Tweak the default wxApp::GetAppDisplayName() logic.
Don't capitalize the app name if it had been explicitly set with SetAppName() as this can result in unexpectedly wrong value. Do capitalize the program name which is used as app name by default and don't store the program name in m_appName to be able to distinguish between the two cases. Closes #11165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61821 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -161,21 +161,45 @@ wxAppConsoleBase::~wxAppConsoleBase()
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// initialization/cleanup
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// ----------------------------------------------------------------------------
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bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
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bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **WXUNUSED(argv))
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{
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#if wxUSE_INTL
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GetTraits()->SetLocale();
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#endif // wxUSE_INTL
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return true;
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}
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wxString wxAppConsoleBase::GetAppName() const
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{
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wxString name = m_appName;
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#ifndef __WXPALMOS__
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if ( m_appName.empty() && argv && argv[0] )
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if ( name.empty() )
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{
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// the application name is, by default, the name of its executable file
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wxFileName::SplitPath(argv[0], NULL, &m_appName, NULL);
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if ( argv )
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{
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// the application name is, by default, the name of its executable file
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wxFileName::SplitPath(argv[0], NULL, &name, NULL);
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}
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}
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#endif // !__WXPALMOS__
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return name;
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}
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return true;
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wxString wxAppConsoleBase::GetAppDisplayName() const
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{
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// use the explicitly provided display name, if any
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if ( !m_appDisplayName.empty() )
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return m_appDisplayName;
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// if the application name was explicitly set, use it as is as capitalizing
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// it won't always produce good results
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if ( !m_appName.empty() )
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return m_appName;
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// if neither is set, use the capitalized version of the program file as
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// it's the most reasonable default
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return GetAppName().Capitalize();
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}
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wxEventLoopBase *wxAppConsoleBase::CreateMainLoop()
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