Have support for both char* and wchar_t* in wxPGPropArg. Moved wxPGPropArgCls member function to propgridiface.cpp which is more logical location since class is in propgridiface.h. Added char* test cases.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55607 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -31,61 +31,81 @@ public:
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wxPGPropArgCls( const wxPGProperty* property )
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{
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m_ptr.property = (wxPGProperty*) property;
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m_isName = false;
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m_flags = IsProperty;
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}
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wxPGPropArgCls( const wxString& str )
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{
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m_ptr.name = &str;
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m_isName = 1;
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m_ptr.stringName = &str;
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m_flags = IsWxString;
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}
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wxPGPropArgCls( const wxPGPropArgCls& id )
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{
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m_ptr = id.m_ptr;
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m_isName = id.m_isName;
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m_flags = id.m_flags;
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}
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// This is only needed for wxPython bindings
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wxPGPropArgCls( wxString* str, bool WXUNUSED(deallocPtr) )
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{
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m_ptr.name = str;
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m_isName = 3; // Like 1, but causes ptr to be deallocated in dtor
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m_ptr.stringName = str;
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m_flags = IsWxString | OwnsWxString;
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}
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~wxPGPropArgCls()
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{
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if ( m_isName == 3 )
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delete m_ptr.name;
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if ( m_flags & OwnsWxString )
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delete m_ptr.stringName;
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}
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wxPGProperty* GetPtr() const
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{
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wxCHECK( !m_isName, NULL );
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wxCHECK( m_flags == IsProperty, NULL );
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return m_ptr.property;
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}
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wxPGPropArgCls( const wxChar* str )
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wxPGPropArgCls( const char* str )
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{
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m_ptr.rawname = str;
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m_isName = 2;
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m_ptr.charName = str;
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m_flags = IsCharPtr;
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}
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#if wxUSE_WCHAR_T
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wxPGPropArgCls( const wchar_t* str )
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{
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m_ptr.wcharName = str;
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m_flags = IsWCharPtr;
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}
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#endif
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/** This constructor is required for NULL. */
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wxPGPropArgCls( int )
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{
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m_ptr.property = (wxPGProperty*) NULL;
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m_isName = false;
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m_flags = IsProperty;
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}
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wxPGProperty* GetPtr( wxPropertyGridInterface* methods ) const;
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wxPGProperty* GetPtr( const wxPropertyGridInterface* methods ) const
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wxPGProperty* GetPtr( wxPropertyGridInterface* iface ) const;
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wxPGProperty* GetPtr( const wxPropertyGridInterface* iface ) const
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{
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return GetPtr((wxPropertyGridInterface*)methods);
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return GetPtr((wxPropertyGridInterface*)iface);
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}
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wxPGProperty* GetPtr0() const { return m_ptr.property; }
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unsigned char HasName() const { return m_isName; }
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const wxString& GetName() const { return *m_ptr.name; }
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bool HasName() const { return (m_flags != IsProperty); }
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const wxString& GetName() const { return *m_ptr.stringName; }
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private:
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enum
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{
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IsProperty = 0x00,
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IsWxString = 0x01,
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IsCharPtr = 0x02,
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IsWCharPtr = 0x04,
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OwnsWxString = 0x10,
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};
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union
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{
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wxPGProperty* property;
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const wxChar* rawname;
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const wxString* name;
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const char* charName;
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#if wxUSE_WCHAR_T
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const wchar_t* wcharName;
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#endif
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const wxString* stringName;
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} m_ptr;
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unsigned char m_isName;
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unsigned char m_flags;
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};
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#endif
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