Updated readme
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32939 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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=================================================
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=================================================
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You have downloaded version 2.5.4 of the Windows CE port of
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You have downloaded version 2.5.4 of the Windows CE port of
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the wxWidgets GUI library. This runs on PocketPC 2002,
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the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
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SmartPhone 2002, and Windows CE .NET 4.x.
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Smartphone 2002/2003, and Windows CE .NET 4.x.
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More information about the wxWidgets project as a whole
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More information about the wxWidgets project as a whole
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can be found at:
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can be found at:
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http://www.wxwidgets.org
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http://www.wxwidgets.org
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Information about the Windows CE port in particular
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Information about the Windows CE port in particular can be found in
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can be found here:
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the wxWinCE topic in the wxWidgets reference manual.
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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Supported platforms
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Supported platforms
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===================
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===================
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@@ -23,10 +21,11 @@ Supported platforms
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These are the supported platforms at the moment:
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These are the supported platforms at the moment:
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- x86 emulator build in eVC 3 and eVC 4.x
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- x86 emulator build in eVC 3 and eVC 4.x
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- PocketPC (StrongARM)
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- Pocket PC (StrongARM)
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- Smartphone (StrongARM)
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You can test the library and applications using PocketPC emulator
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You can test the library and applications using the Pocket PC emulator
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and/or Compaq iPAQ or other PDAs using PocketPC
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and/or Compaq iPAQ or other PDAs using Pocket PC.
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Compiler installation
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Compiler installation
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=====================
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=====================
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@@ -36,14 +35,8 @@ Get the Visual C++ embedded (FREE) from Microsoft website
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You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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Install selecting only the two target platforms used:
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You can download the Smartphone 2002/3 and Pocket PC 2002/3
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SDKs separately.
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- WCE x86em (PocketPC emulation)
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- WCE ARM (PocketPC StrongARM)
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You can install other targets but you will need
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to create new configurations for them in the
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wxWidgets project files.
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wxWidgets/CE Configuration
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wxWidgets/CE Configuration
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================================
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================================
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@@ -60,17 +53,19 @@ NOTE: to generate targets not in the standard project files,
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you should rebuild the project files using Bakefile.
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you should rebuild the project files using Bakefile.
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See technote docs/tech/tn0016.txt for details.
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See technote docs/tech/tn0016.txt for details.
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Open build/wince/wx.vcw, select an
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Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
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ARM or x86 target (or emulator target for eVC++ 4),
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target for eVC++ 4), and compile.
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and compile.
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Then open samples/minimal/minimal.vcw, select an
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Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
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ARM, x86 or emulator target, and compile. You can
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target, and compile. You can use the emulator or real hardware to run
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use the emulator or real hardware to run the
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the sample.
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sample.
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There may be long delays while VC++ computes dependencies, and expect
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There may be long delays while eVC++ computes dependencies, and expect
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to wait a long time for loading and saving the workspace.
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to wait a long time for loading and saving workspaces. Do not attempt to
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save the wxWidgets library project file: it will take forever and generate
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a huge file, so make alterations either using Bakefile or by editing the
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project file with a text editor, and reloading. Sample project files are OK
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to save.
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To compile using the emulator on eVC++3:
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To compile using the emulator on eVC++3:
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@@ -81,27 +76,33 @@ To compile using the emulator on eVC++3:
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- Open samples/minimal/minimal.vcw, select the
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- Open samples/minimal/minimal.vcw, select the
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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Pocket PC 2002 Emulation as before, and compile.
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Pocket PC 2002 Emulation as before, add commdlg.lib to the link
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flags, and compile. Do not add commdlg.lib if compiling for
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Smartphone.
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To compile using the emulator on eVC++4:
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To compile using the emulator on eVC++4:
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- Open build/wince/wx.vcw, select the
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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WIN32 (WCE Emulator) Debug configuration, and compile.
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- Open samples/minimal/minimal.vcw with eCV 4.0, select the
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- Open samples/minimal/minimal.vcw with eVC++, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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WIN32 (WCE emulator) Debug configuration, and compile.
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Status
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Status
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======
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======
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It's possible to create working PocketPC or Smartphone
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It's possible to create working Pocket PC or Smartphone
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applications with this port. For further information
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applications with this port. For further information
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about what has been done and what needs to be
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about how to use wxWidgets with Windows CE, and further
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done, see the wxWinCE topic in the reference manual,
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work that needs to be done, see the wxWinCE topic in the
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and also:
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reference manual, and also:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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The "Life!" demo in demos/life has some adaptations for
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wxWinCE, and also demonstrates how to make an installer for
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a Pocket PC application.
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Disclaimer
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Disclaimer
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==========
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==========
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