Documentation updates for Animation classes
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@@ -65,7 +65,7 @@ public:
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all the parameters.
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*/
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wxGenericAnimationCtrl(wxWindow* parent, wxWindowID id,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullGenericAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -97,7 +97,7 @@ public:
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creation failed.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullGenericAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -235,14 +235,56 @@ public:
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wxAnimationCtrl();
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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bool Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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void SetAnimation(const wxAnimation &anim);
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wxAnimation GetAnimation() const;
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};
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/**
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@class wxAnimationBase
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Abstract base class for native and generic animation classes.
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@See wxGenericAnimation, wxAnimation
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*/
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class wxAnimationBase : public wxObject
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{
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public:
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wxAnimationBase();
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virtual bool IsOk() const;
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virtual int GetDelay(unsigned int frame) const = 0;
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virtual unsigned int GetFrameCount() const = 0;
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virtual wxImage GetFrame(unsigned int frame) const = 0;
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virtual wxSize GetSize() const = 0;
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
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virtual wxSize GetFrameSize(unsigned int frame) const = 0;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
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virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
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virtual wxColour GetBackgroundColour() const = 0;
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};
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/**
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@class wxGenericAnimation
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@@ -268,7 +310,7 @@ public:
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@see wxAnimationCtrl, @sample{animate}
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*/
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class wxGenericAnimation : public wxObject
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class wxGenericAnimation : public wxAnimationBase
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{
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public:
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/**
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@@ -276,11 +318,6 @@ public:
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*/
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wxGenericAnimation();
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/**
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Copy ctor.
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*/
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// wxAnimation(const wxAnimation& anim);
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/**
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Loads an animation from a file.
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@@ -424,11 +461,28 @@ public:
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then this is the animation class that should be used with @c wxAnimationCtrl.
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Otherwise it is virtually the same as @c wxGenericAnimation.
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*/
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class wxAnimation : public wxGenericAnimation
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class wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation();
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual int GetDelay(unsigned int frame) const;
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virtual unsigned int GetFrameCount() const;
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virtual wxImage GetFrame(unsigned int frame) const;
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virtual wxSize GetSize() const;
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual wxPoint GetFramePosition(unsigned int frame) const;
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virtual wxSize GetFrameSize(unsigned int frame) const;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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virtual wxColour GetTransparentColour(unsigned int frame) const;
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virtual wxColour GetBackgroundColour() const;
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};
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@@ -439,5 +493,6 @@ public:
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/**
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An empty animation object.
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*/
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wxGenericAnimation wxNullAnimation;
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wxAnimation wxNullAnimation;
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wxGenericAnimation wxNullGenericAnimation;
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