new wxHTML printing code ; parser now supports scaling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4906 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -38,17 +38,11 @@ class WXDLLEXPORT wxHtmlDCRenderer : public wxObject
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~wxHtmlDCRenderer();
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// Following 3 methods *must* be called before any call to Render:
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void SetDC(wxDC *dc, int maxwidth);
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void SetDC(wxDC *dc, double pixel_scale = 1.0);
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// asign DC to this render
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// maxwidth is width of area (on this DC) that is equivalent to screen's width, in pixels
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// (you should set it to page width minus margins)
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// Also see SetSize
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void SetSize(int width, int height);
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// sets size of output rectangle, in pixels. Note that you *can't* change
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// width of the rectangle between calls to Render! (You can freely change height.)
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// If you set width = maxwidth then HTML is rendered as if it were displayed in fullscreen.
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// If you set width = 1/2 maxwidth the it is rendered as if it covered half the screen
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// and so on..
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void SetHtmlText(const wxString& html, const wxString& basepath = wxEmptyString, bool isdir = TRUE);
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// sets the text to be displayed
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//
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@@ -79,7 +73,6 @@ class WXDLLEXPORT wxHtmlDCRenderer : public wxObject
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wxFileSystem *m_FS;
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wxHtmlContainerCell *m_Cells;
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int m_MaxWidth, m_Width, m_Height;
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double m_Scale;
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};
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