wxDisplay cleanup/rewrite:
- wxDisplay is now a concrete class and uses a pImpl-based design - got rid of four duplicate but subtly different versions of trivial single display-only wxDisplay implementation (but 2 versions of Mac Classic and Mac CoreGraphics implementations each still remain...) - assorted code simplifications and memory leaks fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38127 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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/////////////////////////////////////////////////////////////////////////////
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// Name: include/wx/cocoa/display.h
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// Purpose: wxDisplay class for wxCocoa
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// Author: Ryan Norton
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// Modified by:
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// Created: 2004-10-03
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// RCS-ID: $Id$
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// Copyright: (c) Ryan Norton
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_DISPLAY_H_
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#define _WX_COCOA_DISPLAY_H_
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#include "wx/object.h"
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#include "wx/display.h"
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class wxRect;
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class wxString;
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class WXDLLEXPORT wxDisplay : public wxDisplayBase
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{
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public:
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wxDisplay ( size_t index = 0 );
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~wxDisplay();
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virtual wxRect GetGeometry() const;
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virtual int GetDepth() const;
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virtual wxString GetName() const;
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virtual wxArrayVideoModes
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GetModes(const wxVideoMode& mode = wxDefaultVideoMode) const;
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virtual wxVideoMode GetCurrentMode() const;
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virtual bool ChangeMode(const wxVideoMode& mode = wxDefaultVideoMode);
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private:
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struct _CGDirectDisplayID * m_id;
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DECLARE_NO_COPY_CLASS(wxDisplay)
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};
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#endif // _WX_COCOA_DISPLAY_H_
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