moved InteractiveMove to wxUniv's wxTopLevelWindow
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13452 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -64,6 +64,18 @@ enum
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wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
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};
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// Flags for interactive frame manipulation functions (only in wxUniversal):
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enum
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{
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wxINTERACTIVE_MOVE = 0x00000001,
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wxINTERACTIVE_RESIZE = 0x00000002,
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wxINTERACTIVE_RESIZE_S = 0x00000010,
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wxINTERACTIVE_RESIZE_N = 0x00000020,
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wxINTERACTIVE_RESIZE_W = 0x00000040,
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wxINTERACTIVE_RESIZE_E = 0x00000080,
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wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
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};
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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@@ -123,6 +135,9 @@ public:
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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protected:
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// handle titlebar button click event
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virtual void ClickTitleBarButton(long button);
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