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@@ -30,8 +30,19 @@
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#pragma hdrstop
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#endif
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#if defined(wxUSE_NEW_GRID) && (wxUSE_NEW_GRID)
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#include "wx/generic/gridsel.h"
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// Some explanation for the members of the class:
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// m_cellSelection stores individual selected cells
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// -- this is only used if m_selectionMode == wxGridSelectCells
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// m_blockSelectionTopLeft and m_blockSelectionBottomRight
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// store the upper left and lower right corner of selected Blocks
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// m_rowSelection and m_colSelection store individual selected
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// rows and columns; maybe those are superfluous and should be
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// treated as blocks?
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wxGridSelection::wxGridSelection( wxGrid * grid,
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wxGrid::wxGridSelectionModes sel )
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{
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@@ -47,9 +58,11 @@ bool wxGridSelection::IsSelection()
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bool wxGridSelection::IsInSelection ( int row, int col )
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{
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size_t count;
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if ( m_selectionMode != wxGrid::wxGridSelectRows &&
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m_selectionMode != wxGrid::wxGridSelectColumns )
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size_t count;
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// First check whether the given cell is individually selected
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// (if m_selectionMode is wxGridSelectCells).
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if ( m_selectionMode == wxGrid::wxGridSelectCells )
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{
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count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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@@ -59,6 +72,9 @@ bool wxGridSelection::IsInSelection ( int row, int col )
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return true;
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}
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}
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// Now check whether the given cell is
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// contained in one of the selected blocks.
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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{
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@@ -69,6 +85,10 @@ bool wxGridSelection::IsInSelection ( int row, int col )
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row, col ) )
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return true;
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}
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// Now check whether the given cell is
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// contained in one of the selected rows
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// (unless we are in column selection mode).
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if ( m_selectionMode != wxGrid::wxGridSelectColumns )
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{
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size_t count = m_rowSelection.GetCount();
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@@ -78,6 +98,10 @@ bool wxGridSelection::IsInSelection ( int row, int col )
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return true;
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}
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}
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// Now check whether the given cell is
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// contained in one of the selected columns
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// (unless we are in row selection mode).
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if ( m_selectionMode != wxGrid::wxGridSelectRows )
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{
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size_t count = m_colSelection.GetCount();
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@@ -90,18 +114,83 @@ bool wxGridSelection::IsInSelection ( int row, int col )
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return false;
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}
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// Change the selection mode
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void wxGridSelection::SetSelectionMode(wxGrid::wxGridSelectionModes selmode)
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{
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// if selection mode is unchanged return immediately
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if (selmode == m_selectionMode)
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return;
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if ( m_selectionMode != wxGrid::wxGridSelectCells )
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{
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// if changing form row to column selection
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// or vice versa, clear the selection.
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if ( selmode != wxGrid::wxGridSelectCells )
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ClearSelection();
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m_selectionMode = selmode;
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}
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else
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{
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// if changing from cell selection to something else,
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// promote selected cells/blocks to whole rows/columns.
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size_t n;
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while ( ( n = m_cellSelection.GetCount() ) > 0 )
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{
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n--;
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wxGridCellCoords& coords = m_cellSelection[n];
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int row = coords.GetRow();
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int col = coords.GetCol();
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m_cellSelection.RemoveAt(n);
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if (selmode == wxGrid::wxGridSelectRows)
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SelectRow( row );
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else // selmode == wxGridSelectColumns)
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SelectCol( col );
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}
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while( ( n = m_blockSelectionTopLeft.GetCount() ) > 0)
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{
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n--;
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wxGridCellCoords& coords = m_blockSelectionTopLeft[n];
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int topRow = coords.GetRow();
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int leftCol = coords.GetCol();
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coords = m_blockSelectionBottomRight[n];
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int bottomRow = coords.GetRow();
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int rightCol = coords.GetCol();
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if (selmode == wxGrid::wxGridSelectRows)
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{
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if (leftCol != 0 || rightCol != m_grid->GetNumberCols() - 1 )
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{
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m_blockSelectionTopLeft.RemoveAt(n);
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m_blockSelectionBottomRight.RemoveAt(n);
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SelectBlock( topRow, 0,
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bottomRow, m_grid->GetNumberCols() - 1 );
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}
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}
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else // selmode == wxGridSelectColumns)
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{
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if (topRow != 0 || bottomRow != m_grid->GetNumberRows() - 1 )
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{
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m_blockSelectionTopLeft.RemoveAt(n);
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m_blockSelectionBottomRight.RemoveAt(n);
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SelectBlock( 0, leftCol,
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m_grid->GetNumberRows() - 1, rightCol );
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}
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}
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}
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}
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}
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void wxGridSelection::SelectRow( int row, bool addToSelected )
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{
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if ( m_selectionMode == wxGrid::wxGridSelectColumns )
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return;
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size_t count;
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size_t count, n;
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// Remove single cells contained in newly selected block.
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if ( m_selectionMode != wxGrid::wxGridSelectRows &&
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m_selectionMode != wxGrid::wxGridSelectColumns )
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if ( m_selectionMode == wxGrid::wxGridSelectCells )
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{
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count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords = m_cellSelection[n];
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if ( BlockContainsCell( row, 0, row, m_grid->GetNumberCols() - 1,
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@@ -113,67 +202,77 @@ void wxGridSelection::SelectRow( int row, bool addToSelected )
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}
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}
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// If possible, merge row with existing selected block
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// Simplify list of selected blocks (if possible)
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count = m_blockSelectionTopLeft.GetCount();
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size_t n;
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bool done = false;
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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// Remove block if it is a subset of the row
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if ( coords1.GetRow() == row && row == coords2.GetRow() )
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{
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m_blockSelectionTopLeft.RemoveAt(n);
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m_blockSelectionBottomRight.RemoveAt(n);
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n--; count--;
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}
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}
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else if ( coords1.GetCol() == 0 &&
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coords2.GetCol() == m_grid->GetNumberCols() - 1 )
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{
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// silently return, if row is contained in block
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if ( coords1.GetRow() <= row && row <= coords2.GetRow() )
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return;
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// expand block, if it touched row
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else if ( coords1.GetRow() == row + 1)
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{
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coords1.SetRow(row);
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return;
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done = true;
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}
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else if ( coords2.GetRow() == row - 1)
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{
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coords2.SetRow(row);
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return;
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done = true;
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}
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}
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}
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// Check whether row is already selected.
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count = m_rowSelection.GetCount();
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for ( n = 0; n < count; n++ )
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// Unless we successfully handled the row,
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// check whether row is already selected.
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if ( !done )
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{
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if ( row == m_rowSelection[n] )
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return;
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}
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count = m_rowSelection.GetCount();
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for ( n = 0; n < count; n++ )
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{
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if ( row == m_rowSelection[n] )
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return;
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}
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// Add row to selection
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m_rowSelection.Add(row);
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// Add row to selection
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m_rowSelection.Add(row);
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}
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// Update View:
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wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( row, 0 ),
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wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ) );
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if ( !m_grid->GetBatchCount() )
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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// Possibly send event here? This would imply that no event is sent,
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// if the row already was part of the selection.
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}
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void wxGridSelection::SelectCol( int col, bool addToSelected )
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{
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if ( m_selectionMode == wxGrid::wxGridSelectRows )
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return;
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size_t count;
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size_t count, n;
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// Remove single cells contained in newly selected block.
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if ( m_selectionMode != wxGrid::wxGridSelectRows &&
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m_selectionMode != wxGrid::wxGridSelectColumns )
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if ( m_selectionMode == wxGrid::wxGridSelectCells )
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{
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count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords = m_cellSelection[n];
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if ( BlockContainsCell( 0, col, m_grid->GetNumberRows() - 1, col,
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@@ -185,13 +284,15 @@ void wxGridSelection::SelectCol( int col, bool addToSelected )
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}
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}
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// If possible, merge col with existing selected block
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// Simplify list of selected blocks (if possible)
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count = m_blockSelectionTopLeft.GetCount();
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size_t n;
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bool done = false;
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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// Remove block if it is a subset of the column
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if ( coords1.GetCol() == col && col == coords2.GetCol() )
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{
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m_blockSelectionTopLeft.RemoveAt(n);
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@@ -201,37 +302,46 @@ void wxGridSelection::SelectCol( int col, bool addToSelected )
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else if ( coords1.GetRow() == 0 &&
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coords2.GetRow() == m_grid->GetNumberRows() - 1 )
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{
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// silently return, if row is contained in block
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if ( coords1.GetCol() <= col && col <= coords2.GetCol() )
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return;
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// expand block, if it touched col
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else if ( coords1.GetCol() == col + 1)
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{
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coords1.SetCol(col);
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return;
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done = true;
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}
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else if ( coords2.GetCol() == col - 1)
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{
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coords2.SetCol(col);
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return;
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done = true;
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}
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}
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}
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// Unless we successfully handled the column,
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// Check whether col is already selected.
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count = m_colSelection.GetCount();
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for ( n = 0; n < count; n++ )
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if ( !done )
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{
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if ( col == m_colSelection[n] )
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return;
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}
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count = m_colSelection.GetCount();
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for ( n = 0; n < count; n++ )
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{
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if ( col == m_colSelection[n] )
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return;
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}
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// Add col to selection
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m_colSelection.Add(col);
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// Add col to selection
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m_colSelection.Add(col);
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}
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// Update View:
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wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( 0, col ),
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wxGridCellCoords( m_grid->GetNumberRows() - 1, col ) );
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if ( !m_grid->GetBatchCount() )
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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// Possibly send event here? This would imply that no event is sent,
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// if the row already was part of the selection.
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}
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void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int rightCol )
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@@ -252,13 +362,12 @@ void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int r
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if ( topRow == bottomRow && leftCol == rightCol )
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SelectCell( topRow, leftCol );
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size_t count;
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size_t count, n;
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// Remove single cells contained in newly selected block.
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if ( m_selectionMode != wxGrid::wxGridSelectRows &&
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m_selectionMode != wxGrid::wxGridSelectColumns )
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if ( m_selectionMode == wxGrid::wxGridSelectCells )
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{
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count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords = m_cellSelection[n];
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if ( BlockContainsCell( topRow, leftCol, bottomRow, rightCol,
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@@ -274,7 +383,7 @@ void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int r
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// if a block contained in the selection is found, remove it.
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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@@ -297,8 +406,8 @@ void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int r
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// if a row contained in newly selected block is found, remove it.
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if ( m_selectionMode != wxGrid::wxGridSelectColumns )
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{
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size_t count = m_rowSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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count = m_rowSelection.GetCount();
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for ( n = 0; n < count; n++ )
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{
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switch ( BlockContain( m_rowSelection[n], 0,
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m_rowSelection[n], m_grid->GetNumberCols()-1,
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@@ -316,8 +425,8 @@ void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int r
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}
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if ( m_selectionMode != wxGrid::wxGridSelectRows )
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{
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size_t count = m_colSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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count = m_colSelection.GetCount();
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for ( n = 0; n < count; n++ )
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{
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switch ( BlockContain( 0, m_colSelection[n],
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m_grid->GetNumberRows()-1, m_colSelection[n],
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@@ -341,6 +450,8 @@ void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int r
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wxGridCellCoords( bottomRow, rightCol ) );
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if ( !m_grid->GetBatchCount() )
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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// Possibly send event?
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}
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void wxGridSelection::SelectCell( int row, int col)
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@@ -353,30 +464,37 @@ void wxGridSelection::SelectCell( int row, int col)
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return;
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m_cellSelection.Add( wxGridCellCoords( row, col ) );
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// Update View:
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wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( row, col ),
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wxGridCellCoords( row, col ) );
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if ( !m_grid->GetBatchCount() )
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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// Possibly send event?
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}
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void wxGridSelection::ToggleCellSelection( int row, int col)
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{
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// if the cell is not selected, select it
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if ( !IsInSelection ( row, col ) )
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{
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SelectCell( row, col );
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return;
|
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}
|
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|
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size_t count;
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// Maybe we want to toggle a member of m_cellSelection.
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// Then it can't be contained in rows/cols/block, and we
|
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|
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// just have to remove it from m_cellSelection.
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|
|
// otherwise deselect it. This can be simple or more or
|
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|
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// less difficult, depending on how the cell is selected.
|
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|
|
size_t count, n;
|
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|
|
if ( m_selectionMode != wxGrid::wxGridSelectRows &&
|
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|
|
m_selectionMode != wxGrid::wxGridSelectColumns )
|
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|
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// The simplest case: The cell is contained in m_cellSelection
|
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// Then it can't be contained in rows/cols/block (since those
|
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|
|
// would remove the cell from m_cellSelection on creation), so
|
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|
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// we just have to remove it from m_cellSelection.
|
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|
|
if ( m_selectionMode == wxGrid::wxGridSelectCells )
|
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|
|
{
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|
count = m_cellSelection.GetCount();
|
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|
|
for ( size_t n = 0; n < count; n++ )
|
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for ( n = 0; n < count; n++ )
|
|
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|
|
{
|
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|
|
wxGridCellCoords& coords = m_cellSelection[n];
|
|
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|
|
if ( row == coords.GetRow() && col == coords.GetCol() )
|
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|
|
@@ -393,9 +511,27 @@ void wxGridSelection::ToggleCellSelection( int row, int col)
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|
|
}
|
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|
|
}
|
|
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|
|
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|
|
// remove a cell from the middle of a block (the really ugly case)
|
|
|
|
|
// The most difficult case: The cell is member of one or even several
|
|
|
|
|
// blocks. Split each such block in up to 4 new parts, that don't
|
|
|
|
|
// contain the cell to be selected, like this:
|
|
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|
|
// |---------------------------|
|
|
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|
|
// | |
|
|
|
|
|
// | part 1 |
|
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|
|
// | |
|
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|
|
// |---------------------------|
|
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|
|
// | part 3 |x| part 4 |
|
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|
|
// |---------------------------|
|
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|
// | |
|
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|
|
// | part 2 |
|
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|
|
// | |
|
|
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|
|
// |---------------------------|
|
|
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|
|
// (The x marks the newly deselected cell).
|
|
|
|
|
// Note: in row selection mode, we only need part1 and part2;
|
|
|
|
|
// in column selection mode, we only need part 3 and part4,
|
|
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|
|
// which are expanded to whole columns automatically!
|
|
|
|
|
|
|
|
|
|
count = m_blockSelectionTopLeft.GetCount();
|
|
|
|
|
for ( size_t n = 0; n < count; n++ )
|
|
|
|
|
for ( n = 0; n < count; n++ )
|
|
|
|
|
{
|
|
|
|
|
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
|
|
|
|
|
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
|
|
|
|
@@ -431,8 +567,8 @@ void wxGridSelection::ToggleCellSelection( int row, int col)
|
|
|
|
|
// remove a cell from a row, adding up to two new blocks
|
|
|
|
|
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
|
|
|
|
|
{
|
|
|
|
|
size_t count = m_rowSelection.GetCount();
|
|
|
|
|
for ( size_t n = 0; n < count; n++ )
|
|
|
|
|
count = m_rowSelection.GetCount();
|
|
|
|
|
for ( n = 0; n < count; n++ )
|
|
|
|
|
{
|
|
|
|
|
if ( m_rowSelection[n] == row )
|
|
|
|
|
{
|
|
|
|
@@ -452,8 +588,8 @@ void wxGridSelection::ToggleCellSelection( int row, int col)
|
|
|
|
|
// remove a cell from a column, adding up to two new blocks
|
|
|
|
|
if ( m_selectionMode != wxGrid::wxGridSelectRows )
|
|
|
|
|
{
|
|
|
|
|
size_t count = m_colSelection.GetCount();
|
|
|
|
|
for ( size_t n = 0; n < count; n++ )
|
|
|
|
|
count = m_colSelection.GetCount();
|
|
|
|
|
for ( n = 0; n < count; n++ )
|
|
|
|
|
{
|
|
|
|
|
if ( m_colSelection[n] == col )
|
|
|
|
|
{
|
|
|
|
@@ -469,6 +605,9 @@ void wxGridSelection::ToggleCellSelection( int row, int col)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Refresh the screen; according to m_selectionMode, we
|
|
|
|
|
// need to either update only the cell, or the whole row/column.
|
|
|
|
|
wxRect r;
|
|
|
|
|
switch (m_selectionMode)
|
|
|
|
|
{
|
|
|
|
@@ -491,9 +630,11 @@ void wxGridSelection::ToggleCellSelection( int row, int col)
|
|
|
|
|
|
|
|
|
|
void wxGridSelection::ClearSelection()
|
|
|
|
|
{
|
|
|
|
|
// Should this send deselection events?
|
|
|
|
|
size_t n;
|
|
|
|
|
if ( m_selectionMode != wxGrid::wxGridSelectRows &&
|
|
|
|
|
m_selectionMode != wxGrid::wxGridSelectColumns )
|
|
|
|
|
|
|
|
|
|
// deselect all invidiual cells and update the screen
|
|
|
|
|
if ( m_selectionMode == wxGrid::wxGridSelectCells )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
while( ( n = m_cellSelection.GetCount() ) > 0)
|
|
|
|
@@ -507,6 +648,8 @@ void wxGridSelection::ClearSelection()
|
|
|
|
|
((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// deselect all blocks and update the screen
|
|
|
|
|
while( ( n = m_blockSelectionTopLeft.GetCount() ) > 0)
|
|
|
|
|
{
|
|
|
|
|
wxRect r;
|
|
|
|
@@ -518,6 +661,8 @@ void wxGridSelection::ClearSelection()
|
|
|
|
|
if ( !m_grid->GetBatchCount() )
|
|
|
|
|
((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// deselect all rows and update the screen
|
|
|
|
|
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
|
|
|
|
|
{
|
|
|
|
|
while( ( n = m_rowSelection.GetCount() ) > 0)
|
|
|
|
@@ -532,6 +677,8 @@ void wxGridSelection::ClearSelection()
|
|
|
|
|
((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// deselect all columns and update the screen
|
|
|
|
|
if ( m_selectionMode != wxGrid::wxGridSelectRows )
|
|
|
|
|
{
|
|
|
|
|
while( ( n = m_colSelection.GetCount() ) > 0)
|
|
|
|
@@ -769,3 +916,5 @@ int wxGridSelection::BlockContain( int topRow1, int leftCol1,
|
|
|
|
|
return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|