* Added wxsocket lib and sample (I hope I don't forget some file)
* Updated some wx data and makefiles * Updates on wxStream (reorganization) makefile for Windows will nearly follow wxSocket should work on wxGTK (I've tested it) * IPC over Network is included git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@684 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/socket.h
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336
include/wx/socket.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: socket.h
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// Purpose: Socket handling classes
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: April 1997
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_NETWORK_SOCKET_H
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#define _WX_NETWORK_SOCKET_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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// ---------------------------------------------------------------------------
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// Windows(tm) specific
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// ---------------------------------------------------------------------------
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#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
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#include <winsock.h>
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#include <wx/msw/private.h>
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struct wxSockInternal {
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UINT my_msg;
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};
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struct wxSockHandlerInternal {
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HWND sockWin;
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UINT firstAvailableMsg;
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};
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#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
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// ---------------------------------------------------------------------------
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// Unix specific
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// ---------------------------------------------------------------------------
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#if defined(__UNIX__) && defined(WXSOCK_INTERNAL)
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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// ---------------------------------------------------------------------------
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// Athena specific
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// ---------------------------------------------------------------------------
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#if defined(__WXXT__) || defined(__WXMOTIF__)
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#include <X11/Intrinsic.h>
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struct wxSockInternal {
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XtInputId sock_inputid, sock_outputid, sock_exceptid;
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};
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#endif
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// ---------------------------------------------------------------------------
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// GTK specific
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// ---------------------------------------------------------------------------
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#if defined(__WXGTK__)
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#include <gdk/gdk.h>
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struct wxSockInternal {
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gint sock_inputid, sock_outputid, sock_exceptid;
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};
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#endif
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#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
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// ---------------------------------------------------------------------------
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// wxSocket headers (generic)
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// ---------------------------------------------------------------------------
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#ifdef WXPREC
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#include <wx/wxprec.h>
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#else
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#include <wx/wx.h>
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#endif
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#include "wx/sckaddr.h"
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class WXDLLEXPORT wxSocketEvent;
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class WXDLLEXPORT wxSocketHandler;
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class WXDLLEXPORT wxSocketBase : public wxEvtHandler
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{
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DECLARE_CLASS(wxSocketBase)
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public:
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enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
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// Type of request
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enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
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REQ_ACCEPT=0x10, REQ_CONNECT=0x20};
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enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
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EVT_CONNECT=5 };
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typedef int wxRequestNotify;
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typedef int wxRequestEvent;
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typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
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protected:
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wxList req_list[EVT_WRITE+1];
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// Internal use for SaveState() and RestoreState()
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class wxSockState : public wxObject {
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public:
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bool cbk_on;
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wxSockCbk cbk;
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char *cdata;
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bool notif;
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wxRequestNotify cbk_set;
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wxSockFlags flags;
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};
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typedef struct {
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char sig[4];
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char len[4];
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} SockMsg;
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enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
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wxSockFlags m_flags;
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wxSockType m_type; // wxSocket type
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bool m_connected, m_connecting; // State of the socket
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int m_fd; // Socket file descriptors
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int m_waitflags; // Wait flags
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wxList m_states; // States list
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wxSockCbk m_cbk; // C callback
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char *m_cdata; // C callback data
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int m_id; // Socket id (for event handler)
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wxSocketHandler *m_handler; // the current socket handler
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wxRequestNotify m_neededreq; // Specify which requet signals we need
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bool m_cbkon;
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char *m_unread; // The unread buf
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size_t m_unrd_size; // The size of the unread buf
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bool m_processing; // To prevent some endless loop
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unsigned long m_timeout;
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int m_wantbuf;
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size_t m_lcount; // Last IO request size
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int m_error; // Last IO error
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bool m_notifyme;
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struct wxSockInternal *m_internal; // System specific variables
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public:
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wxSocketBase();
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virtual ~wxSocketBase();
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virtual bool Close();
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// Base IO
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wxSocketBase& Peek(char* buffer, size_t nbytes);
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wxSocketBase& Read(char* buffer, size_t nbytes);
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wxSocketBase& Write(const char *buffer, size_t nbytes);
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wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
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wxSocketBase& ReadMsg(char* buffer, size_t nbytes);
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wxSocketBase& Unread(const char *buffer, size_t nbytes);
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void Discard();
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// Try not to use this two methods (they sould be protected)
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void CreatePushbackAfter(const char *buffer, size_t size);
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void CreatePushbackBefore(const char *buffer, size_t size);
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// Status
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inline bool Ok() const { return (m_fd < 0 ? 0 : 1); };
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inline bool Error() const { return (m_error != 0); };
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inline bool IsConnected() const { return m_connected; };
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inline bool IsDisconnected() const { return !IsConnected(); };
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inline bool IsNoWait() const { return m_flags & NOWAIT; };
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bool IsData() const;
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inline size_t LastCount() const { return m_lcount; }
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inline int LastError() const { return m_error; }
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inline void SetFlags(wxSockFlags _flags);
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inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
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// seconds = -1 means infinite wait
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// seconds = 0 means no wait
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// seconds > 0 means specified wait
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bool Wait(long seconds = -1, long microseconds = 0);
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bool WaitForRead(long seconds = -1, long microseconds = 0);
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bool WaitForWrite(long seconds = -1, long microseconds = 0);
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bool WaitForLost(long seconds = -1, long microseconds = 0);
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// Save the current state of Socket
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void SaveState();
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void RestoreState();
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// Setup external callback
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wxSockCbk Callback(wxSockCbk cbk_);
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char *CallbackData(char *data);
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// Setup event handler
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void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
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// Method called when it happens something on the socket
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void SetNotify(wxRequestNotify flags);
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virtual void OnRequest(wxRequestEvent req_evt);
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// Public internal callback
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virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt));
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// Some info on the socket...
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virtual bool GetPeer(wxSockAddress& addr_man) const;
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virtual bool GetLocal(wxSockAddress& addr_man) const;
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// Install or uninstall callbacks
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void Notify(bool notify);
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// So you can know what the socket driver is looking for ...
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inline wxRequestNotify NeededReq() const { return m_neededreq; }
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static wxRequestNotify EventToNotify(wxRequestEvent evt);
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protected:
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friend class wxSocketServer;
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friend class wxSocketHandler;
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wxSocketBase(wxSockFlags flags, wxSockType type);
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bool _Wait(long seconds, long microseconds, int type);
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// Set "my" handler
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inline virtual void SetHandler(wxSocketHandler *handler)
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{ m_handler = handler; }
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// Activate or disactivate callback
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void SetupCallbacks();
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void DestroyCallbacks();
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// Pushback library
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size_t GetPushback(char *buffer, size_t size, bool peek);
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// To prevent many read or write on the same socket at the same time
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// ==> cause strange things :-)
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void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
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void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
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virtual bool DoRequests(wxRequestEvent req);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketServer : public wxSocketBase
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{
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DECLARE_CLASS(wxSocketServer)
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public:
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// 'service' can be a name or a port-number
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wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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wxSocketBase* Accept();
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bool AcceptWith(wxSocketBase& sock);
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virtual void OnRequest(wxRequestEvent flags);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketClient : public wxSocketBase
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{
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DECLARE_CLASS(wxSocketClient)
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public:
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wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
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virtual ~wxSocketClient();
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virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
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bool WaitOnConnect(long seconds = -1);
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virtual void OnRequest(wxRequestEvent flags);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketHandler : public wxObject
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{
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DECLARE_CLASS(wxSocketHandler)
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protected:
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static wxSocketHandler *master;
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#if defined(__WINDOWS__)
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wxList *smsg_list;
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struct wxSockHandlerInternal *internal;
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#endif
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wxList *socks;
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public:
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enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT,
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SOCK_ERROR };
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wxSocketHandler();
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virtual ~wxSocketHandler();
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void Register(wxSocketBase* sock);
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void UnRegister(wxSocketBase* sock);
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unsigned long Count() const;
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// seconds = -1 means indefinite wait
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// seconds = 0 means no wait
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// seconds > 0 means specified wait
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int Wait(long seconds = -1, long microseconds = 0);
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void YieldSock();
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wxSocketServer *CreateServer
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(wxSockAddress& addr,
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wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
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wxSocketClient *CreateClient
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(wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
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// Create or reuse a socket handler
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static wxSocketHandler& Master()
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{ return *((master) ? (master) : (master = new wxSocketHandler())); }
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#if defined(WXSOCK_INTERNAL) && defined(__WINDOWS__)
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friend LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd,
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UINT message, WPARAM wParam, LPARAM lParam);
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UINT NewMessage(wxSocketBase *sock);
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void DestroyMessage(UINT msg);
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HWND GetHWND() const;
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#endif
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};
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class WXDLLEXPORT wxSocketEvent : public wxEvent {
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DECLARE_DYNAMIC_CLASS(wxSocketEvent)
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public:
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wxSocketEvent(int id = 0);
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wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
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public:
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wxSocketBase::wxRequestEvent m_skevt;
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define wxEVT_SOCKET wxEVT_FIRST+301
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#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, 0, (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func },
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#endif
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