added wxAppTraits::CreateRenderer() which may be used to customize the renderer
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22341 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,6 +19,7 @@ class WXDLLEXPORT wxAppTraits;
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#endif // wxUSE_FONTMAP
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class WXDLLEXPORT wxLog;
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class WXDLLEXPORT wxMessageOutput;
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class WXDLLEXPORT wxRendererNative;
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class WXDLLEXPORT wxString;
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// ----------------------------------------------------------------------------
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@@ -44,6 +45,13 @@ public:
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virtual wxFontMapper *CreateFontMapper() = 0;
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#endif // wxUSE_FONTMAP
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// get the renderer to use for drawing the generic controls (return value
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// may be NULL in which case the default renderer for the current platform
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// is used); this is used in GUI only and always returns NULL in console
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//
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// NB: returned pointer will be deleted by the caller
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virtual wxRendererNative *CreateRenderer() = 0;
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// functions abstracting differences between GUI and console modes
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// ------------------------------------------------------------------------
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@@ -123,6 +131,7 @@ public:
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#if wxUSE_FONTMAP
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virtual wxFontMapper *CreateFontMapper();
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#endif // wxUSE_FONTMAP
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virtual wxRendererNative *CreateRenderer();
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#ifdef __WXDEBUG__
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virtual bool ShowAssertDialog(const wxString& msg);
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@@ -149,6 +158,7 @@ public:
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#if wxUSE_FONTMAP
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virtual wxFontMapper *CreateFontMapper();
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#endif // wxUSE_FONTMAP
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virtual wxRendererNative *CreateRenderer();
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#ifdef __WXDEBUG__
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virtual bool ShowAssertDialog(const wxString& msg);
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