mention that bitmap must be selected out of wxMemoryDC before being used for anything else (patch 1823516)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49561 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -37,6 +37,16 @@ for anything. Typical usage is as follows:
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Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
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can be reselected into another memory DC.
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And, before performing any other operations on the bitmap data, the bitmap must
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be selected out of the memory DC:
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\begin{verbatim}
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temp_dc.SelectObject(wxNullBitmap)
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\end{verbatim}
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(this happens automatically when wxMemoryDC object goes out of scope).
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\wxheading{See also}
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\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
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@@ -69,11 +79,13 @@ Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource
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this is the function you should use when you select a bitmap because you want to modify
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it, e.g. drawing on this DC.
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Be careful to use this function and not \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource}
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when you want to modify the bitmap you are selecting otherwise you may incurr in some
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problems related to wxBitmap being a reference counted object
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Using \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} when modifying
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the bitmap may incurr some problems related to wxBitmap being a reference counted object
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(see \helpref{reference counting overview}{trefcount}).
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Also, before using the updated bitmap data, make sure to select it out of context first
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(for example by selecting wxNullBitmap into the device context).
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\wxheading{See also}
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\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
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