00040000
#define wxACC_STATE_SYSTEM_PRESSED 0x00080000
#define wxACC_STATE_SYSTEM_PROTECTED 0x00100000
#define wxACC_STATE_SYSTEM_READONLY 0x00200000
#define wxACC_STATE_SYSTEM_SELECTABLE 0x00400000
#define wxACC_STATE_SYSTEM_SELECTED 0x00800000
#define wxACC_STATE_SYSTEM_SELFVOICING 0x01000000
#define wxACC_STATE_SYSTEM_UNAVAILABLE 0x02000000
//@}
//@{
/**
An event identifier that can be sent via wxAccessible::NotifyEvent.
*/
#define wxACC_EVENT_SYSTEM_SOUND 0x0001
#define wxACC_EVENT_SYSTEM_ALERT 0x0002
#define wxACC_EVENT_SYSTEM_FOREGROUND 0x0003
#define wxACC_EVENT_SYSTEM_MENUSTART 0x0004
#define wxACC_EVENT_SYSTEM_MENUEND 0x0005
#define wxACC_EVENT_SYSTEM_MENUPOPUPSTART 0x0006
#define wxACC_EVENT_SYSTEM_MENUPOPUPEND 0x0007
#define wxACC_EVENT_SYSTEM_CAPTURESTART 0x0008
#define wxACC_EVENT_SYSTEM_CAPTUREEND 0x0009
#define wxACC_EVENT_SYSTEM_MOVESIZESTART 0x000A
#define wxACC_EVENT_SYSTEM_MOVESIZEEND 0x000B
#define wxACC_EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
#define wxACC_EVENT_SYSTEM_CONTEXTHELPEND 0x000D
#define wxACC_EVENT_SYSTEM_DRAGDROPSTART 0x000E
#define wxACC_EVENT_SYSTEM_DRAGDROPEND 0x000F
#define wxACC_EVENT_SYSTEM_DIALOGSTART 0x0010
#define wxACC_EVENT_SYSTEM_DIALOGEND 0x0011
#define wxACC_EVENT_SYSTEM_SCROLLINGSTART 0x0012
#define wxACC_EVENT_SYSTEM_SCROLLINGEND 0x0013
#define wxACC_EVENT_SYSTEM_SWITCHSTART 0x0014
#define wxACC_EVENT_SYSTEM_SWITCHEND 0x0015
#define wxACC_EVENT_SYSTEM_MINIMIZESTART 0x0016
#define wxACC_EVENT_SYSTEM_MINIMIZEEND 0x0017
#define wxACC_EVENT_OBJECT_CREATE 0x8000
#define wxACC_EVENT_OBJECT_DESTROY 0x8001
#define wxACC_EVENT_OBJECT_SHOW 0x8002
#define wxACC_EVENT_OBJECT_HIDE 0x8003
#define wxACC_EVENT_OBJECT_REORDER 0x8004
#define wxACC_EVENT_OBJECT_FOCUS 0x8005
#define wxACC_EVENT_OBJECT_SELECTION 0x8006
#define wxACC_EVENT_OBJECT_SELECTIONADD 0x8007
#define wxACC_EVENT_OBJECT_SELECTIONREMOVE 0x8008
#define wxACC_EVENT_OBJECT_SELECTIONWITHIN 0x8009
#define wxACC_EVENT_OBJECT_STATECHANGE 0x800A
#define wxACC_EVENT_OBJECT_LOCATIONCHANGE 0x800B
#define wxACC_EVENT_OBJECT_NAMECHANGE 0x800C
#define wxACC_EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D
#define wxACC_EVENT_OBJECT_VALUECHANGE 0x800E
#define wxACC_EVENT_OBJECT_PARENTCHANGE 0x800F
#define wxACC_EVENT_OBJECT_HELPCHANGE 0x8010
#define wxACC_EVENT_OBJECT_DEFACTIONCHANGE 0x8011
#define wxACC_EVENT_OBJECT_ACCELERATORCHANGE 0x8012
//@}
/** /**
@class wxAccessible @class wxAccessible
@wxheader{access.h} @wxheader{access.h}
The wxAccessible class allows wxWidgets applications, and The wxAccessible class allows wxWidgets applications, and wxWidgets itself,
wxWidgets itself, to return extended information about user interface elements to return extended information about user interface elements to client
to client applications such as screen readers. This is the applications such as screen readers. This is the main way in which wxWidgets
main way in which wxWidgets implements accessibility features. implements accessibility features.
At present, only Microsoft Active Accessibility is supported At present, only Microsoft Active Accessibility is supported by this class.
by this class.
To use this class, derive from wxAccessible, implement appropriate To use this class, derive from wxAccessible, implement appropriate
functions, and associate an object of the class with a functions, and associate an object of the class with a window using
window using wxWindow::SetAccessible. wxWindow::SetAccessible.
All functions return an indication of success, failure, or not implemented All functions return an indication of success, failure, or not implemented
using values of the wxAccStatus enum type. using values of the wxAccStatus enum type.
If you return wxACC_NOT_IMPLEMENTED from any function, the system will try to If you return @c wxACC_NOT_IMPLEMENTED from any function, the system will try
implement the appropriate functionality. However this will not work with to implement the appropriate functionality. However this will not work with
all functions. all functions.
Most functions work with an @e object id, which can be zero to refer to Most functions work with an object @e id, which can be zero to refer to
'this' UI element, or greater than zero to refer to the nth child element. 'this' UI element, or greater than zero to refer to the nth child element.
This allows you to specify elements that don't have a corresponding wxWindow or This allows you to specify elements that don't have a corresponding wxWindow or
wxAccessible; for example, the sash of a splitter window. wxAccessible; for example, the sash of a splitter window.
@@ -40,8 +250,10 @@
This class is compiled into wxWidgets only if the wxUSE_ACCESSIBILITY setup This class is compiled into wxWidgets only if the wxUSE_ACCESSIBILITY setup
symbol is set to 1. symbol is set to 1.
@onlyfor{wxmsw}
@library{wxcore} @library{wxcore}
@category{FIXME} @category{misc}
*/ */
class wxAccessible : public wxObject class wxAccessible : public wxObject
{ {
@@ -58,17 +270,20 @@ public:
~wxAccessible(); ~wxAccessible();
/** /**
Performs the default action for the object. @a childId is 0 (the action for Performs the default action for the object.
this object) @a childId is 0 (the action for this object) or greater than 0 (the action
or greater than 0 (the action for a child). Return wxACC_NOT_SUPPORTED if there for a child).
is no default action for this window (e.g. an edit control).
@returns
wxACC_NOT_SUPPORTED if there is no default action for this window
(e.g. an edit control).
*/ */
virtual wxAccStatus DoDefaultAction(int childId); virtual wxAccStatus DoDefaultAction(int childId);
/** /**
Gets the specified child (starting from 1). If @a child is @NULL and the return Gets the specified child (starting from 1). If @a child is @NULL and the return
value is wxACC_OK, value is wxACC_OK, this means that the child is a simple element and not an
this means that the child is a simple element and not an accessible object. accessible object.
*/ */
virtual wxAccStatus GetChild(int childId, wxAccessible** child); virtual wxAccStatus GetChild(int childId, wxAccessible** child);
@@ -79,13 +294,12 @@ public:
/** /**
Gets the default action for this object (0) or a child (greater than 0). Gets the default action for this object (0) or a child (greater than 0).
Return wxACC_OK even if there is no action. @a actionName is the action, or the Return wxACC_OK even if there is no action. @a actionName is the action, or the
empty empty string if there is no action. The retrieved string describes the action that is
string if there is no action. The retrieved string describes the action that is performed on an object, not what the object does as a result. For example, a toolbar
performed on an object, button that prints a document has a default action of "Press" rather than "Prints
not what the object does as a result. For example, a toolbar button that prints the current document."
a document has a default action of "Press" rather than "Prints the current
document."
*/ */
virtual wxAccStatus GetDefaultAction(int childId, virtual wxAccStatus GetDefaultAction(int childId,
wxString* actionName); wxString* actionName);
@@ -98,9 +312,8 @@ public:
/** /**
Gets the window with the keyboard focus. If childId is 0 and child is @NULL, no Gets the window with the keyboard focus. If childId is 0 and child is @NULL, no
object in object in this subhierarchy has the focus. If this object has the focus, child
this subhierarchy has the focus. If this object has the focus, child should be should be 'this'.
'this'.
*/ */
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child); virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
@@ -111,7 +324,7 @@ public:
/** /**
Returns the keyboard shortcut for this object or child. Returns the keyboard shortcut for this object or child.
Return e.g. ALT+K. Returns e.g. ALT+K.
*/ */
virtual wxAccStatus GetKeyboardShortcut(int childId, virtual wxAccStatus GetKeyboardShortcut(int childId,
wxString* shortcut); wxString* shortcut);
@@ -134,26 +347,25 @@ public:
virtual wxAccStatus GetParent(wxAccessible** parent); virtual wxAccStatus GetParent(wxAccessible** parent);
/** /**
Returns a role constant describing this object. See wxAccessible for a list Returns a role constant describing this object. See wxAccRole for a list
of these roles. of these roles.
*/ */
virtual wxAccStatus GetRole(int childId, wxAccRole* role); virtual wxAccStatus GetRole(int childId, wxAccRole* role);
/** /**
Gets a variant representing the selected children Gets a variant representing the selected children of this object.
of this object.
Acceptable values are: Acceptable values are:
a null variant (IsNull() returns TRUE) @li a null variant (IsNull() returns @true)
a list variant (GetType() == wxT("list")) @li a list variant (GetType() == wxT("list"))
an integer representing the selected child element, @li an integer representing the selected child element,
or 0 if this object is selected (GetType() == wxT("long")) or 0 if this object is selected (GetType() == wxT("long"))
a "void*" pointer to a wxAccessible child object @li a "void*" pointer to a wxAccessible child object
*/ */
virtual wxAccStatus GetSelections(wxVariant* selections); virtual wxAccStatus GetSelections(wxVariant* selections);
/** /**
Returns a state constant. See wxAccessible for a list Returns a state constant. See wxAccStatus for a list of these states.
of these states.
*/ */
virtual wxAccStatus GetState(int childId, long* state); virtual wxAccStatus GetState(int childId, long* state);
@@ -169,32 +381,32 @@ public:
wxWindow* GetWindow(); wxWindow* GetWindow();
/** /**
Returns a status value and object id to indicate whether the given point was on Returns a status value and object id to indicate whether the given point
this or was on this or a child object. Can return either a child object, or an
a child object. Can return either a child object, or an integer integer representing the child element, starting from 1.
representing the child element, starting from 1.
@a pt is in screen coordinates. @a pt is in screen coordinates.
*/ */
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, virtual wxAccStatus HitTest(const wxPoint& pt, int* childId,
wxAccessible** childObject); wxAccessible** childObject);
/** /**
Navigates from @a fromId to @e toId/@e toObject. Navigates from @a fromId to @e toId or to @e toObject.
*/ */
virtual wxAccStatus Navigate(wxNavDir navDir, int fromId, virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
int* toId, int* toId,
wxAccessible** toObject); wxAccessible** toObject);
/** /**
Allows the application to send an event when something changes in an accessible Allows the application to send an event when something changes in
object. an accessible object.
*/ */
virtual static void NotifyEvent(int eventType, wxWindow* window, virtual static void NotifyEvent(int eventType, wxWindow* window,
wxAccObject objectType, wxAccObject objectType,
int objectType); int objectType);
/** /**
Selects the object or child. See wxAccessible for a list Selects the object or child. See wxAccSelectionFlags for a list
of the selection actions. of the selection actions.
*/ */
virtual wxAccStatus Select(int childId, virtual wxAccStatus Select(int childId,

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@@ -1,18 +1,35 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Name: animate.h // Name: animate.h
// Purpose: interface of wxAnimationCtrl // Purpose: interface of wxAnimation* classes
// Author: wxWidgets team // Author: wxWidgets team
// RCS-ID: $Id$ // RCS-ID: $Id$
// Licence: wxWindows license // Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/**
Supported animation types.
*/
enum wxAnimationType
{
wxANIMATION_TYPE_INVALID,
/** represents an animated GIF file. */
wxANIMATION_TYPE_GIF,
/** represents an ANI file. */
wxANIMATION_TYPE_ANI,
/** autodetect the filetype. */
wxANIMATION_TYPE_ANY
};
/** /**
@class wxAnimationCtrl @class wxAnimationCtrl
@wxheader{animate.h} @wxheader{animate.h}
This is a static control which displays an animation. This is a static control which displays an animation.
wxAnimationCtrl API is simple as possible and won't give you full control on the wxAnimationCtrl API is as simple as possible and won't give you full control
animation; if you need it then use wxMediaCtrl. on the animation; if you need it then use wxMediaCtrl.
This control is useful to display a (small) animation while doing a long task This control is useful to display a (small) animation while doing a long task
(e.g. a "throbber"). (e.g. a "throbber").
@@ -30,6 +47,9 @@
@library{wxadv} @library{wxadv}
@category{ctrl} @category{ctrl}
@nativeimpl{wxgtk,wxmsw}
@appearance{animationctrl.png} @appearance{animationctrl.png}
@see wxAnimation @see wxAnimation
@@ -49,9 +69,10 @@ public:
const wxString& name = "animationctrl"); const wxString& name = "animationctrl");
/** /**
After control creation you must explicitely call Play() Creates the control with the given @a anim animation.
to start to play the animation. Until that function won't be called, the first
frame After control creation you must explicitely call Play() to start to play
the animation. Until that function won't be called, the first frame
of the animation is displayed. of the animation is displayed.
@param parent @param parent
@@ -104,46 +125,43 @@ public:
/** /**
Starts playing the animation. Starts playing the animation.
The animation is always played in loop mode (unless the last frame of the The animation is always played in loop mode (unless the last frame of the
animation animation has an infinite delay time) and always start from the first frame
has an infinite delay time) and always start from the first frame even if you @ref Stop "stopped" it while some other frame was displayed.
(even if you @ref stop() stopped it while some other frame was
displayed).
*/ */
bool Play(); bool Play();
/** /**
Sets the animation to play in this control. Sets the animation to play in this control.
If the previous animation is being played, it's @ref stop() Stopped.
Until Play() isn't called, a static image, the first If the previous animation is being played, it's @ref Stop() stopped.
frame of the given animation or the background colour will be shown Until Play() isn't called, a static image, the first frame of the given
animation or the background colour will be shown
(see SetInactiveBitmap() for more info). (see SetInactiveBitmap() for more info).
*/ */
void SetAnimation(const wxAnimation& anim); void SetAnimation(const wxAnimation& anim);
/** /**
Sets the bitmap to show on the control when it's not playing an animation. Sets the bitmap to show on the control when it's not playing an animation.
If you set as inactive bitmap @c wxNullBitmap (which is the default), then the
first frame of the animation is instead shown when the control is inactive; in If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
this case, first frame of the animation is instead shown when the control is inactive;
if there's no valid animation associated with the control (see in this case, if there's no valid animation associated with the control
wxAnimationCtrl::SetAnimation), (see SetAnimation()), then the background colour of the window is shown.
then the background colour of the window is shown.
If the control is not playing the animation, the given bitmap will be If the control is not playing the animation, the given bitmap will be
immediately immediately shown, otherwise it will be shown as soon as Stop() is called.
shown, otherwise it will be shown as soon as Stop()
is called.
Note that the inactive bitmap, if smaller than the control's size, will be Note that the inactive bitmap, if smaller than the control's size, will be
centered in centered in the control; if bigger, it will be stretched to fit it.
the control; if bigger, it will be stretched to fit it.
*/ */
void SetInactiveBitmap(const wxBitmap& bmp); void SetInactiveBitmap(const wxBitmap& bmp);
/** /**
Stops playing the animation. Stops playing the animation.
The control will show the first frame of the animation, a custom static image or The control will show the first frame of the animation, a custom static image or
the window's background colour as specified by the the window's background colour as specified by the last SetInactiveBitmap() call.
last SetInactiveBitmap() call.
*/ */
void Stop(); void Stop();
}; };
@@ -159,17 +177,19 @@ public:
Sound is not supported by wxAnimation. Sound is not supported by wxAnimation.
@library{wxadv} @library{wxadv}
@category{FIXME} @category{gdi}
@stdobjects @stdobjects
::Objects:, ::wxNullAnimation, ::wxNullAnimation
@see wxAnimationCtrl @see wxAnimationCtrl
*/ */
class wxAnimation : public wxGDIObject class wxAnimation : public wxGDIObject
{ {
public: public:
//@{ wxAnimation();
wxAnimation(const wxAnimation& anim);
/** /**
Loads an animation from a file. Loads an animation from a file.
@@ -178,16 +198,12 @@ public:
@param type @param type
See LoadFile for more info. See LoadFile for more info.
*/ */
wxAnimation();
wxAnimation(const wxAnimation& anim);
wxAnimation(const wxString& name, wxAnimation(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY); wxAnimationType type = wxANIMATION_TYPE_ANY);
//@}
/** /**
Destructor. Destructor.
See @ref overview_refcountdestruct "reference-counted object destruction" for See @ref overview_refcount_destruct for more info.
more info.
*/ */
~wxAnimation(); ~wxAnimation();
@@ -224,41 +240,9 @@ public:
The stream to use to load the animation. The stream to use to load the animation.
@param type @param type
One of the following values: One of the following values:
@li wxANIMATION_TYPE_GIF: loads an animated GIF file;
@li wxANIMATION_TYPE_ANI: load an ANI file;
@li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
wxANIMATION_TYPE_GIF
Load an animated GIF file.
wxANIMATION_TYPE_ANI
Load an ANI file.
wxANIMATION_TYPE_ANY
Try to autodetect the filetype.
@returns @true if the operation succeeded, @false otherwise. @returns @true if the operation succeeded, @false otherwise.
*/ */
@@ -271,42 +255,8 @@ public:
@param name @param name
A filename. A filename.
@param type @param type
One of the following values: One of the wxAnimationType values; wxANIMATION_TYPE_ANY
means that the function should try to autodetect the filetype.
wxANIMATION_TYPE_GIF
Load an animated GIF file.
wxANIMATION_TYPE_ANI
Load an ANI file.
wxANIMATION_TYPE_ANY
Try to autodetect the filetype.
@returns @true if the operation succeeded, @false otherwise. @returns @true if the operation succeeded, @false otherwise.
*/ */
@@ -314,21 +264,13 @@ public:
wxAnimationType type = wxANIMATION_TYPE_ANY); wxAnimationType type = wxANIMATION_TYPE_ANY);
/** /**
Assignment operator, using @ref overview_trefcount "reference counting". Assignment operator, using @ref overview_refcount "reference counting".
*/ */
wxAnimation operator =(const wxAnimation& brush); wxAnimation operator =(const wxAnimation& brush);
}; };
/** /**
FIXME An empty animation object.
*/
wxAnimation Objects:
;
/**
FIXME
*/ */
wxAnimation wxNullAnimation; wxAnimation wxNullAnimation;