return persistent buffers from mb_str()/wc_str() to allow assigning the returned value to simple pointers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60116 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -366,95 +366,6 @@ wxString::~wxString()
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}
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#endif
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#if wxUSE_UNICODE && !wxUSE_UTF8_LOCALE_ONLY
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const char* wxCStrData::AsChar() const
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{
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#if wxUSE_UNICODE_UTF8
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if ( wxLocaleIsUtf8 )
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return AsInternal();
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#endif
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// under non-UTF8 locales, we have to convert the internal UTF-8
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// representation using wxConvLibc and cache the result
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wxString *str = wxConstCast(m_str, wxString);
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// convert the string:
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//
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// FIXME-UTF8: we'd like to do the conversion in the existing buffer (if we
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// have it) but it's unfortunately not obvious to implement
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// because we don't know how big buffer do we need for the
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// given string length (in case of multibyte encodings, e.g.
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// ISO-2022-JP or UTF-8 when internal representation is wchar_t)
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//
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// One idea would be to store more than just m_convertedToChar
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// in wxString: then we could record the length of the string
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// which was converted the last time and try to reuse the same
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// buffer if the current length is not greater than it (this
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// could still fail because string could have been modified in
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// place but it would work most of the time, so we'd do it and
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// only allocate the new buffer if in-place conversion returned
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// an error). We could also store a bit saying if the string
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// was modified since the last conversion (and update it in all
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// operation modifying the string, of course) to avoid unneeded
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// consequential conversions. But both of these ideas require
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// adding more fields to wxString and require profiling results
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// to be sure that we really gain enough from them to justify
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// doing it.
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wxScopedCharBuffer buf(str->mb_str());
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// if it failed, return empty string and not NULL to avoid crashes in code
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// written with either wxWidgets 2 wxString or std::string behaviour in
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// mind: neither of them ever returns NULL and so we shouldn't neither
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if ( !buf )
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return "";
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if ( str->m_convertedToChar &&
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strlen(buf) == strlen(str->m_convertedToChar) )
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{
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// keep the same buffer for as long as possible, so that several calls
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// to c_str() in a row still work:
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strcpy(str->m_convertedToChar, buf);
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}
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else
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{
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str->m_convertedToChar = buf.release();
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}
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// and keep it:
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return str->m_convertedToChar + m_offset;
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}
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#endif // wxUSE_UNICODE && !wxUSE_UTF8_LOCALE_ONLY
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#if !wxUSE_UNICODE_WCHAR
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const wchar_t* wxCStrData::AsWChar() const
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{
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wxString *str = wxConstCast(m_str, wxString);
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// convert the string:
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wxScopedWCharBuffer buf(str->wc_str());
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// notice that here, unlike above in AsChar(), conversion can't fail as our
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// internal UTF-8 is always well-formed -- or the string was corrupted and
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// all bets are off anyhow
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// FIXME-UTF8: do the conversion in-place in the existing buffer
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if ( str->m_convertedToWChar &&
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wxWcslen(buf) == wxWcslen(str->m_convertedToWChar) )
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{
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// keep the same buffer for as long as possible, so that several calls
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// to c_str() in a row still work:
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memcpy(str->m_convertedToWChar, buf, sizeof(wchar_t) * wxWcslen(buf));
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}
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else
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{
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str->m_convertedToWChar = buf.release();
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}
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// and keep it:
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return str->m_convertedToWChar + m_offset;
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}
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#endif // !wxUSE_UNICODE_WCHAR
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// ===========================================================================
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// wxString class core
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// ===========================================================================
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@@ -549,61 +460,97 @@ wxString::SubstrBufFromWC wxString::ConvertStr(const wchar_t *pwz, size_t nLengt
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}
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#endif // wxUSE_UNICODE_UTF8 || !wxUSE_UNICODE
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// This std::string::c_str()-like method returns a wide char pointer to string
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// contents. In wxUSE_UNICODE_WCHAR case it is trivial as it can simply return
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// a pointer to the internal representation. Otherwise a conversion is required
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// and it returns a temporary buffer.
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//
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// However for compatibility with c_str() and to avoid breaking existing code
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// doing
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//
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// for ( const wchar_t *p = s.wc_str(); *p; p++ )
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// ... use *p...
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//
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// we actually need to ensure that the returned buffer is _not_ temporary and
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// so we use wxString::m_convertedToWChar to store the returned data
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#if !wxUSE_UNICODE_WCHAR
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#if wxUSE_UNICODE_WCHAR
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//Convert wxString in Unicode mode to a multi-byte string
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const wxScopedCharBuffer wxString::mb_str(const wxMBConv& conv) const
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const wchar_t *wxString::AsWChar(const wxMBConv& conv) const
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{
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// NB: Length passed to cWC2MB() doesn't include terminating NUL, it's
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// added by it automatically. If we passed length()+1 here, it would
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// create a buffer with 2 trailing NULs of length one greater than
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// expected.
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return conv.cWC2MB(wx_str(), length(), NULL);
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const char * const strMB = m_impl.c_str();
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const size_t lenMB = m_impl.length();
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// find out the size of the buffer needed
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const size_t lenWC = conv.ToWChar(NULL, 0, strMB, lenMB);
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if ( lenWC == wxCONV_FAILED )
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return NULL;
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// keep the same buffer if the string size didn't change: this is not only
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// an optimization but also ensure that code which modifies string
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// character by character (without changing its length) can continue to use
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// the pointer returned by a previous wc_str() call even after changing the
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// string
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// TODO-UTF8: we could check for ">" instead of "!=" here as this would
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// allow to save on buffer reallocations but at the cost of
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// consuming (even) more memory, we should benchmark this to
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// determine if it's worth doing
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if ( !m_convertedToWChar.m_str || lenWC != m_convertedToWChar.m_len )
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{
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if ( !const_cast<wxString *>(this)->m_convertedToWChar.Extend(lenWC) )
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return NULL;
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}
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// finally do convert
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m_convertedToWChar.m_str[lenWC] = L'\0';
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if ( conv.ToWChar(m_convertedToWChar.m_str, lenWC,
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strMB, lenMB) == wxCONV_FAILED )
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return NULL;
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return m_convertedToWChar.m_str;
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}
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#elif wxUSE_UNICODE_UTF8
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#endif // !wxUSE_UNICODE_WCHAR
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const wxScopedWCharBuffer wxString::wc_str() const
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{
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// NB: Length passed to cMB2WC() doesn't include terminating NUL, it's
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// added by it automatically. If we passed length()+1 here, it would
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// create a buffer with 2 trailing NULs of length one greater than
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// expected.
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return wxMBConvStrictUTF8().cMB2WC
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(
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m_impl.c_str(),
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m_impl.length(),
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NULL
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);
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}
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const wxScopedCharBuffer wxString::mb_str(const wxMBConv& conv) const
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// Same thing for mb_str() which returns a normal char pointer to string
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// contents: this always requires converting it to the specified encoding in
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// non-ANSI build except if we need to convert to UTF-8 and this is what we
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// already use internally.
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#if wxUSE_UNICODE
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const char *wxString::AsChar(const wxMBConv& conv) const
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{
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#if wxUSE_UNICODE_UTF8
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if ( conv.IsUTF8() )
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return wxScopedCharBuffer::CreateNonOwned(m_impl.c_str(), m_impl.length());
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return m_impl.c_str();
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wxScopedWCharBuffer wcBuf(wc_str());
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if ( !wcBuf.length() )
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return wxCharBuffer("");
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const wchar_t * const strWC = AsWChar(wxMBConvStrictUTF8());
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const size_t lenWC = m_convertedToWChar.m_len;
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#else // wxUSE_UNICODE_WCHAR
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const wchar_t * const strWC = m_impl.c_str();
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const size_t lenWC = m_impl.length();
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#endif // wxUSE_UNICODE_UTF8/wxUSE_UNICODE_WCHAR
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return conv.cWC2MB(wcBuf.data(), wcBuf.length(), NULL);
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const size_t lenMB = conv.FromWChar(NULL, 0, strWC, lenWC);
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if ( lenMB == wxCONV_FAILED )
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return NULL;
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if ( !m_convertedToChar.m_str || lenMB != m_convertedToChar.m_len )
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{
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if ( !const_cast<wxString *>(this)->m_convertedToChar.Extend(lenMB) )
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return NULL;
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}
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m_convertedToChar.m_str[lenMB] = '\0';
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if ( conv.FromWChar(m_convertedToChar.m_str, lenMB,
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strWC, lenWC) == wxCONV_FAILED )
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return NULL;
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return m_convertedToChar.m_str;
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}
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#else // ANSI
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//Converts this string to a wide character string if unicode
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//mode is not enabled and wxUSE_WCHAR_T is enabled
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const wxScopedWCharBuffer wxString::wc_str(const wxMBConv& conv) const
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{
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// NB: Length passed to cMB2WC() doesn't include terminating NUL, it's
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// added by it automatically. If we passed length()+1 here, it would
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// create a buffer with 2 trailing NULs of length one greater than
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// expected.
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return conv.cMB2WC(wx_str(), length(), NULL);
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}
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#endif // Unicode/ANSI
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#endif // wxUSE_UNICODE
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// shrink to minimal size (releasing extra memory)
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bool wxString::Shrink()
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