Unicode compilation fixes.

wxpoem now compiles with default settings (making it compilable with
Unicode is a lost cause).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18396 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon
2002-12-22 19:57:17 +00:00
parent a55e5190c7
commit f37c24e078
15 changed files with 172 additions and 163 deletions

View File

@@ -56,7 +56,7 @@ FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
if (name.Length() <= 0) name = "forty";
if (name.Length() <= 0) name = _T("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
@@ -159,8 +159,8 @@ Called when the main frame is closed
bool FortyCanvas::OnCloseCanvas()
{
if (m_game->InPlay() &&
wxMessageBox("Are you sure you want to\nabandon the current game?",
"Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
_T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
{
return FALSE;
}