CanAcceptFocus() now returns true if either the window itself or one of its children accepts focus; added new IsFocusable() to test whether the window itself accepts focus

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-06-28 12:04:06 +00:00
parent 4e21a649f0
commit edc0987174
6 changed files with 52 additions and 27 deletions

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@@ -57,12 +57,21 @@ public:
// returns whether we should accept focus ourselves or not // returns whether we should accept focus ourselves or not
bool AcceptsFocus() const { return m_acceptsFocus; } bool AcceptsFocus() const { return m_acceptsFocus; }
// returns whether we or one of our children accepts focus: we always do
// because if we don't have any focusable children it probably means that
// we're not being used as a container at all (think of wxGrid or generic
// wxListCtrl) and so should get focus for ourselves
bool AcceptsFocusRecursively() const { return true; }
// call this when the number of children of the window changes // call this when the number of children of the window changes
void UpdateCanFocus() { SetCanFocus(ShouldAcceptFocus()); } //
// note that we have any children, this panel (used just as container for
// them) shouldn't get focus for itself
void UpdateCanFocus() { SetCanFocus(!HasAnyFocusableChildren()); }
protected: protected:
// return true if we should be focusable // return true if we have any children accepting focus
bool ShouldAcceptFocus() const; bool HasAnyFocusableChildren() const;
// the parent window we manage the children for // the parent window we manage the children for
wxWindow *m_winParent; wxWindow *m_winParent;
@@ -78,6 +87,7 @@ private:
#define WX_DECLARE_CONTROL_CONTAINER_BASE() \ #define WX_DECLARE_CONTROL_CONTAINER_BASE() \
public: \ public: \
virtual bool AcceptsFocus() const; \ virtual bool AcceptsFocus() const; \
virtual bool AcceptsFocusRecursively() const; \
virtual void AddChild(wxWindowBase *child); \ virtual void AddChild(wxWindowBase *child); \
virtual void RemoveChild(wxWindowBase *child); \ virtual void RemoveChild(wxWindowBase *child); \
void SetFocusIgnoringChildren(); \ void SetFocusIgnoringChildren(); \
@@ -103,6 +113,11 @@ protected: \
m_container.UpdateCanFocus(); \ m_container.UpdateCanFocus(); \
} \ } \
\ \
bool classname::AcceptsFocusRecursively() const \
{ \
return m_container.AcceptsFocusRecursively(); \
} \
\
bool classname::AcceptsFocus() const \ bool classname::AcceptsFocus() const \
{ \ { \
return m_container.AcceptsFocus(); \ return m_container.AcceptsFocus(); \

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@@ -582,17 +582,35 @@ public:
// this class clients and take into account the current window state // this class clients and take into account the current window state
virtual bool AcceptsFocus() const { return true; } virtual bool AcceptsFocus() const { return true; }
// can this window have focus right now? // can this window or one of its children accept focus?
bool CanAcceptFocus() const { return AcceptsFocus() && IsShown() && IsEnabled(); } //
// usually it's the same as AcceptsFocus() but is overridden for
// container windows
virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
// can this window be given focus by keyboard navigation? if not, the // can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to // only way to give it focus (provided it accepts it at all) is to
// click it // click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); } virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
// this is mostly a helper for the various functions using it below
bool CanBeFocused() const { return IsShown() && IsEnabled(); }
// can this window itself have focus?
bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
// can this window have focus right now?
//
// if this method returns true, it means that calling SetFocus() will
// put focus either to this window or one of its children, if you need
// to know whether this window accepts focus itself, use IsFocusable()
bool CanAcceptFocus() const
{ return AcceptsFocusRecursively() && CanBeFocused(); }
// can this window be assigned focus from keyboard right now? // can this window be assigned focus from keyboard right now?
bool CanAcceptFocusFromKeyboard() const bool CanAcceptFocusFromKeyboard() const
{ return AcceptsFocusFromKeyboard() && CanAcceptFocus(); } { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
// call this when the return value of AcceptsFocus() changes // call this when the return value of AcceptsFocus() changes
virtual void SetCanFocus(bool WXUNUSED(canFocus)) { } virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }

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@@ -57,32 +57,24 @@ void wxControlContainerBase::SetCanFocus(bool acceptsFocus)
m_winParent->SetCanFocus(m_acceptsFocus); m_winParent->SetCanFocus(m_acceptsFocus);
} }
// if the window has a focusable child, it shouldn't be focusable itself (think bool wxControlContainerBase::HasAnyFocusableChildren() const
// of wxPanel used for grouping different controls) but if it doesn't have any
// (focusable) children, then it should be possible to give it focus (think of
// wxGrid or generic wxListCtrl)
bool wxControlContainerBase::ShouldAcceptFocus() const
{ {
// we can accept focus either if we have no children at all (in this case const wxWindowList& children = m_winParent->GetChildren();
// we're probably not used as a container) or only when at least one child for ( wxWindowList::const_iterator i = children.begin(),
// accepts focus end = children.end();
wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst(); i != end;
if ( !node ) ++i )
return true;
while ( node )
{ {
wxWindow *child = node->GetData(); const wxWindow * const child = *i;
node = node->GetNext();
if ( !m_winParent->IsClientAreaChild(child) ) if ( !m_winParent->IsClientAreaChild(child) )
continue; continue;
if ( child->CanAcceptFocus() ) if ( child->CanAcceptFocus() )
return false; return true;
} }
return true; return false;
} }
#ifndef wxHAS_NATIVE_TAB_TRAVERSAL #ifndef wxHAS_NATIVE_TAB_TRAVERSAL

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@@ -1434,7 +1434,7 @@ gtk_window_button_press_callback( GtkWidget *widget,
g_lastButtonNumber = gdk_event->button; g_lastButtonNumber = gdk_event->button;
if (win->m_wxwindow && (g_focusWindow != win) && win->CanAcceptFocus()) if (win->m_wxwindow && (g_focusWindow != win) && win->IsFocusable())
{ {
gtk_widget_grab_focus( win->m_wxwindow ); gtk_widget_grab_focus( win->m_wxwindow );
} }
@@ -1570,7 +1570,7 @@ gtk_window_button_press_callback( GtkWidget *widget,
return TRUE; return TRUE;
if ((event_type == wxEVT_LEFT_DOWN) && !win->IsOfStandardClass() && if ((event_type == wxEVT_LEFT_DOWN) && !win->IsOfStandardClass() &&
(g_focusWindow != win) && win->CanAcceptFocus()) (g_focusWindow != win) && win->IsFocusable())
{ {
gtk_widget_grab_focus( win->m_wxwindow ); gtk_widget_grab_focus( win->m_wxwindow );
} }

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@@ -1475,7 +1475,7 @@ static gint gtk_window_button_press_callback( GtkWidget *widget,
g_lastButtonNumber = gdk_event->button; g_lastButtonNumber = gdk_event->button;
if (win->m_wxwindow && (g_focusWindow != win) && win->CanAcceptFocus()) if (win->m_wxwindow && (g_focusWindow != win) && win->IsFocusable())
{ {
gtk_widget_grab_focus( win->m_wxwindow ); gtk_widget_grab_focus( win->m_wxwindow );
/* /*

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@@ -2742,7 +2742,7 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l
// problems, so don't do it for them (unnecessary anyhow) // problems, so don't do it for them (unnecessary anyhow)
if ( !win->IsOfStandardClass() ) if ( !win->IsOfStandardClass() )
{ {
if ( message == WM_LBUTTONDOWN && win->CanAcceptFocus() ) if ( message == WM_LBUTTONDOWN && win->IsFocusable() )
win->SetFocus(); win->SetFocus();
} }
} }