applied the patch by Garrick Meeker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -35,12 +35,21 @@ extern "C" {
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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@@ -35,12 +35,21 @@ extern "C" {
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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@@ -27,6 +27,30 @@
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#include <GL/glx.h>
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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@@ -31,15 +31,28 @@
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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class WXDLLEXPORT wxGLCanvas; /* forward reference */
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@@ -80,17 +93,17 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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// Replaces wxWindow::Create functionality, since we need to use a different window class
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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void SetCurrent();
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void SetColour(const char *colour);
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@@ -104,7 +117,7 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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inline wxGLContext* GetContext() const { return m_glContext; }
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inline WXHDC GetHDC() const { return m_hDC; }
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void SetupPixelFormat();
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void SetupPixelFormat(int *attribList = (int*) NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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@@ -118,56 +131,6 @@ protected:
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DECLARE_EVENT_TABLE()
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Give extensions proper function names. */
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/* N.B. - this is not completely implemented as yet */
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/* EXT_vertex_array */
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void glArrayElementEXT(GLint i);
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void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
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void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
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void glGetPointervEXT(GLenum pname, GLvoid* *params);
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void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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/* EXT_color_subtable */
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void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
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/* EXT_color_table */
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void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
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void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
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void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
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/* SGI_compiled_vertex_array */
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void glLockArraysSGI(GLint first, GLsizei count);
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void glUnlockArraysSGI();
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/* SGI_cull_vertex */
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void glCullParameterdvSGI(GLenum pname, GLdouble* params);
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void glCullParameterfvSGI(GLenum pname, GLfloat* params);
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/* SGI_index_func */
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void glIndexFuncSGI(GLenum func, GLclampf ref);
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/* SGI_index_material */
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void glIndexMaterialSGI(GLenum face, GLenum mode);
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/* WIN_swap_hint */
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void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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#endif
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// wxUSE_GLCANVAS
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#endif
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@@ -7,7 +7,7 @@
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// Created: 1995, 1999
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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@@ -31,8 +31,8 @@ static int bitcount( unsigned long n )
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{
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int bits;
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for (bits=0; n>0;) {
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if(n & 1) bits++;
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n = n >> 1;
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if(n & 1) bits++;
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n = n >> 1;
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}
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return bits;
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}
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@@ -44,14 +44,10 @@ static int bitcount( unsigned long n )
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IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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wxGLCanvas::wxGLCanvas(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name,
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int *attrib_list, const wxPalette& palette)
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: wxScrolledWindow(parent, id, pos, size, style, name)
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wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
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const wxSize& size, long style,
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const wxString& name, int *attribList, const wxPalette& palette):
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wxScrolledWindow(parent, id, pos, size, style, name)
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{
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XVisualInfo *vi, vi_templ;
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XWindowAttributes xwa;
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@@ -62,53 +58,96 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent,
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glx_cx = 0;
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// Check for the presence of the GLX extension
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if(!glXQueryExtension(display, NULL, NULL)) {
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return;
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return;
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}
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if(attrib_list) {
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
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if(!vi) return;
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// Here we should make sure that vi is the same visual as the
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// one used by the xwindow drawable in wxCanvas. However,
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// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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// By default, we use the visual of xwindow
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XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return;
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// Basically, this is it. It should be possible to use vi
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// in glXCreateContext() below. But this fails with Mesa.
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// I notified the Mesa author about it; there may be a fix.
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#ifdef OLD_MESA
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// Construct an attribute list matching the visual
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int a_list[32];
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n = 0;
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if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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a_list[n++] = GLX_RGBA;
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a_list[n++] = GLX_RED_SIZE;
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a_list[n++] = bitcount(vi->red_mask);
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a_list[n++] = GLX_GREEN_SIZE;
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a_list[n++] = bitcount(vi->green_mask);
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a_list[n++] = GLX_BLUE_SIZE;
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a_list[n++] = bitcount(vi->blue_mask);
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glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
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a_list[n++] = GLX_ALPHA_SIZE;
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a_list[n++] = val;
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} else { // Color index visual
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glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
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a_list[n++] = GLX_BUFFER_SIZE;
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a_list[n++] = val;
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if(attribList) {
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int data[512], arg=0, p=0;
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while( (attribList[arg]!=0) && (p<512) )
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{
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switch( attribList[arg++] )
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{
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case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
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case WX_GL_BUFFER_SIZE:
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data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_LEVEL:
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data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
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case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
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case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
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case WX_GL_AUX_BUFFERS:
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data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_RED:
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data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_GREEN:
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data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_BLUE:
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data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ALPHA:
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data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STENCIL_SIZE:
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data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_RED:
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data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_GREEN:
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data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_BLUE:
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data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_ALPHA:
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data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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default:
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break;
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}
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a_list[n] = None;
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XFree(vi);
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vi = glXChooseVisual(display, DefaultScreen(display), a_list);
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if(!vi) return;
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}
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data[p] = 0;
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attribList = (int*) data;
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attribList);
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if(!vi) return;
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||||
// Here we should make sure that vi is the same visual as the
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// one used by the xwindow drawable in wxCanvas. However,
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// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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// By default, we use the visual of xwindow
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// NI: is this really senseful ? opengl in e.g. color index mode ?
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XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return;
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// Basically, this is it. It should be possible to use vi
|
||||
// in glXCreateContext() below. But this fails with Mesa.
|
||||
// I notified the Mesa author about it; there may be a fix.
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||||
#ifdef OLD_MESA
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||||
// Construct an attribute list matching the visual
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||||
int a_list[32];
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||||
n = 0;
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if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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||||
a_list[n++] = GLX_RGBA;
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a_list[n++] = GLX_RED_SIZE;
|
||||
a_list[n++] = bitcount(vi->red_mask);
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||||
a_list[n++] = GLX_GREEN_SIZE;
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a_list[n++] = bitcount(vi->green_mask);
|
||||
a_list[n++] = GLX_BLUE_SIZE;
|
||||
a_list[n++] = bitcount(vi->blue_mask);
|
||||
glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
|
||||
a_list[n++] = GLX_ALPHA_SIZE;
|
||||
a_list[n++] = val;
|
||||
} else { // Color index visual
|
||||
glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
|
||||
a_list[n++] = GLX_BUFFER_SIZE;
|
||||
a_list[n++] = val;
|
||||
}
|
||||
a_list[n] = None;
|
||||
XFree(vi);
|
||||
vi = glXChooseVisual(display, DefaultScreen(display), a_list);
|
||||
if(!vi) return;
|
||||
#endif /* OLD_MESA */
|
||||
}
|
||||
|
||||
@@ -142,28 +181,28 @@ void wxGLCanvas::SetColour(const char *col)
|
||||
{
|
||||
wxColour *the_colour = wxTheColourDatabase->FindColour(col);
|
||||
if(the_colour) {
|
||||
GLboolean b;
|
||||
glGetBooleanv(GL_RGBA_MODE, &b);
|
||||
if(b) {
|
||||
glColor3ub(the_colour->Red(),
|
||||
the_colour->Green(),
|
||||
the_colour->Blue());
|
||||
} else {
|
||||
GLint pix = (GLint)the_colour->m_pixel;
|
||||
if(pix == -1) {
|
||||
XColor exact_def;
|
||||
exact_def.red = (unsigned short)the_colour->Red() << 8;
|
||||
exact_def.green = (unsigned short)the_colour->Green() << 8;
|
||||
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
|
||||
exact_def.flags = DoRed | DoGreen | DoBlue;
|
||||
if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
|
||||
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
|
||||
return;
|
||||
}
|
||||
pix = the_colour->m_pixel = exact_def.pixel;
|
||||
}
|
||||
glIndexi(pix);
|
||||
}
|
||||
GLboolean b;
|
||||
glGetBooleanv(GL_RGBA_MODE, &b);
|
||||
if(b) {
|
||||
glColor3ub(the_colour->Red(),
|
||||
the_colour->Green(),
|
||||
the_colour->Blue());
|
||||
} else {
|
||||
GLint pix = (GLint)the_colour->m_pixel;
|
||||
if(pix == -1) {
|
||||
XColor exact_def;
|
||||
exact_def.red = (unsigned short)the_colour->Red() << 8;
|
||||
exact_def.green = (unsigned short)the_colour->Green() << 8;
|
||||
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
|
||||
exact_def.flags = DoRed | DoGreen | DoBlue;
|
||||
if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
|
||||
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
|
||||
return;
|
||||
}
|
||||
pix = the_colour->m_pixel = exact_def.pixel;
|
||||
}
|
||||
glIndexi(pix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -57,20 +57,20 @@ wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
|
||||
wxGLContext::wxGLContext(
|
||||
bool isRGB, wxGLCanvas *win,
|
||||
const wxPalette& palette,
|
||||
const wxGLContext *other /* for sharing display lists */
|
||||
)
|
||||
const wxGLContext *other /* for sharing display lists */
|
||||
)
|
||||
{
|
||||
m_window = win;
|
||||
m_window = win;
|
||||
|
||||
m_hDC = win->GetHDC();
|
||||
m_hDC = win->GetHDC();
|
||||
|
||||
m_glContext = wglCreateContext((HDC) m_hDC);
|
||||
wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
|
||||
m_glContext = wglCreateContext((HDC) m_hDC);
|
||||
wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
|
||||
|
||||
if( other != 0 )
|
||||
wglShareLists( other->m_glContext, m_glContext );
|
||||
if( other != 0 )
|
||||
wglShareLists( other->m_glContext, m_glContext );
|
||||
|
||||
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
||||
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
||||
}
|
||||
|
||||
wxGLContext::~wxGLContext()
|
||||
@@ -78,7 +78,7 @@ wxGLContext::~wxGLContext()
|
||||
if (m_glContext)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(m_glContext);
|
||||
wglDeleteContext(m_glContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,10 +98,10 @@ void wxGLContext::SetCurrent()
|
||||
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
||||
}
|
||||
|
||||
/*
|
||||
setupPixelFormat(hDC);
|
||||
setupPalette(hDC);
|
||||
*/
|
||||
/*
|
||||
setupPixelFormat(hDC);
|
||||
setupPalette(hDC);
|
||||
*/
|
||||
}
|
||||
|
||||
void wxGLContext::SetColour(const char *colour)
|
||||
@@ -134,25 +134,24 @@ END_EVENT_TABLE()
|
||||
|
||||
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
|
||||
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
|
||||
int *attribList /* not used yet! */, const wxPalette& palette):
|
||||
wxScrolledWindow()
|
||||
int *attribList, const wxPalette& palette) : wxScrolledWindow()
|
||||
{
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
|
||||
SetupPixelFormat();
|
||||
SetupPalette(palette);
|
||||
SetupPixelFormat(attribList);
|
||||
SetupPalette(palette);
|
||||
|
||||
m_glContext = new wxGLContext(TRUE, this, palette);
|
||||
m_glContext = new wxGLContext(TRUE, this, palette);
|
||||
}
|
||||
|
||||
wxGLCanvas::wxGLCanvas( wxWindow *parent,
|
||||
@@ -161,22 +160,22 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent,
|
||||
int *attribList, const wxPalette& palette )
|
||||
: wxScrolledWindow()
|
||||
{
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
|
||||
SetupPixelFormat();
|
||||
SetupPalette(palette);
|
||||
SetupPixelFormat(attribList);
|
||||
SetupPalette(palette);
|
||||
|
||||
m_glContext = new wxGLContext(TRUE, this, palette, shared );
|
||||
m_glContext = new wxGLContext(TRUE, this, palette, shared );
|
||||
}
|
||||
|
||||
// Not very useful for wxMSW, but this is to be wxGTK compliant
|
||||
@@ -186,24 +185,24 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID i
|
||||
int *attribList, const wxPalette& palette ):
|
||||
wxScrolledWindow()
|
||||
{
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
m_glContext = (wxGLContext*) NULL;
|
||||
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
bool ret = Create(parent, id, pos, size, style, name);
|
||||
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
if ( ret )
|
||||
{
|
||||
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
}
|
||||
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
||||
|
||||
SetupPixelFormat();
|
||||
SetupPalette(palette);
|
||||
SetupPixelFormat(attribList);
|
||||
SetupPalette(palette);
|
||||
|
||||
wxGLContext *sharedContext=0;
|
||||
if (shared) sharedContext=shared->GetContext();
|
||||
m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
|
||||
wxGLContext *sharedContext=0;
|
||||
if (shared) sharedContext=shared->GetContext();
|
||||
m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
|
||||
}
|
||||
|
||||
wxGLCanvas::~wxGLCanvas()
|
||||
@@ -218,157 +217,231 @@ wxGLCanvas::~wxGLCanvas()
|
||||
bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
|
||||
const wxPoint& pos, const wxSize& size, long style, const wxString& name)
|
||||
{
|
||||
/* Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
|
||||
/*
|
||||
Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
|
||||
|
||||
OpenGL corruption fix is simple assuming it doesn't screw anything else
|
||||
up. Add the following line to the top of the create function:
|
||||
wxSize parentSize = GetClientSize();
|
||||
All locations within the function that use 'size' are changed to
|
||||
'parentSize'.
|
||||
The above corrects the initial display corruption with the GeForce and
|
||||
TNT2, not sure about other NVidia cards yet.
|
||||
*/
|
||||
OpenGL corruption fix is simple assuming it doesn't screw anything else
|
||||
up. Add the following line to the top of the create function:
|
||||
|
||||
wxSize parentSize = GetClientSize();
|
||||
|
||||
static bool registeredGLCanvasClass = FALSE;
|
||||
All locations within the function that use 'size' are changed to
|
||||
'parentSize'.
|
||||
The above corrects the initial display corruption with the GeForce and
|
||||
TNT2, not sure about other NVidia cards yet.
|
||||
*/
|
||||
|
||||
// We have to register a special window class because we need
|
||||
// the CS_OWNDC style for GLCanvas.
|
||||
static bool registeredGLCanvasClass = FALSE;
|
||||
|
||||
/*
|
||||
From Angel Popov <jumpo@bitex.com>
|
||||
// We have to register a special window class because we need
|
||||
// the CS_OWNDC style for GLCanvas.
|
||||
|
||||
Here are two snips from a dicussion in the OpenGL Gamedev list that explains
|
||||
how this problem can be fixed:
|
||||
/*
|
||||
From Angel Popov <jumpo@bitex.com>
|
||||
|
||||
"There are 5 common DCs available in Win95. These are aquired when you call
|
||||
GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
|
||||
OWNDC flagged windows do not get their DC from the common DC pool, the issue
|
||||
is they require 800 bytes each from the limited 64Kb local heap for GDI."
|
||||
Here are two snips from a dicussion in the OpenGL Gamedev list that explains
|
||||
how this problem can be fixed:
|
||||
|
||||
"The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
|
||||
do), Win95 will actually "steal" it from you. MakeCurrent fails,
|
||||
apparently, because Windows re-assigns the HDC to a different window. The
|
||||
only way to prevent this, the only reliable means, is to set CS_OWNDC."
|
||||
*/
|
||||
"There are 5 common DCs available in Win95. These are aquired when you call
|
||||
GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
|
||||
OWNDC flagged windows do not get their DC from the common DC pool, the issue
|
||||
is they require 800 bytes each from the limited 64Kb local heap for GDI."
|
||||
|
||||
if (!registeredGLCanvasClass)
|
||||
"The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
|
||||
do), Win95 will actually "steal" it from you. MakeCurrent fails,
|
||||
apparently, because Windows re-assigns the HDC to a different window. The
|
||||
only way to prevent this, the only reliable means, is to set CS_OWNDC."
|
||||
*/
|
||||
|
||||
if (!registeredGLCanvasClass)
|
||||
{
|
||||
WNDCLASS wndclass;
|
||||
|
||||
static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
|
||||
|
||||
// the fields which are common to all classes
|
||||
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
|
||||
wndclass.cbClsExtra = 0;
|
||||
wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
|
||||
wndclass.hInstance = wxhInstance;
|
||||
wndclass.hIcon = (HICON) NULL;
|
||||
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
|
||||
wndclass.lpszMenuName = NULL;
|
||||
|
||||
// Register the GLCanvas class name
|
||||
wndclass.hbrBackground = (HBRUSH)NULL;
|
||||
wndclass.lpszClassName = wxGLCanvasClassName;
|
||||
wndclass.style = styleNormal;
|
||||
|
||||
if ( !RegisterClass(&wndclass) )
|
||||
{
|
||||
WNDCLASS wndclass;
|
||||
|
||||
static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
|
||||
|
||||
// the fields which are common to all classes
|
||||
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
|
||||
wndclass.cbClsExtra = 0;
|
||||
wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
|
||||
wndclass.hInstance = wxhInstance;
|
||||
wndclass.hIcon = (HICON) NULL;
|
||||
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
|
||||
wndclass.lpszMenuName = NULL;
|
||||
|
||||
// Register the GLCanvas class name
|
||||
wndclass.hbrBackground = (HBRUSH)NULL;
|
||||
wndclass.lpszClassName = wxGLCanvasClassName;
|
||||
wndclass.style = styleNormal;
|
||||
|
||||
if ( !RegisterClass(&wndclass) )
|
||||
{
|
||||
wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
registeredGLCanvasClass = TRUE;
|
||||
wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
|
||||
registeredGLCanvasClass = TRUE;
|
||||
}
|
||||
|
||||
if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
|
||||
return FALSE;
|
||||
wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
|
||||
|
||||
parent->AddChild(this);
|
||||
if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
|
||||
return FALSE;
|
||||
|
||||
DWORD msflags = 0;
|
||||
if ( style & wxBORDER )
|
||||
msflags |= WS_BORDER;
|
||||
if ( style & wxTHICK_FRAME )
|
||||
msflags |= WS_THICKFRAME;
|
||||
parent->AddChild(this);
|
||||
|
||||
/*
|
||||
A general rule with OpenGL and Win32 is that any window that will have a
|
||||
HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
|
||||
You can find references about this within the knowledge base and most OpenGL
|
||||
books that contain the wgl function descriptions.
|
||||
*/
|
||||
DWORD msflags = 0;
|
||||
if ( style & wxBORDER )
|
||||
msflags |= WS_BORDER;
|
||||
if ( style & wxTHICK_FRAME )
|
||||
msflags |= WS_THICKFRAME;
|
||||
|
||||
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS;
|
||||
// if ( style & wxCLIP_CHILDREN )
|
||||
// msflags |= WS_CLIPCHILDREN;
|
||||
msflags |= WS_CLIPCHILDREN;
|
||||
/*
|
||||
A general rule with OpenGL and Win32 is that any window that will have a
|
||||
HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
|
||||
You can find references about this within the knowledge base and most OpenGL
|
||||
books that contain the wgl function descriptions.
|
||||
*/
|
||||
|
||||
bool want3D;
|
||||
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
|
||||
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS;
|
||||
// if ( style & wxCLIP_CHILDREN )
|
||||
// msflags |= WS_CLIPCHILDREN;
|
||||
msflags |= WS_CLIPCHILDREN;
|
||||
|
||||
// Even with extended styles, need to combine with WS_BORDER
|
||||
// for them to look right.
|
||||
if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
|
||||
(m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
|
||||
{
|
||||
msflags |= WS_BORDER;
|
||||
}
|
||||
bool want3D;
|
||||
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
|
||||
|
||||
// calculate the value to return from WM_GETDLGCODE handler
|
||||
if ( GetWindowStyleFlag() & wxWANTS_CHARS )
|
||||
{
|
||||
// want everything: i.e. all keys and WM_CHAR message
|
||||
m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
|
||||
DLGC_WANTTAB | DLGC_WANTMESSAGE;
|
||||
}
|
||||
// Even with extended styles, need to combine with WS_BORDER
|
||||
// for them to look right.
|
||||
if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
|
||||
(m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
|
||||
{
|
||||
msflags |= WS_BORDER;
|
||||
}
|
||||
|
||||
MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
|
||||
pos.x, pos.y,
|
||||
WidthDefault(size.x), HeightDefault(size.y),
|
||||
msflags, NULL, exStyle);
|
||||
// calculate the value to return from WM_GETDLGCODE handler
|
||||
if ( GetWindowStyleFlag() & wxWANTS_CHARS )
|
||||
{
|
||||
// want everything: i.e. all keys and WM_CHAR message
|
||||
m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
|
||||
DLGC_WANTTAB | DLGC_WANTMESSAGE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
|
||||
pos.x, pos.y,
|
||||
WidthDefault(size.x), HeightDefault(size.y),
|
||||
msflags, NULL, exStyle);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
|
||||
void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR), /* size */
|
||||
1, /* version */
|
||||
PFD_SUPPORT_OPENGL |
|
||||
PFD_DRAW_TO_WINDOW |
|
||||
PFD_DOUBLEBUFFER, /* support double-buffering */
|
||||
PFD_TYPE_RGBA, /* color type */
|
||||
16, /* prefered color depth */
|
||||
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
|
||||
0, /* no alpha buffer */
|
||||
0, /* alpha bits (ignored) */
|
||||
0, /* no accumulation buffer */
|
||||
0, 0, 0, 0, /* accum bits (ignored) */
|
||||
16, /* depth buffer */
|
||||
0, /* no stencil buffer */
|
||||
0, /* no auxiliary buffers */
|
||||
PFD_MAIN_PLANE, /* main layer */
|
||||
0, /* reserved */
|
||||
0, 0, 0, /* no layer, visible, damage masks */
|
||||
};
|
||||
int pixelFormat;
|
||||
int pixelFormat;
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR), /* size */
|
||||
1, /* version */
|
||||
PFD_SUPPORT_OPENGL |
|
||||
PFD_DRAW_TO_WINDOW |
|
||||
PFD_DOUBLEBUFFER, /* support double-buffering */
|
||||
PFD_TYPE_RGBA, /* color type */
|
||||
16, /* prefered color depth */
|
||||
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
|
||||
0, /* no alpha buffer */
|
||||
0, /* alpha bits (ignored) */
|
||||
0, /* no accumulation buffer */
|
||||
0, 0, 0, 0, /* accum bits (ignored) */
|
||||
16, /* depth buffer */
|
||||
0, /* no stencil buffer */
|
||||
0, /* no auxiliary buffers */
|
||||
PFD_MAIN_PLANE, /* main layer */
|
||||
0, /* reserved */
|
||||
0, 0, 0, /* no layer, visible, damage masks */
|
||||
};
|
||||
|
||||
pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
|
||||
if (pixelFormat == 0) {
|
||||
MessageBox(WindowFromDC((HDC) m_hDC), wxT("ChoosePixelFormat failed."), wxT("Error"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
exit(1);
|
||||
if (attribList) {
|
||||
pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
|
||||
pfd.iPixelType = PFD_TYPE_COLORINDEX;
|
||||
pfd.cColorBits = 0;
|
||||
int arg=0;
|
||||
|
||||
while( (attribList[arg]!=0) )
|
||||
{
|
||||
switch( attribList[arg++] )
|
||||
{
|
||||
case WX_GL_RGBA:
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
break;
|
||||
case WX_GL_BUFFER_SIZE:
|
||||
pfd.cColorBits = attribList[arg++];
|
||||
break;
|
||||
case WX_GL_LEVEL:
|
||||
// this member looks like it may be obsolete
|
||||
if (attribList[arg] > 0) {
|
||||
pfd.iLayerType = PFD_OVERLAY_PLANE;
|
||||
} else if (attribList[arg] < 0) {
|
||||
pfd.iLayerType = PFD_UNDERLAY_PLANE;
|
||||
} else {
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
}
|
||||
arg++;
|
||||
break;
|
||||
case WX_GL_DOUBLEBUFFER:
|
||||
pfd.dwFlags |= PFD_DOUBLEBUFFER;
|
||||
break;
|
||||
case WX_GL_STEREO:
|
||||
pfd.dwFlags |= PFD_STEREO;
|
||||
break;
|
||||
case WX_GL_AUX_BUFFERS:
|
||||
pfd.cAuxBuffers = attribList[arg++];
|
||||
break;
|
||||
case WX_GL_MIN_RED:
|
||||
pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_GREEN:
|
||||
pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_BLUE:
|
||||
pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_ALPHA:
|
||||
// doesn't count in cColorBits
|
||||
pfd.cAlphaBits = attribList[arg++];
|
||||
break;
|
||||
case WX_GL_DEPTH_SIZE:
|
||||
pfd.cDepthBits = attribList[arg++];
|
||||
break;
|
||||
case WX_GL_STENCIL_SIZE:
|
||||
pfd.cStencilBits = attribList[arg++];
|
||||
break;
|
||||
case WX_GL_MIN_ACCUM_RED:
|
||||
pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_ACCUM_GREEN:
|
||||
pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_ACCUM_BLUE:
|
||||
pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
|
||||
break;
|
||||
case WX_GL_MIN_ACCUM_ALPHA:
|
||||
pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
|
||||
if (pixelFormat == 0) {
|
||||
MessageBox(WindowFromDC((HDC) m_hDC), wxT("ChoosePixelFormat failed."), wxT("Error"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
|
||||
MessageBox(WindowFromDC((HDC) m_hDC), wxT("SetPixelFormat failed."), wxT("Error"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
exit(1);
|
||||
}
|
||||
if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
|
||||
MessageBox(WindowFromDC((HDC) m_hDC), wxT("SetPixelFormat failed."), wxT("Error"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void wxGLCanvas::SetupPalette(const wxPalette& palette)
|
||||
@@ -408,7 +481,7 @@ wxPalette wxGLCanvas::CreateDefaultPalette()
|
||||
|
||||
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
||||
|
||||
paletteSize = 1 << pfd.cColorBits;
|
||||
paletteSize = 1 << pfd.cColorBits;
|
||||
|
||||
LOGPALETTE* pPal =
|
||||
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
|
||||
@@ -483,30 +556,30 @@ void wxGLCanvas::SetColour(const char *colour)
|
||||
// So we need wxFrame to call OnQueryNewPalette for all children...
|
||||
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
|
||||
{
|
||||
/* realize palette if this is the current window */
|
||||
if ( GetPalette()->Ok() ) {
|
||||
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
||||
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
||||
::RealizePalette((HDC) GetHDC());
|
||||
Refresh();
|
||||
event.SetPaletteRealized(TRUE);
|
||||
}
|
||||
else
|
||||
event.SetPaletteRealized(FALSE);
|
||||
/* realize palette if this is the current window */
|
||||
if ( GetPalette()->Ok() ) {
|
||||
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
||||
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
||||
::RealizePalette((HDC) GetHDC());
|
||||
Refresh();
|
||||
event.SetPaletteRealized(TRUE);
|
||||
}
|
||||
else
|
||||
event.SetPaletteRealized(FALSE);
|
||||
}
|
||||
|
||||
// I think this doesn't have to be propagated to child windows.
|
||||
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
|
||||
{
|
||||
/* realize palette if this is *not* the current window */
|
||||
if ( GetPalette() &&
|
||||
/* realize palette if this is *not* the current window */
|
||||
if ( GetPalette() &&
|
||||
GetPalette()->Ok() && (this != event.GetChangedWindow()) )
|
||||
{
|
||||
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
||||
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
||||
::RealizePalette((HDC) GetHDC());
|
||||
Refresh();
|
||||
}
|
||||
{
|
||||
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
||||
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
||||
::RealizePalette((HDC) GetHDC());
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/* Give extensions proper function names. */
|
||||
@@ -550,15 +623,15 @@ void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid
|
||||
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
||||
{
|
||||
#ifdef GL_EXT_vertex_array
|
||||
static PFNGLNORMALPOINTEREXTPROC proc = 0;
|
||||
static PFNGLNORMALPOINTEREXTPROC proc = 0;
|
||||
|
||||
if ( !proc )
|
||||
{
|
||||
proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
|
||||
}
|
||||
if ( !proc )
|
||||
{
|
||||
proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
|
||||
}
|
||||
|
||||
if ( proc )
|
||||
(* proc) (type, stride, count, pointer);
|
||||
if ( proc )
|
||||
(* proc) (type, stride, count, pointer);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -569,15 +642,14 @@ void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count
|
||||
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
||||
{
|
||||
#ifdef GL_EXT_vertex_array
|
||||
static PFNGLVERTEXPOINTEREXTPROC proc = 0;
|
||||
static PFNGLVERTEXPOINTEREXTPROC proc = 0;
|
||||
|
||||
if ( !proc )
|
||||
{
|
||||
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
|
||||
}
|
||||
|
||||
if ( proc )
|
||||
(* proc) (size, type, stride, count, pointer);
|
||||
if ( !proc )
|
||||
{
|
||||
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
|
||||
}
|
||||
if ( proc )
|
||||
(* proc) (size, type, stride, count, pointer);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user