Add raw bitmap access sample to the demo
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40860 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -77,7 +77,7 @@ class TestPanel(wx.Panel):
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# Make a bitmap using an array of RGB bytes plus a separate
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# buffer for the alpha channel
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bpp = 3 # bytes per pixel
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bytes = array.array('B', [1,2,3] * width*height)#*bpp)
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bytes = array.array('B', [0] * width*height*bpp)
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def offset(x, y):
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# return the offset into the bytes array for the start of
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@@ -50,7 +50,6 @@ _treeList = [
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'AnalogClock',
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'AUI_DockingWindowMgr',
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'AUI_Notebook',
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'BitmapFromBuffer',
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'CheckListCtrlMixin',
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'ComboTreeBox',
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'Pickers',
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@@ -58,6 +57,8 @@ _treeList = [
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'RichTextCtrl',
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'Treebook',
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'Toolbook',
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'BitmapFromBuffer',
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'RawBitmapAccess',
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]),
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# managed windows == things with a (optional) caption you can close
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@@ -239,6 +240,7 @@ _treeList = [
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'ImageAlpha',
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'ImageFromStream',
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'Mask',
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'RawBitmapAccess',
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'Throbber',
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]),
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79
wxPython/demo/RawBitmapAccess.py
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79
wxPython/demo/RawBitmapAccess.py
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@@ -0,0 +1,79 @@
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import wx
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#----------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.redBmp = self.MakeBitmap(188, 143, 234)
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self.greenBmp = self.MakeBitmap(35, 142, 35)
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self.blueBmp = self.MakeBitmap(50, 153, 204)
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def MakeBitmap(self, red, green, blue, alpha=128):
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bmp = wx.EmptyBitmap(100, 100, 32)
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# Create an object that facilitates access to the bitmap's
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# pixel buffer
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pixelData = wx.AlphaPixelData(bmp)
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if not pixelData:
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raise RuntimeError("Failed to gain raw access to bitmap data.")
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# We have two ways to access each pixel, first we'll use an
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# iterator to set every pixel to the colour and alpha values
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# passed in.
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for pixel in pixelData:
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pixel.Set(red, green, blue, alpha)
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# Next we'll use the pixel accessor to draw a border
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pixels = pixelData.GetPixels()
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for x in xrange(100):
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pixels.MoveTo(pixelData, x, 0)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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pixels.MoveTo(pixelData, x, 99)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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for y in xrange(100):
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pixels.MoveTo(pixelData, 0, y)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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pixels.MoveTo(pixelData, 99, y)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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return bmp
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def OnPaint(self, evt):
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dc = wx.PaintDC(self)
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dc.DrawBitmap(self.redBmp, 50, 50, True)
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dc.DrawBitmap(self.greenBmp, 110, 110, True)
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dc.DrawBitmap(self.blueBmp, 170, 50, True)
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#----------------------------------------------------------------------
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def runTest(frame, nb, log):
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win = TestPanel(nb, log)
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return win
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#----------------------------------------------------------------------
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overview = """<html><body>
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<h2><center>Raw Bitmap Access</center></h2>
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wx.NativePixelData and wx.AlphaPixelData provide a cross-platform way
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to access the platform-specific pixel buffer within a wx.Bitmap. They
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provide both a random access method, and an iterator interface.
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</body></html>
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"""
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if __name__ == '__main__':
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import sys,os
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import run
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run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
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