moved InteractiveMove to wxUniv's wxTopLevelWindow

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13452 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2002-01-08 18:06:15 +00:00
parent 34885a147b
commit ed72fbf723
3 changed files with 15 additions and 240 deletions

View File

@@ -53,18 +53,6 @@ enum
wxFULLSCREEN_NOCAPTION
};
// Flags for interactive frame manipulation functions (only in wxUniversal):
enum
{
wxINTERACTIVE_MOVE = 0x00000001,
wxINTERACTIVE_RESIZE = 0x00000002,
wxINTERACTIVE_RESIZE_S = 0x00000010,
wxINTERACTIVE_RESIZE_N = 0x00000020,
wxINTERACTIVE_RESIZE_W = 0x00000040,
wxINTERACTIVE_RESIZE_E = 0x00000080,
wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
};
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
@@ -119,12 +107,6 @@ public:
bool Iconized() const { return IsIconized(); }
#endif // WXWIN_COMPATIBILITY_2
#ifdef __WXUNIVERSAL__
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
#endif
// implementation only from now on
// -------------------------------