Allow overriding wxMenu::MSWCommand() in wxMSW
This can be useful to implement custom handling of WM_COMMAND for the popup menus, so make this function virtual and document it to indicate that it is now part of the public API. Closes https://github.com/wxWidgets/wxWidgets/pull/2170
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committed by
Vadim Zeitlin
parent
a571ec6fbb
commit
f4172b0b46
@@ -55,11 +55,12 @@ public:
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// Don't use this object after calling this method.
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WXHMENU MSWDetachHMENU() { WXHMENU m = m_hMenu; m_hMenu = NULL; return m; }
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// Process WM_COMMAND.
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virtual bool MSWCommand(WXUINT param, WXWORD id);
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// implementation only from now on
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// -------------------------------
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bool MSWCommand(WXUINT param, WXWORD id);
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// get the native menu handle
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WXHMENU GetHMenu() const { return m_hMenu; }
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@@ -931,6 +931,33 @@ public:
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*/
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bool IsEnabled(int id) const;
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/**
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Allows handling native MSW menu command messages.
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This is a low-level function which allows handling MSW @c WM_COMMAND
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messages generated when menu items are selected. It is particularly
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useful for the popup menus, as specific handling can then be defined in
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a wxMenu-derived class directly, instead of in the wxWindow-derived
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owner class.
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The base class version of this function generates @c wxEVT_MENU command
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events.
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@param param
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The MSW command parameter.
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@param id
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The id of the command.
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@return
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@true if the command was handled, @false otherwise.
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@onlyfor{wxMSW}
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@since 3.1.5
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*/
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virtual bool MSWCommand(WXUINT param, WXWORD id);
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/**
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Inserts the given @a item at position 0, i.e.\ before all the other
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existing items.
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