add wxAppConsoleBase::OnEventLoopEnter/Exit callbacks; add wxEventLoopBase::IsMain() and wxAppConsoleBase::GetMainLoop() helpers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59132 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -87,10 +87,21 @@ public:
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// be done here. When OnRun() returns, the programs starts shutting down.
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virtual int OnRun();
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// This is called by wxEventLoopBase::SetActive(): you should put the code
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// which needs an active event loop here.
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// Note that this function is called whenever an event loop is activated;
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// you may want to use wxEventLoopBase::IsMain() to perform initialization
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// specific for the app's main event loop.
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virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is only called if OnInit() returned true so it's a good place to do
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// any cleanup matching the initializations done there.
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virtual int OnExit();
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// This is called by wxEventLoopBase::OnExit() for each event loop which
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// is exited.
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virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is the very last function called on wxApp object before it is
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// destroyed. If you override it (instead of overriding OnExit() as usual)
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// do not forget to call the base class version!
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@@ -206,6 +217,15 @@ public:
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// for it
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static wxAppTraits *GetTraitsIfExists();
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// returns the main event loop instance, i.e. the event loop which is started
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// by OnRun() and which dispatches all events sent from the native toolkit
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// to the application (except when new event loops are temporarily set-up).
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// The returned value maybe NULL. Put initialization code which needs a
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// non-NULL main event loop into OnEventLoopEnter().
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wxEventLoopBase* GetMainLoop() const
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{ return m_mainLoop; }
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// event processing functions
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// --------------------------
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@@ -61,6 +61,9 @@ public:
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// using it
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virtual bool IsOk() const { return true; }
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// returns true if this is the main loop
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bool IsMain() const;
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// dispatch&processing
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// -------------------
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@@ -173,14 +176,14 @@ public:
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static wxEventLoopBase *GetActive() { return ms_activeLoop; }
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// set currently active (running) event loop
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static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
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static void SetActive(wxEventLoopBase* loop);
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protected:
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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virtual void OnExit() { }
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virtual void OnExit();
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// the pointer to currently active loop
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static wxEventLoopBase *ms_activeLoop;
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@@ -91,6 +91,14 @@ public:
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*/
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virtual int FilterEvent(wxEvent& event);
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/**
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Returns the main event loop instance, i.e. the event loop which is started
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by OnRun() and which dispatches all events sent from the native toolkit
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to the application (except when new event loops are temporarily set-up).
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The returned value maybe @NULL. Put initialization code which needs a
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non-@NULL main event loop into OnEventLoopEnter().
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*/
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wxEventLoopBase* GetMainLoop() const;
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/**
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This function simply invokes the given method @a func of the specified
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@@ -254,6 +262,22 @@ public:
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*/
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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/**
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Called by wxEventLoopBase::SetActive(): you can override this function
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and put here the code which needs an active event loop.
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Note that this function is called whenever an event loop is activated;
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you may want to use wxEventLoopBase::IsMain() to perform initialization
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specific for the app's main event loop.
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*/
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virtual void OnEventLoopEnter(wxEventLoopBase* loop);
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/**
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Called by wxEventLoopBase::OnExit() for each event loop which
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is exited.
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*/
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virtual void OnEventLoopExit(wxEventLoopBase* loop);
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/**
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This function is called if an unhandled exception occurs inside the main
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application event loop. It can return @true to ignore the exception and to
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@@ -12,9 +12,16 @@
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Base class for all event loop implementations.
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An event loop is a class which queries the queue of native events sent
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to the wxWidgets application and dispatches them to the appropriate
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wxEvtHandlers.
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An object of this class is created by wxAppTraits::CreateEventLoop() and
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used by wxApp to run the main application event loop.
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You can create your own event loop if you need, provided that you restore
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the main event loop once yours is destroyed (see wxEventLoopActivator).
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@library{wxbase}
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@category{appmanagement}
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@@ -37,9 +44,16 @@ public:
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Called by wxEventLoopActivator, use an instance of this class instead
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of calling this method directly to ensure that the previously active
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event loop is restored.
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Results in a call to wxAppConsole::OnEventLoopEnter.
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*/
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static void SetActive(wxEventLoopBase* loop);
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/**
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Returns @true if this is the main loop executed by wxApp::OnRun().
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*/
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bool IsMain() const;
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/**
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@name Dispatch and processing
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@@ -193,7 +207,7 @@ public:
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//@{
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/**
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Returns @true if called from inside Yield().
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Returns @true if called from inside Yield() or from inside YieldFor().
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*/
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virtual bool IsYielding() const;
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@@ -261,7 +275,7 @@ protected:
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happens normally (because of Exit() call) or abnormally (because of an
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exception thrown from inside the loop).
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Default version does nothing.
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The default implementation calls wxAppConsole::OnEventLoopExit.
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*/
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virtual void OnExit();
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};
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@@ -34,6 +34,28 @@ wxEventLoopBase::wxEventLoopBase()
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m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
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}
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bool wxEventLoopBase::IsMain() const
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{
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if (wxTheApp)
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return wxTheApp->GetMainLoop() == this;
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return false;
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}
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/* static */
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void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
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{
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ms_activeLoop = loop;
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if (wxTheApp)
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wxTheApp->OnEventLoopEnter(loop);
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}
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void wxEventLoopBase::OnExit()
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{
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if (wxTheApp)
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wxTheApp->OnEventLoopExit(this);
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}
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void wxEventLoopBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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