Updated readme

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32939 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-03-20 19:35:36 +00:00
parent 0d598bae33
commit f4dea58dc1

View File

@@ -4,18 +4,16 @@
================================================= =================================================
You have downloaded version 2.5.4 of the Windows CE port of You have downloaded version 2.5.4 of the Windows CE port of
the wxWidgets GUI library. This runs on PocketPC 2002, the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
SmartPhone 2002, and Windows CE .NET 4.x. Smartphone 2002/2003, and Windows CE .NET 4.x.
More information about the wxWidgets project as a whole More information about the wxWidgets project as a whole
can be found at: can be found at:
http://www.wxwidgets.org http://www.wxwidgets.org
Information about the Windows CE port in particular Information about the Windows CE port in particular can be found in
can be found here: the wxWinCE topic in the wxWidgets reference manual.
http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
Supported platforms Supported platforms
=================== ===================
@@ -23,10 +21,11 @@ Supported platforms
These are the supported platforms at the moment: These are the supported platforms at the moment:
- x86 emulator build in eVC 3 and eVC 4.x - x86 emulator build in eVC 3 and eVC 4.x
- PocketPC (StrongARM) - Pocket PC (StrongARM)
- Smartphone (StrongARM)
You can test the library and applications using PocketPC emulator You can test the library and applications using the Pocket PC emulator
and/or Compaq iPAQ or other PDAs using PocketPC and/or Compaq iPAQ or other PDAs using Pocket PC.
Compiler installation Compiler installation
===================== =====================
@@ -36,14 +35,8 @@ Get the Visual C++ embedded (FREE) from Microsoft website
You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
Install selecting only the two target platforms used: You can download the Smartphone 2002/3 and Pocket PC 2002/3
SDKs separately.
- WCE x86em (PocketPC emulation)
- WCE ARM (PocketPC StrongARM)
You can install other targets but you will need
to create new configurations for them in the
wxWidgets project files.
wxWidgets/CE Configuration wxWidgets/CE Configuration
================================ ================================
@@ -60,17 +53,19 @@ NOTE: to generate targets not in the standard project files,
you should rebuild the project files using Bakefile. you should rebuild the project files using Bakefile.
See technote docs/tech/tn0016.txt for details. See technote docs/tech/tn0016.txt for details.
Open build/wince/wx.vcw, select an Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
ARM or x86 target (or emulator target for eVC++ 4), target for eVC++ 4), and compile.
and compile.
Then open samples/minimal/minimal.vcw, select an Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
ARM, x86 or emulator target, and compile. You can target, and compile. You can use the emulator or real hardware to run
use the emulator or real hardware to run the the sample.
sample.
There may be long delays while VC++ computes dependencies, and expect There may be long delays while eVC++ computes dependencies, and expect
to wait a long time for loading and saving the workspace. to wait a long time for loading and saving workspaces. Do not attempt to
save the wxWidgets library project file: it will take forever and generate
a huge file, so make alterations either using Bakefile or by editing the
project file with a text editor, and reloading. Sample project files are OK
to save.
To compile using the emulator on eVC++3: To compile using the emulator on eVC++3:
@@ -81,27 +76,33 @@ To compile using the emulator on eVC++3:
- Open samples/minimal/minimal.vcw, select the - Open samples/minimal/minimal.vcw, select the
WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
Pocket PC 2002 Emulation as before, and compile. Pocket PC 2002 Emulation as before, add commdlg.lib to the link
flags, and compile. Do not add commdlg.lib if compiling for
Smartphone.
To compile using the emulator on eVC++4: To compile using the emulator on eVC++4:
- Open build/wince/wx.vcw, select the - Open build/wince/wx.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile. WIN32 (WCE Emulator) Debug configuration, and compile.
- Open samples/minimal/minimal.vcw with eCV 4.0, select the - Open samples/minimal/minimal.vcw with eVC++, select the
WIN32 (WCE emulator) Debug configuration, and compile. WIN32 (WCE emulator) Debug configuration, and compile.
Status Status
====== ======
It's possible to create working PocketPC or Smartphone It's possible to create working Pocket PC or Smartphone
applications with this port. For further information applications with this port. For further information
about what has been done and what needs to be about how to use wxWidgets with Windows CE, and further
done, see the wxWinCE topic in the reference manual, work that needs to be done, see the wxWinCE topic in the
and also: reference manual, and also:
http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
The "Life!" demo in demos/life has some adaptations for
wxWinCE, and also demonstrates how to make an installer for
a Pocket PC application.
Disclaimer Disclaimer
========== ==========