added wx/msw/wince/libraries.h to workaround SDK differences problems
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26707 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1323,6 +1323,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
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wx/generic/fdrepdlg.h
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wx/generic/fontdlgg.h
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wx/msw/wince/helpwce.h
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wx/msw/wince/libraries.h
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wx/msw/wince/missing.h
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wx/msw/wince/tbarwce.h
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</set>
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38
include/wx/msw/wince/libraries.h
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38
include/wx/msw/wince/libraries.h
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@@ -0,0 +1,38 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/wince/libraries.h
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// Purpose: VC++ pragmas for linking against SDK libs
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 2004-04-11
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// RCS-ID: $Id$
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// Copyright: (c) 2004 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LIBRARIES_H_
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#define _WX_LIBRARIES_H_
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// NB: According to Microsoft, it is up to the OEM to decide whether
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// some of libraries will be included in the system or not. For example,
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// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while
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// Pocket PC 2003 SDK does. We depend on some symbols that are in these
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// libraries in some SDKs and in different libs in others. Fortunately we
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// can detect what SDK is used in C++ code, so we take advantage of
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// VC++'s #pragma to link against the libraries conditionally, instead of
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// including libraries in project files.
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#ifdef __VISUALC__
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#if defined(WCE_PLATFORM_STANDARDSDK)
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// DoDragDrop:
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#pragma comment(lib,"olece400.lib")
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#elif defined(WIN32_PLATFORM_PSPC)
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// DoDragDrop:
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#pragma comment(lib,"ceshell.lib")
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#else
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#error "Unknown SDK, please fill-in missing pieces"
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#endif
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#endif // __VISUALC__
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#endif // _WX_LIBRARIES_H_
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@@ -360,6 +360,11 @@
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# endif
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#endif
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/* Force linking against required libraries under Windows CE: */
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#ifdef __WXWINCE__
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# include "wx/msw/wince/libraries.h"
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#endif
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/*
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This macro can be used to test the gcc version and can be used like this:
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