Rename variable in render sample to a more generic name

This will be used for things other than the header button too, so don't
use "Hdr" in its name.

No real changes, this is just a refactoring.
This commit is contained in:
Vadim Zeitlin
2021-07-10 22:53:01 +01:00
parent 170631ff93
commit f1eeeb02af

View File

@@ -247,7 +247,7 @@ private:
y += lineHeight*3;
const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
const wxCoord widthHdr = 120;
const wxCoord width = 120;
const wxHeaderSortIconType
hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
@@ -266,13 +266,13 @@ private:
// implementation.
dc.DrawText("DrawHeaderButton() (default)", x1, y);
wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
wxRect(x2, y, widthHdr, heightHdr), m_flags,
wxRect(x2, y, width, heightHdr), m_flags,
hdrSortIcon, &hdrParams);
y += lineHeight + heightHdr;
dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
renderer.DrawHeaderButton(this, dc,
wxRect(x2, y, widthHdr, heightHdr), m_flags,
wxRect(x2, y, width, heightHdr), m_flags,
hdrSortIcon, &hdrParams);
y += lineHeight + heightHdr;