No real changes, just use const_cast<> instead of C casts.
Replace many comments indicating that the C cast used was really a const_cast<> with the proper cast itself. There is no reason to not use it any longer, all the supported compilers understand it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65861 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -414,7 +414,7 @@ bool wxBitmap::CopyFromDIB(const wxDIB& dib)
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if ( !hbitmap )
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return false;
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#else // ALWAYS_USE_DIB
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HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast
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HBITMAP hbitmap = const_cast<wxDIB &>(dib).Detach();
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#endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
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UnRef();
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@@ -493,7 +493,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
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else
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{
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// bits should already be in Windows standard format
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data = (char *)bits; // const_cast is harmless
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data = const_cast<char *>(bits);
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}
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HBITMAP hbmp = ::CreateBitmap(width, height, 1, depth, data);
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