moved InteractiveMove to wxUniv's wxTopLevelWindow
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13452 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -53,18 +53,6 @@ enum
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wxFULLSCREEN_NOCAPTION
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};
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// Flags for interactive frame manipulation functions (only in wxUniversal):
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enum
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{
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wxINTERACTIVE_MOVE = 0x00000001,
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wxINTERACTIVE_RESIZE = 0x00000002,
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wxINTERACTIVE_RESIZE_S = 0x00000010,
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wxINTERACTIVE_RESIZE_N = 0x00000020,
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wxINTERACTIVE_RESIZE_W = 0x00000040,
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wxINTERACTIVE_RESIZE_E = 0x00000080,
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wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
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};
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow: a top level (as opposed to child) window
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// ----------------------------------------------------------------------------
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@@ -119,12 +107,6 @@ public:
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bool Iconized() const { return IsIconized(); }
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#endif // WXWIN_COMPATIBILITY_2
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#ifdef __WXUNIVERSAL__
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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#endif
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// implementation only from now on
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// -------------------------------
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