CanAcceptFocus() now returns true if either the window itself or one of its children accepts focus; added new IsFocusable() to test whether the window itself accepts focus
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -57,12 +57,21 @@ public:
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// returns whether we should accept focus ourselves or not
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// returns whether we should accept focus ourselves or not
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bool AcceptsFocus() const { return m_acceptsFocus; }
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bool AcceptsFocus() const { return m_acceptsFocus; }
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// returns whether we or one of our children accepts focus: we always do
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// because if we don't have any focusable children it probably means that
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// we're not being used as a container at all (think of wxGrid or generic
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// wxListCtrl) and so should get focus for ourselves
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bool AcceptsFocusRecursively() const { return true; }
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// call this when the number of children of the window changes
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// call this when the number of children of the window changes
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void UpdateCanFocus() { SetCanFocus(ShouldAcceptFocus()); }
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//
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// note that we have any children, this panel (used just as container for
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// them) shouldn't get focus for itself
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void UpdateCanFocus() { SetCanFocus(!HasAnyFocusableChildren()); }
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protected:
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protected:
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// return true if we should be focusable
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// return true if we have any children accepting focus
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bool ShouldAcceptFocus() const;
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bool HasAnyFocusableChildren() const;
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// the parent window we manage the children for
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// the parent window we manage the children for
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wxWindow *m_winParent;
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wxWindow *m_winParent;
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@@ -78,6 +87,7 @@ private:
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#define WX_DECLARE_CONTROL_CONTAINER_BASE() \
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#define WX_DECLARE_CONTROL_CONTAINER_BASE() \
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public: \
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public: \
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virtual bool AcceptsFocus() const; \
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virtual bool AcceptsFocus() const; \
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virtual bool AcceptsFocusRecursively() const; \
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virtual void AddChild(wxWindowBase *child); \
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virtual void AddChild(wxWindowBase *child); \
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virtual void RemoveChild(wxWindowBase *child); \
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virtual void RemoveChild(wxWindowBase *child); \
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void SetFocusIgnoringChildren(); \
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void SetFocusIgnoringChildren(); \
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@@ -103,6 +113,11 @@ protected: \
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m_container.UpdateCanFocus(); \
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m_container.UpdateCanFocus(); \
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} \
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} \
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\
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\
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bool classname::AcceptsFocusRecursively() const \
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{ \
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return m_container.AcceptsFocusRecursively(); \
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} \
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\
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bool classname::AcceptsFocus() const \
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bool classname::AcceptsFocus() const \
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{ \
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{ \
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return m_container.AcceptsFocus(); \
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return m_container.AcceptsFocus(); \
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@@ -582,17 +582,35 @@ public:
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// this class clients and take into account the current window state
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// this class clients and take into account the current window state
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virtual bool AcceptsFocus() const { return true; }
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virtual bool AcceptsFocus() const { return true; }
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// can this window have focus right now?
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// can this window or one of its children accept focus?
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bool CanAcceptFocus() const { return AcceptsFocus() && IsShown() && IsEnabled(); }
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//
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// usually it's the same as AcceptsFocus() but is overridden for
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// container windows
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virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
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// can this window be given focus by keyboard navigation? if not, the
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// can this window be given focus by keyboard navigation? if not, the
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// only way to give it focus (provided it accepts it at all) is to
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// only way to give it focus (provided it accepts it at all) is to
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// click it
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// click it
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virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
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virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
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// this is mostly a helper for the various functions using it below
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bool CanBeFocused() const { return IsShown() && IsEnabled(); }
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// can this window itself have focus?
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bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
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// can this window have focus right now?
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//
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// if this method returns true, it means that calling SetFocus() will
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// put focus either to this window or one of its children, if you need
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// to know whether this window accepts focus itself, use IsFocusable()
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bool CanAcceptFocus() const
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{ return AcceptsFocusRecursively() && CanBeFocused(); }
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// can this window be assigned focus from keyboard right now?
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// can this window be assigned focus from keyboard right now?
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bool CanAcceptFocusFromKeyboard() const
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bool CanAcceptFocusFromKeyboard() const
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{ return AcceptsFocusFromKeyboard() && CanAcceptFocus(); }
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{ return AcceptsFocusFromKeyboard() && CanBeFocused(); }
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// call this when the return value of AcceptsFocus() changes
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// call this when the return value of AcceptsFocus() changes
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virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
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virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
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@@ -57,32 +57,24 @@ void wxControlContainerBase::SetCanFocus(bool acceptsFocus)
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m_winParent->SetCanFocus(m_acceptsFocus);
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m_winParent->SetCanFocus(m_acceptsFocus);
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}
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}
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// if the window has a focusable child, it shouldn't be focusable itself (think
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bool wxControlContainerBase::HasAnyFocusableChildren() const
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// of wxPanel used for grouping different controls) but if it doesn't have any
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// (focusable) children, then it should be possible to give it focus (think of
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// wxGrid or generic wxListCtrl)
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bool wxControlContainerBase::ShouldAcceptFocus() const
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{
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{
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// we can accept focus either if we have no children at all (in this case
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const wxWindowList& children = m_winParent->GetChildren();
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// we're probably not used as a container) or only when at least one child
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for ( wxWindowList::const_iterator i = children.begin(),
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// accepts focus
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end = children.end();
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wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
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i != end;
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if ( !node )
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++i )
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return true;
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while ( node )
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{
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{
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wxWindow *child = node->GetData();
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const wxWindow * const child = *i;
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node = node->GetNext();
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if ( !m_winParent->IsClientAreaChild(child) )
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if ( !m_winParent->IsClientAreaChild(child) )
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continue;
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continue;
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if ( child->CanAcceptFocus() )
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if ( child->CanAcceptFocus() )
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return false;
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return true;
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}
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}
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return true;
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return false;
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}
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}
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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@@ -1434,7 +1434,7 @@ gtk_window_button_press_callback( GtkWidget *widget,
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g_lastButtonNumber = gdk_event->button;
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g_lastButtonNumber = gdk_event->button;
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if (win->m_wxwindow && (g_focusWindow != win) && win->CanAcceptFocus())
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if (win->m_wxwindow && (g_focusWindow != win) && win->IsFocusable())
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{
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{
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gtk_widget_grab_focus( win->m_wxwindow );
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gtk_widget_grab_focus( win->m_wxwindow );
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}
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}
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@@ -1570,7 +1570,7 @@ gtk_window_button_press_callback( GtkWidget *widget,
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return TRUE;
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return TRUE;
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if ((event_type == wxEVT_LEFT_DOWN) && !win->IsOfStandardClass() &&
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if ((event_type == wxEVT_LEFT_DOWN) && !win->IsOfStandardClass() &&
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(g_focusWindow != win) && win->CanAcceptFocus())
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(g_focusWindow != win) && win->IsFocusable())
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{
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{
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gtk_widget_grab_focus( win->m_wxwindow );
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gtk_widget_grab_focus( win->m_wxwindow );
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}
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}
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@@ -1475,7 +1475,7 @@ static gint gtk_window_button_press_callback( GtkWidget *widget,
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g_lastButtonNumber = gdk_event->button;
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g_lastButtonNumber = gdk_event->button;
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if (win->m_wxwindow && (g_focusWindow != win) && win->CanAcceptFocus())
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if (win->m_wxwindow && (g_focusWindow != win) && win->IsFocusable())
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{
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{
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gtk_widget_grab_focus( win->m_wxwindow );
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gtk_widget_grab_focus( win->m_wxwindow );
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/*
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/*
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@@ -2742,7 +2742,7 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l
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// problems, so don't do it for them (unnecessary anyhow)
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// problems, so don't do it for them (unnecessary anyhow)
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if ( !win->IsOfStandardClass() )
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if ( !win->IsOfStandardClass() )
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{
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{
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if ( message == WM_LBUTTONDOWN && win->CanAcceptFocus() )
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if ( message == WM_LBUTTONDOWN && win->IsFocusable() )
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win->SetFocus();
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win->SetFocus();
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}
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}
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}
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}
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