wxCaret now uses backing store instead of forcing window refresh each time the
caret is hidden; the non blinking carets work too git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8403 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -196,5 +196,31 @@ private:
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#include "wx/generic/caret.h"
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#include "wx/generic/caret.h"
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#endif // platform
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#endif // platform
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// ----------------------------------------------------------------------------
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// wxCaretSuspend: a simple class which hides the caret in its ctor and
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// restores it in the dtor, this should be used when drawing on the screen to
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// avoid overdrawing the caret
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCaretSuspend
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{
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public:
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wxCaretSuspend(wxWindow *win)
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{
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m_caret = win->GetCaret();
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if ( m_caret )
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m_caret->Hide();
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}
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~wxCaretSuspend()
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{
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if ( m_caret )
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m_caret->Show();
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}
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private:
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wxCaret *m_caret;
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};
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#endif // _WX_CARET_H_BASE_
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#endif // _WX_CARET_H_BASE_
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@@ -73,6 +73,12 @@ private:
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// GTK specific initialization
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// GTK specific initialization
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void InitGeneric();
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void InitGeneric();
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// the bitmap holding the part of window hidden by the caret when it was
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// at (m_xOld, m_yOld)
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wxBitmap m_bmpUnderCaret;
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int m_xOld,
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m_yOld;
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wxCaretTimer m_timer;
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wxCaretTimer m_timer;
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bool m_blinkedOut, // TRUE => caret hidden right now
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bool m_blinkedOut, // TRUE => caret hidden right now
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m_hasFocus; // TRUE => our window has focus
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m_hasFocus; // TRUE => our window has focus
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@@ -358,6 +358,7 @@ void MyCanvas::OnSize( wxSizeEvent &event )
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// would use GetUpdateRegion() and iterate over rectangles it contains
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// would use GetUpdateRegion() and iterate over rectangles it contains
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void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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{
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wxCaretSuspend cs(this);
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wxPaintDC dc( this );
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wxPaintDC dc( this );
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PrepareDC( dc );
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PrepareDC( dc );
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dc.Clear();
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dc.Clear();
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@@ -382,8 +383,6 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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void MyCanvas::OnChar( wxKeyEvent &event )
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void MyCanvas::OnChar( wxKeyEvent &event )
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{
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{
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bool refresh = FALSE;
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switch ( event.KeyCode() )
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switch ( event.KeyCode() )
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{
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{
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case WXK_LEFT:
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case WXK_LEFT:
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@@ -418,10 +417,17 @@ void MyCanvas::OnChar( wxKeyEvent &event )
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default:
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default:
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if ( !event.AltDown() && wxIsprint(event.KeyCode()) )
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if ( !event.AltDown() && wxIsprint(event.KeyCode()) )
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{
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{
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CharAt(m_xCaret, m_yCaret) = (wxChar)event.KeyCode();
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wxChar ch = (wxChar)event.KeyCode();
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NextChar();
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CharAt(m_xCaret, m_yCaret) = ch;
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refresh = TRUE;
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wxCaretSuspend cs(this);
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wxClientDC dc(this);
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dc.SetFont(m_font);
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dc.SetBackgroundMode(wxSOLID); // overwrite old value
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dc.DrawText(ch, m_xMargin + m_xCaret * m_widthChar,
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m_yMargin + m_yCaret * m_heightChar );
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NextChar();
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}
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}
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else
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else
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{
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{
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@@ -430,8 +436,5 @@ void MyCanvas::OnChar( wxKeyEvent &event )
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}
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}
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DoMoveCaret();
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DoMoveCaret();
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if ( refresh )
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Refresh();
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}
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}
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@@ -33,6 +33,7 @@
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#ifndef WX_PRECOMP
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/window.h"
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#include "wx/dcclient.h"
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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#endif //WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/caret.h"
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#include "wx/caret.h"
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@@ -91,6 +92,10 @@ void wxCaret::InitGeneric()
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{
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{
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m_hasFocus = TRUE;
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m_hasFocus = TRUE;
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m_blinkedOut = FALSE;
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m_blinkedOut = FALSE;
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m_xOld =
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m_yOld = -1;
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m_bmpUnderCaret.Create(m_width, m_height);
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}
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}
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wxCaret::~wxCaret()
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wxCaret::~wxCaret()
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@@ -134,12 +139,12 @@ void wxCaret::DoMove()
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if ( !m_blinkedOut )
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if ( !m_blinkedOut )
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{
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{
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// hide it right now and it will be shown the next time it blinks
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// hide it right now and it will be shown the next time it blinks
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// unless it should be shown all the time in which case just show
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// it at the new position
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if ( m_timer.IsRunning() )
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Blink();
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Blink();
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else
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Refresh();
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// but if the caret is not blinking, we should blink it back into
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// visibility manually
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if ( !m_timer.IsRunning() )
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Blink();
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}
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}
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}
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}
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//else: will be shown at the correct location when it is shown
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//else: will be shown at the correct location when it is shown
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@@ -165,10 +170,14 @@ void wxCaret::OnKillFocus()
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// the caret must be shown - otherwise, if it is hidden now, it will
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// the caret must be shown - otherwise, if it is hidden now, it will
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// stay so until the focus doesn't return because it won't blink any
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// stay so until the focus doesn't return because it won't blink any
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// more
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// more
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m_blinkedOut = FALSE;
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}
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Refresh();
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// hide it first if it isn't hidden ...
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if ( !m_blinkedOut )
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Blink();
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// .. and show it in the new style
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Blink();
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}
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -184,20 +193,32 @@ void wxCaret::Blink()
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void wxCaret::Refresh()
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void wxCaret::Refresh()
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{
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{
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if ( !m_blinkedOut )
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wxClientDC dcWin(GetWindow());
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wxMemoryDC dcMem;
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dcMem.SelectObject(m_bmpUnderCaret);
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if ( m_blinkedOut )
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{
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{
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wxClientDC dc(GetWindow());
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// restore the old image
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DoDraw(&dc);
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dcWin.Blit(m_xOld, m_yOld, m_width, m_height,
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&dcMem, 0, 0);
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m_xOld =
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m_yOld = -1;
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}
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}
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else
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else
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{
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{
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// FIXME can't be less efficient than this... we probably should use
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if ( m_xOld == -1 && m_yOld == -1 )
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// backing store for the caret instead of leaving all the burden
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{
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// of correct refresh logic handling to the user code
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// save the part we're going to overdraw
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dcMem.Blit(0, 0, m_width, m_height,
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&dcWin, m_x, m_y);
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m_xOld = m_x;
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m_yOld = m_y;
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}
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//else: we already saved the image below the caret, don't do it any
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// more
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// NB: +1 is needed!
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// and draw the caret there
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wxRect rect(m_x, m_y, m_width + 1, m_height + 1);
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DoDraw(&dcWin);
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GetWindow()->Refresh(FALSE, &rect);
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}
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}
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}
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}
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@@ -205,19 +226,14 @@ void wxCaret::DoDraw(wxDC *dc)
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{
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{
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dc->SetPen( *wxBLACK_PEN );
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dc->SetPen( *wxBLACK_PEN );
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// VZ: Robert's code for I-shaped caret - this is nice but doesn't look
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dc->SetBrush(*(m_hasFocus ? wxBLACK_BRUSH : wxTRANSPARENT_BRUSH));
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// at all the same as the MSW version and I don't know how to indicate
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dc->SetPen(*wxBLACK_PEN);
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// that the window has focus or not with such caret
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#if 0
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// VZ: unfortunately, the rectangle comes out a pixel smaller when this is
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dc->DrawLine( m_x, m_y, m_x+m_width, m_y );
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// done under wxGTK - no idea why
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dc->DrawLine( m_x, m_y+m_height, m_x+m_width, m_y+m_height );
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//dc->SetLogicalFunction(wxINVERT);
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dc->DrawLine( m_x+(m_width/2), m_y, m_x+(m_width/2), m_y+m_height );
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// dc->DrawLine( m_x+(m_width/2)+1, m_y, m_x+(m_width/2)+1, m_y+m_height );
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dc->DrawRectangle(m_x, m_y, m_width, m_height);
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#else // 1
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if ( m_hasFocus )
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dc->SetBrush( *wxBLACK_BRUSH );
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dc->DrawRectangle( m_x, m_y, m_width, m_height );
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#endif // 0/1
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}
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}
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#endif // wxUSE_CARET
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#endif // wxUSE_CARET
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