applied the patch by Garrick Meeker

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Unknown (NI)
2000-07-20 17:31:40 +00:00
parent 0f8d11dc8d
commit f48d169c4a
6 changed files with 464 additions and 348 deletions

View File

@@ -35,12 +35,21 @@ extern "C" {
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------

View File

@@ -35,12 +35,21 @@ extern "C" {
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------

View File

@@ -27,6 +27,30 @@
#include <GL/glx.h>
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
{
DECLARE_CLASS(wxGLCanvas)

View File

@@ -31,15 +31,28 @@
// Constants for attriblist
//---------------------------------------------------------------------------
// The generic GL implementation doesn't support most of these options,
// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
// Other implementations may actually support them.
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
class WXDLLEXPORT wxGLCanvas; /* forward reference */
@@ -104,7 +117,7 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat();
void SetupPixelFormat(int *attribList = (int*) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
@@ -118,56 +131,6 @@ protected:
DECLARE_EVENT_TABLE()
};
#ifdef __cplusplus
extern "C" {
#endif
/* Give extensions proper function names. */
/* N.B. - this is not completely implemented as yet */
/* EXT_vertex_array */
void glArrayElementEXT(GLint i);
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
void glGetPointervEXT(GLenum pname, GLvoid* *params);
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
/* EXT_color_subtable */
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
/* EXT_color_table */
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
/* SGI_compiled_vertex_array */
void glLockArraysSGI(GLint first, GLsizei count);
void glUnlockArraysSGI();
/* SGI_cull_vertex */
void glCullParameterdvSGI(GLenum pname, GLdouble* params);
void glCullParameterfvSGI(GLenum pname, GLfloat* params);
/* SGI_index_func */
void glIndexFuncSGI(GLenum func, GLclampf ref);
/* SGI_index_material */
void glIndexMaterialSGI(GLenum face, GLenum mode);
/* WIN_swap_hint */
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif
// wxUSE_GLCANVAS
#endif

View File

@@ -44,14 +44,10 @@ static int bitcount( unsigned long n )
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
wxGLCanvas::wxGLCanvas(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
int *attrib_list, const wxPalette& palette)
: wxScrolledWindow(parent, id, pos, size, style, name)
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
const wxSize& size, long style,
const wxString& name, int *attribList, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
{
XVisualInfo *vi, vi_templ;
XWindowAttributes xwa;
@@ -66,9 +62,51 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent,
return;
}
if(attrib_list) {
if(attribList) {
int data[512], arg=0, p=0;
while( (attribList[arg]!=0) && (p<512) )
{
switch( attribList[arg++] )
{
case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
case WX_GL_BUFFER_SIZE:
data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_LEVEL:
data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
case WX_GL_AUX_BUFFERS:
data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_RED:
data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_GREEN:
data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_BLUE:
data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ALPHA:
data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_DEPTH_SIZE:
data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_STENCIL_SIZE:
data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ACCUM_RED:
data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ACCUM_GREEN:
data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ACCUM_BLUE:
data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ACCUM_ALPHA:
data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
default:
break;
}
}
data[p] = 0;
attribList = (int*) data;
// Get an appropriate visual
vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
vi = glXChooseVisual(display, DefaultScreen(display), attribList);
if(!vi) return;
// Here we should make sure that vi is the same visual as the
@@ -76,6 +114,7 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent,
// there is currently no mechanism for this in wx_canvs.cc.
} else {
// By default, we use the visual of xwindow
// NI: is this really senseful ? opengl in e.g. color index mode ?
XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);

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@@ -134,8 +134,7 @@ END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList /* not used yet! */, const wxPalette& palette):
wxScrolledWindow()
int *attribList, const wxPalette& palette) : wxScrolledWindow()
{
m_glContext = (wxGLContext*) NULL;
@@ -149,7 +148,7 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPixelFormat(attribList);
SetupPalette(palette);
m_glContext = new wxGLContext(TRUE, this, palette);
@@ -173,7 +172,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent,
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPixelFormat(attribList);
SetupPalette(palette);
m_glContext = new wxGLContext(TRUE, this, palette, shared );
@@ -198,7 +197,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID i
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPixelFormat(attribList);
SetupPalette(palette);
wxGLContext *sharedContext=0;
@@ -218,11 +217,14 @@ wxGLCanvas::~wxGLCanvas()
bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name)
{
/* Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
/*
Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
OpenGL corruption fix is simple assuming it doesn't screw anything else
up. Add the following line to the top of the create function:
wxSize parentSize = GetClientSize();
All locations within the function that use 'size' are changed to
'parentSize'.
The above corrects the initial display corruption with the GeForce and
@@ -274,9 +276,9 @@ TNT2, not sure about other NVidia cards yet.
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
return FALSE;
}
registeredGLCanvasClass = TRUE;
}
@@ -330,11 +332,11 @@ TNT2, not sure about other NVidia cards yet.
msflags, NULL, exStyle);
return TRUE;
}
void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
{
int pixelFormat;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
1, /* version */
@@ -355,8 +357,79 @@ void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
0, /* reserved */
0, 0, 0, /* no layer, visible, damage masks */
};
int pixelFormat;
if (attribList) {
pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_COLORINDEX;
pfd.cColorBits = 0;
int arg=0;
while( (attribList[arg]!=0) )
{
switch( attribList[arg++] )
{
case WX_GL_RGBA:
pfd.iPixelType = PFD_TYPE_RGBA;
break;
case WX_GL_BUFFER_SIZE:
pfd.cColorBits = attribList[arg++];
break;
case WX_GL_LEVEL:
// this member looks like it may be obsolete
if (attribList[arg] > 0) {
pfd.iLayerType = PFD_OVERLAY_PLANE;
} else if (attribList[arg] < 0) {
pfd.iLayerType = PFD_UNDERLAY_PLANE;
} else {
pfd.iLayerType = PFD_MAIN_PLANE;
}
arg++;
break;
case WX_GL_DOUBLEBUFFER:
pfd.dwFlags |= PFD_DOUBLEBUFFER;
break;
case WX_GL_STEREO:
pfd.dwFlags |= PFD_STEREO;
break;
case WX_GL_AUX_BUFFERS:
pfd.cAuxBuffers = attribList[arg++];
break;
case WX_GL_MIN_RED:
pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
break;
case WX_GL_MIN_GREEN:
pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
break;
case WX_GL_MIN_BLUE:
pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
break;
case WX_GL_MIN_ALPHA:
// doesn't count in cColorBits
pfd.cAlphaBits = attribList[arg++];
break;
case WX_GL_DEPTH_SIZE:
pfd.cDepthBits = attribList[arg++];
break;
case WX_GL_STENCIL_SIZE:
pfd.cStencilBits = attribList[arg++];
break;
case WX_GL_MIN_ACCUM_RED:
pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
break;
case WX_GL_MIN_ACCUM_GREEN:
pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
break;
case WX_GL_MIN_ACCUM_BLUE:
pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
break;
case WX_GL_MIN_ACCUM_ALPHA:
pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
break;
default:
break;
}
}
}
pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
if (pixelFormat == 0) {
MessageBox(WindowFromDC((HDC) m_hDC), wxT("ChoosePixelFormat failed."), wxT("Error"),
@@ -575,7 +648,6 @@ void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
{
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
}
if ( proc )
(* proc) (size, type, stride, count, pointer);
#endif