No changes, just refactor wxGrid::Render() to simplify it.
Introduce a couple of new helpers to make the main Render() function smaller and more clear. Closes #14347. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71619 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1814,80 +1814,43 @@ void wxGrid::Render( wxDC& dc,
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dc.GetUserScale( &scaleUserX, &scaleUserY );
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// set defaults if necessary
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long colLeft = topLeft.GetCol() > -1 ? topLeft.GetCol() : 0;
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long rowTop = topLeft.GetRow() > -1 ? topLeft.GetRow() : 0;
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long colRight = bottomRight.GetCol() > -1 ? bottomRight.GetCol()
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: GetNumberCols() - 1;
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long rowBottom = bottomRight.GetRow() > -1 ? bottomRight.GetRow()
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: GetNumberRows() - 1;
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wxGridCellCoords leftTop( topLeft ), rightBottom( bottomRight );
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if ( leftTop.GetCol() < 0 )
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leftTop.SetCol(0);
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if ( leftTop.GetRow() < 0 )
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leftTop.SetRow(0);
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if ( rightBottom.GetCol() < 0 )
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rightBottom.SetCol(GetNumberCols() - 1);
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if ( rightBottom.GetRow() < 0 )
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rightBottom.SetRow(GetNumberRows() - 1);
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// get grid area size to be rendered
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long offsetCols = 0, offsetRows = 0;
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// get grid offset, size and cell parameters
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wxPoint pointOffSet;
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wxSize sizeGrid;
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wxGridCellCoordsArray renderCells;
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wxArrayInt arrayCols;
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wxArrayInt arrayRows;
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int col, row, gridWidth, gridHeight;
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// fill array with cells to be rendered
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// calculate width of cell drawn area
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// and get grid column offset used where startcol > 0
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gridWidth = 0;
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wxGridSizesInfo sizeinfo = GetColSizes();
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for ( col = 0; col <= colRight; col++ )
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{
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if ( col < colLeft )
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{
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offsetCols += sizeinfo.GetSize( col );
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}
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else
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{
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for ( row = rowTop; row <= rowBottom; row++ )
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{
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renderCells.Add( wxGridCellCoords( row, col ));
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arrayRows.Add( row ); // column labels rendered in DrawColLabels
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}
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arrayCols.Add( col ); // row labels rendered in DrawRowLabels
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gridWidth += sizeinfo.GetSize( col );
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}
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}
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// calculate height of rendered cells
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// and row Y offset where startrow > 0
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gridHeight = 0;
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sizeinfo = GetRowSizes();
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for ( row = 0; row <= rowBottom; row++ )
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{
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if ( row < rowTop )
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offsetRows += sizeinfo.GetSize( row );
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else
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gridHeight += sizeinfo.GetSize( row );
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}
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GetRenderSizes( leftTop, rightBottom,
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pointOffSet, sizeGrid,
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renderCells,
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arrayCols, arrayRows );
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// add headers/labels to dimensions
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if ( style & wxGRID_DRAW_ROWS_HEADER )
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gridWidth += GetRowLabelSize();
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sizeGrid.x += GetRowLabelSize();
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if ( style & wxGRID_DRAW_COLS_HEADER )
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gridHeight += GetColLabelSize();
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sizeGrid.y += GetColLabelSize();
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// set drawing start position DeviceOrigin
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// if not specified use previous dc draw extents MaxX and MaxY
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wxPoint positionRender = position;
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if ( !positionRender.IsFullySpecified() )
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{
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if ( positionRender.x == wxDefaultPosition.x )
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positionRender.x = dc.MaxX();
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// get render start position in logical units
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wxPoint positionRender = GetRenderPosition( dc, position );
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if ( positionRender.y == wxDefaultPosition.y )
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positionRender.y = dc.MaxY();
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}
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// positionRender should be in logical units
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wxCoord originX = dc.LogicalToDeviceX( positionRender.x );
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wxCoord originY = dc.LogicalToDeviceY( positionRender.y );
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dc.SetDeviceOrigin( originX, originY );
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SetRenderScale( dc, positionRender, size, gridWidth, gridHeight );
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SetRenderScale( dc, positionRender, size, sizeGrid );
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// draw row headers at specified origin
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if ( GetRowLabelSize() > 0 && ( style & wxGRID_DRAW_ROWS_HEADER ) )
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@@ -1898,7 +1861,7 @@ void wxGrid::Render( wxDC& dc,
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originY += dc.LogicalToDeviceYRel( GetColLabelSize() );
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}
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originY -= dc.LogicalToDeviceYRel( offsetRows );
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originY -= dc.LogicalToDeviceYRel( pointOffSet.y );
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dc.SetDeviceOrigin( originX, originY );
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DrawRowLabels( dc, arrayRows );
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@@ -1907,13 +1870,13 @@ void wxGrid::Render( wxDC& dc,
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if ( style & wxGRID_DRAW_COLS_HEADER )
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originY -= dc.LogicalToDeviceYRel( GetColLabelSize() );
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originY += dc.LogicalToDeviceYRel( offsetRows );
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originY += dc.LogicalToDeviceYRel( pointOffSet.y );
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// X offset so we don't overwrite row labels
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originX += dc.LogicalToDeviceXRel( GetRowLabelSize() );
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}
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// subtract col offset where startcol > 0
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originX -= dc.LogicalToDeviceXRel( offsetCols );
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originX -= dc.LogicalToDeviceXRel( pointOffSet.x );
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// no y offset for col labels, they are at the Y origin
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// draw column labels
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@@ -1926,77 +1889,37 @@ void wxGrid::Render( wxDC& dc,
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}
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// set device origin to draw grid cells and lines
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originY -= dc.LogicalToDeviceYRel( offsetRows );
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originY -= dc.LogicalToDeviceYRel( pointOffSet.y );
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dc.SetDeviceOrigin( originX, originY );
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// draw cell area background
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dc.SetBrush( GetDefaultCellBackgroundColour() );
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dc.SetPen( *wxTRANSPARENT_PEN );
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// subtract headers from grid area dimensions
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unsigned cellsWidth = gridWidth, cellsHeight = gridHeight;
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wxSize sizeCells( sizeGrid );
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if ( style & wxGRID_DRAW_ROWS_HEADER )
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cellsWidth -= GetRowLabelSize();
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sizeCells.x -= GetRowLabelSize();
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if ( style & wxGRID_DRAW_COLS_HEADER )
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cellsHeight -= GetColLabelSize();
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sizeCells.y -= GetColLabelSize();
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dc.DrawRectangle( wxPoint( offsetCols, offsetRows ),
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wxSize( cellsWidth, cellsHeight ) );
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dc.DrawRectangle( pointOffSet, sizeCells );
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// draw cells
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DrawGridCellArea( dc, renderCells );
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// calculate region for drawing grid lines
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// draw grid lines
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if ( style & wxGRID_DRAW_CELL_LINES )
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{
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wxRegion regionClip( offsetCols,
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offsetRows,
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cellsWidth,
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cellsHeight );
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wxRegion regionClip( pointOffSet.x, pointOffSet.y,
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sizeCells.x, sizeCells.y );
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DrawRangeGridLines(dc, regionClip, renderCells[0], renderCells.Last());
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}
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// draw render rectangle bounding lines
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// useful where there is multi cell row or col clipping and no cell border
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if ( style & wxGRID_DRAW_BOX_RECT )
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{
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int bottom = offsetRows + cellsHeight,
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right = offsetCols + cellsWidth - 1;
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// horiz top line if we are not drawing column header/labels
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if ( !( style & wxGRID_DRAW_COLS_HEADER ) )
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{
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int left = offsetCols;
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left += ( style & wxGRID_DRAW_COLS_HEADER )
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? - GetRowLabelSize() : 0;
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dc.SetPen( GetRowGridLinePen( rowTop ) );
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dc.DrawLine( left,
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offsetRows,
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right,
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offsetRows );
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}
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// horiz bottom line
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dc.SetPen( GetRowGridLinePen( rowBottom ) );
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dc.DrawLine( offsetCols, bottom - 1, right, bottom - 1 );
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// left vertical line if we are not drawing row header/labels
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if ( !( style & wxGRID_DRAW_ROWS_HEADER ) )
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{
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int top = offsetRows;
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top += ( style & wxGRID_DRAW_COLS_HEADER )
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? - GetColLabelSize() : 0;
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dc.SetPen( GetColGridLinePen( colLeft ) );
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dc.DrawLine( offsetCols -1,
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top,
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offsetCols - 1,
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bottom - 1 );
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}
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// right vertical line
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dc.SetPen( GetColGridLinePen( colRight ) );
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dc.DrawLine( right, offsetRows, right, bottom - 1 );
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}
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DoRenderBox( dc, style,
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pointOffSet, sizeCells,
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leftTop, rightBottom );
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// restore user setings
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dc.SetDeviceOrigin( userOriginX, userOriginY );
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@@ -2014,7 +1937,7 @@ void wxGrid::Render( wxDC& dc,
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void
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wxGrid::SetRenderScale(wxDC& dc,
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const wxPoint& pos, const wxSize& size,
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int gridWidth, int gridHeight)
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const wxSize& sizeGrid )
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{
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double scaleX, scaleY;
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wxSize sizeTemp;
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@@ -2031,12 +1954,122 @@ wxGrid::SetRenderScale(wxDC& dc,
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sizeTemp.SetHeight( dc.DeviceToLogicalYRel( dc.GetSize().GetY() )
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- pos.y );
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scaleX = (double)( (double) sizeTemp.GetX() / (double) gridWidth );
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scaleY = (double)( (double) sizeTemp.GetY() / (double) gridHeight );
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scaleX = (double)( (double) sizeTemp.GetX() / (double) sizeGrid.GetX() );
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scaleY = (double)( (double) sizeTemp.GetY() / (double) sizeGrid.GetY() );
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dc.SetUserScale( wxMin( scaleX, scaleY), wxMin( scaleX, scaleY ) );
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}
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// get grid rendered size, origin offset and fill cell arrays
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void wxGrid::GetRenderSizes( const wxGridCellCoords& topLeft,
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const wxGridCellCoords& bottomRight,
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wxPoint& pointOffSet, wxSize& sizeGrid,
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wxGridCellCoordsArray& renderCells,
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wxArrayInt& arrayCols, wxArrayInt& arrayRows )
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{
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pointOffSet.x = 0;
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pointOffSet.y = 0;
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sizeGrid.SetWidth( 0 );
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sizeGrid.SetHeight( 0 );
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int col, row;
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wxGridSizesInfo sizeinfo = GetColSizes();
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for ( col = 0; col <= bottomRight.GetCol(); col++ )
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{
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if ( col < topLeft.GetCol() )
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{
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pointOffSet.x += sizeinfo.GetSize( col );
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}
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else
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{
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for ( row = topLeft.GetRow(); row <= bottomRight.GetRow(); row++ )
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{
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renderCells.Add( wxGridCellCoords( row, col ));
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arrayRows.Add( row ); // column labels rendered in DrawColLabels
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}
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arrayCols.Add( col ); // row labels rendered in DrawRowLabels
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sizeGrid.x += sizeinfo.GetSize( col );
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}
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}
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sizeinfo = GetRowSizes();
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for ( row = 0; row <= bottomRight.GetRow(); row++ )
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{
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if ( row < topLeft.GetRow() )
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pointOffSet.y += sizeinfo.GetSize( row );
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else
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sizeGrid.y += sizeinfo.GetSize( row );
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}
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}
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// get render start position
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// if position not specified use dc draw extents MaxX and MaxY
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wxPoint wxGrid::GetRenderPosition( wxDC& dc, const wxPoint& position )
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{
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wxPoint positionRender( position );
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if ( !positionRender.IsFullySpecified() )
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{
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if ( positionRender.x == wxDefaultPosition.x )
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positionRender.x = dc.MaxX();
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if ( positionRender.y == wxDefaultPosition.y )
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positionRender.y = dc.MaxY();
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}
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return positionRender;
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}
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// draw render rectangle bounding lines
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// useful where there is multi cell row or col clipping and no cell border
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void wxGrid::DoRenderBox( wxDC& dc, const int& style,
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const wxPoint& pointOffSet,
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const wxSize& sizeCells,
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const wxGridCellCoords& topLeft,
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const wxGridCellCoords& bottomRight )
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{
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if ( !( style & wxGRID_DRAW_BOX_RECT ) )
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return;
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int bottom = pointOffSet.y + sizeCells.GetY(),
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right = pointOffSet.x + sizeCells.GetX() - 1;
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// horiz top line if we are not drawing column header/labels
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if ( !( style & wxGRID_DRAW_COLS_HEADER ) )
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{
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int left = pointOffSet.x;
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left += ( style & wxGRID_DRAW_COLS_HEADER )
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? - GetRowLabelSize() : 0;
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dc.SetPen( GetRowGridLinePen( topLeft.GetRow() ) );
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dc.DrawLine( left,
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pointOffSet.y,
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right,
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pointOffSet.y );
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}
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// horiz bottom line
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dc.SetPen( GetRowGridLinePen( bottomRight.GetRow() ) );
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dc.DrawLine( pointOffSet.x, bottom - 1, right, bottom - 1 );
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// left vertical line if we are not drawing row header/labels
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if ( !( style & wxGRID_DRAW_ROWS_HEADER ) )
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{
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int top = pointOffSet.y;
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top += ( style & wxGRID_DRAW_COLS_HEADER )
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? - GetColLabelSize() : 0;
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dc.SetPen( GetColGridLinePen( topLeft.GetCol() ) );
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dc.DrawLine( pointOffSet.x -1,
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top,
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pointOffSet.x - 1,
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bottom - 1 );
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}
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// right vertical line
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dc.SetPen( GetColGridLinePen( bottomRight.GetCol() ) );
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dc.DrawLine( right, pointOffSet.y, right, bottom - 1 );
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}
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void wxGridWindow::ScrollWindow( int dx, int dy, const wxRect *rect )
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{
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wxWindow::ScrollWindow( dx, dy, rect );
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