Initialize all bitmaps in wxODButtonImageData
This is the same initialization as wxXPButtonImageData does.
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@@ -181,12 +181,8 @@ public:
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wxODButtonImageData(wxAnyButton *btn, const wxBitmapBundle& bitmapBundle)
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: wxButtonImageData(btn, bitmapBundle)
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{
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SetBitmap(GetBitmapFromBundle(bitmapBundle),
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wxAnyButton::State_Normal);
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#if wxUSE_IMAGE
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SetBitmap(GetBitmapFromBundle(bitmapBundle).ConvertToDisabled(),
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wxAnyButton::State_Disabled);
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#endif
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InitImageList();
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m_dir = wxLEFT;
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// we use margins when we have both bitmap and text, but when we have
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@@ -229,6 +225,27 @@ public:
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}
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private:
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void InitImageList()
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{
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const wxBitmap bitmap = m_bitmapBundles[wxAnyButton::State_Normal].GetBitmap(m_bitmapSize);
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for ( int n = 0; n < wxAnyButton::State_Max; n++ )
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{
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wxBitmap stateBitmap = m_bitmapBundles[n].GetBitmap(m_bitmapSize);
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if ( !stateBitmap.IsOk() )
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{
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#if wxUSE_IMAGE
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if ( n == wxAnyButton::State_Disabled )
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stateBitmap = bitmap.ConvertToDisabled();
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else
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#endif // wxUSE_IMAGE
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stateBitmap = bitmap;
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}
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SetBitmap(stateBitmap, (wxAnyButton::State)n);
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}
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}
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// just store the values passed to us to be able to retrieve them later
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// from the drawing code
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wxBitmap m_bitmaps[wxAnyButton::State_Max];
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