remove obsolete makefiles

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56353 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-10-16 10:02:45 +00:00
parent a8db7a5fc1
commit f34851f5af
25 changed files with 0 additions and 649 deletions

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=dialogs
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,25 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
!include $(WXDIR)\src\makeva.env
PROGRAM=$D\dragimag
OBJECTS = $(PROGRAM).obj
!if [md $D]
!endif
!include $(WXDIR)\src\makeprog.va

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=erase
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=$(OPATH)\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=image
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,16 +0,0 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=client
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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@@ -1,16 +0,0 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=client
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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@@ -1,20 +0,0 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=client
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc
client.obj: ddesetup.h

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@@ -1,15 +0,0 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = client
OBJECTS = $(OUTPUTDIR)\$(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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@@ -1,16 +0,0 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=server
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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@@ -1,16 +0,0 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=server
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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@@ -1,20 +0,0 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=server
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc
server.obj: ddesetup.h

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@@ -1,15 +0,0 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = server
OBJECTS = $(OUTPUTDIR)\$(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=menu
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=minimal
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=notebook
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=scroll
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -1,16 +0,0 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=client
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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@@ -1,16 +0,0 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=client
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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@@ -1,18 +0,0 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=client
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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@@ -1,15 +0,0 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = client
OBJECTS = $(OUTPUTDIR)\$(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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@@ -1,16 +0,0 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=server
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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@@ -1,16 +0,0 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=server
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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@@ -1,18 +0,0 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=server
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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@@ -1,15 +0,0 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = server
OBJECTS = $(OUTPUTDIR)\$(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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@@ -1,45 +0,0 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
# Licence: wxWindows Licence
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=tbar
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=E:\TEMP\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va