Refactored wxListBox code so that it correctly implements
wxControlWithItems, and removed some duplicated code. Implemented wxCheckListBox using the same technique as wxGTK. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16335 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,7 +19,7 @@
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#include "wx/listbox.h"
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class wxCheckListBox : public wxListBox
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class wxCheckListBox : public wxCheckListBoxBase
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{
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DECLARE_DYNAMIC_CLASS(wxCheckListBox)
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@@ -34,11 +34,29 @@ public:
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr);
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr);
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// items may be checked
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bool IsChecked(size_t uiIndex) const;
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void Check(size_t uiIndex, bool bCheck = TRUE);
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// override base class functions
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virtual int DoAppend(const wxString& item);
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virtual int FindString(const wxString& s) const;
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virtual void SetString(int n, const wxString& s);
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virtual wxString GetString(int n) const;
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virtual void DoInsertItems(const wxArrayString& items, int pos);
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virtual void DoSetItems(const wxArrayString& items, void **clientData);
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private:
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void DoToggleItem( int item, int x );
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private:
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DECLARE_EVENT_TABLE()
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};
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