don't call OnWriteWaiting() if we lost connection in OnReadWaiting() called just before it (closes #10963)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61336 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-07-05 21:42:56 +00:00
parent 37465b7281
commit ee0995b09b
5 changed files with 29 additions and 11 deletions

View File

@@ -28,10 +28,19 @@ void wxSocket_GDK_Input(gpointer data,
gint WXUNUSED(source),
GdkInputCondition condition)
{
wxSocketImpl * const handler = static_cast<wxSocketImpl *>(data);
wxSocketImplUnix * const handler = static_cast<wxSocketImplUnix *>(data);
if ( condition & GDK_INPUT_READ )
{
handler->OnReadWaiting();
// we could have lost connection while reading in which case we
// shouldn't call OnWriteWaiting() as the socket is now closed and it
// would assert
if ( handler->m_fd == INVALID_SOCKET )
return;
}
if ( condition & GDK_INPUT_WRITE )
handler->OnWriteWaiting();
}
@@ -40,7 +49,7 @@ void wxSocket_GDK_Input(gpointer data,
class GTKSocketManager : public wxSocketInputBasedManager
{
public:
virtual int AddInput(wxSocketImpl *handler, int fd, SocketDir d)
virtual int AddInput(wxSocketImplUnix *handler, int fd, SocketDir d)
{
return gdk_input_add
(