Remove (most) occurrences of wxT() macro from the samples
Also replace wxChar* with wxString. Closes https://github.com/wxWidgets/wxWidgets/pull/945
This commit is contained in:
committed by
Vadim Zeitlin
parent
e768046774
commit
f58ea62596
@@ -39,7 +39,7 @@
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#include "../sample.xpm"
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#endif
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#define WAV_FILE wxT("doggrowl.wav")
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#define WAV_FILE "doggrowl.wav"
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// ----------------------------------------------------------------------------
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// private classes
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@@ -166,7 +166,7 @@ bool MyApp::OnInit()
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return false;
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// create the main application window
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MyFrame *frame = new MyFrame(wxT("wxWidgets Sound Sample"));
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MyFrame *frame = new MyFrame("wxWidgets Sound Sample");
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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@@ -194,32 +194,32 @@ MyFrame::MyFrame(const wxString& title)
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SetIcon(wxICON(sample));
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Sound_SelectFile, wxT("Select WAV &file...\tCtrl-O"), wxT("Select a new wav file to play"));
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menuFile->Append(Sound_SelectFile, "Select WAV &file...\tCtrl-O", "Select a new wav file to play");
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#ifdef __WXMSW__
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menuFile->Append(Sound_SelectResource, wxT("Select WAV &resource...\tCtrl-R"), wxT("Select a new resource to play"));
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menuFile->Append(Sound_SelectMemory, wxT("Select WAV &data\tCtrl-M"), wxT("Choose to play from memory buffer"));
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menuFile->Append(Sound_SelectResource, "Select WAV &resource...\tCtrl-R", "Select a new resource to play");
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menuFile->Append(Sound_SelectMemory, "Select WAV &data\tCtrl-M", "Choose to play from memory buffer");
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#endif // __WXMSW__
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menuFile->Append(Sound_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
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menuFile->Append(Sound_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *playMenu = new wxMenu;
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playMenu->Append(Sound_PlaySync, wxT("Play sound &synchronously\tCtrl-S"));
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playMenu->Append(Sound_PlayAsync, wxT("Play sound &asynchronously\tCtrl-A"));
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playMenu->Append(Sound_PlayAsyncOnStack, wxT("Play sound asynchronously (&object on stack)\tCtrl-K"));
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playMenu->Append(Sound_PlayLoop, wxT("&Loop sound\tCtrl-L"));
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playMenu->Append(Sound_PlaySync, "Play sound &synchronously\tCtrl-S");
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playMenu->Append(Sound_PlayAsync, "Play sound &asynchronously\tCtrl-A");
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playMenu->Append(Sound_PlayAsyncOnStack, "Play sound asynchronously (&object on stack)\tCtrl-K");
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playMenu->Append(Sound_PlayLoop, "&Loop sound\tCtrl-L");
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playMenu->AppendSeparator();
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playMenu->Append(Sound_Stop, wxT("&Stop playing\tCtrl-T"));
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playMenu->Append(Sound_Stop, "&Stop playing\tCtrl-T");
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playMenu->AppendSeparator();
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playMenu->Append(Sound_PlayBell, wxT("Play system bell"));
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playMenu->Append(Sound_PlayBell, "Play system bell");
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Sound_About, wxT("&About\tF1"), wxT("Show about dialog"));
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helpMenu->Append(Sound_About, "&About\tF1", "Show about dialog");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, wxT("&File"));
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menuBar->Append(playMenu, wxT("&Play"));
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menuBar->Append(helpMenu, wxT("&Help"));
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menuBar->Append(menuFile, "&File");
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menuBar->Append(playMenu, "&Play");
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menuBar->Append(helpMenu, "&Help");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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@@ -991,7 +991,7 @@ wxSound* MyFrame::TryCreateSound() const
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void MyFrame::NotifyUsingFile(const wxString& name)
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{
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wxString msg;
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msg << wxT("Using sound file: ") << name << wxT("\n");
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msg << "Using sound file: " << name << "\n";
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m_tc->AppendText(msg);
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}
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@@ -1002,7 +1002,7 @@ void MyFrame::NotifyUsingFile(const wxString& name)
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void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_FILEDLG
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wxFileDialog dlg(this, wxT("Choose a sound file"),
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wxFileDialog dlg(this, "Choose a sound file",
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wxEmptyString, wxEmptyString,
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wxString::Format
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(
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@@ -1031,9 +1031,9 @@ void MyFrame::OnSelectResource(wxCommandEvent& WXUNUSED(event))
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{
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m_soundRes = wxGetTextFromUser
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(
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wxT("Enter resource name:"),
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wxT("wxWidgets Sound Sample"),
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wxT("FromResource"),
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"Enter resource name:",
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"wxWidgets Sound Sample",
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"FromResource",
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this
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);
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if ( m_soundRes.empty() )
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@@ -1044,7 +1044,7 @@ void MyFrame::OnSelectResource(wxCommandEvent& WXUNUSED(event))
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wxDELETE(m_sound);
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NotifyUsingFile(wxT("Windows WAV resource"));
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NotifyUsingFile("Windows WAV resource");
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}
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#endif // __WXMSW__
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@@ -1053,7 +1053,7 @@ void MyFrame::OnSelectMemory(wxCommandEvent& WXUNUSED(event))
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{
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m_useMemory = true;
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NotifyUsingFile(wxT("embedded sound fragment"));
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NotifyUsingFile("embedded sound fragment");
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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@@ -1109,10 +1109,10 @@ void MyFrame::OnPlayBell(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( wxT("This is the About dialog of the sound sample.\n")
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wxT("Welcome to %s"), wxVERSION_STRING);
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msg.Printf( "This is the About dialog of the sound sample.\n"
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"Welcome to %s", wxVERSION_STRING);
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wxMessageBox(msg, wxT("About"), wxOK | wxICON_INFORMATION, this);
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wxMessageBox(msg, "About", wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
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