Revert using an event object for waking up event loop in wxMSW
This reverts 6c40531fb7
("Make main thread wake
up code more efficient and less error-prone in wxMSW") as, while being more
efficient, the new code doesn't work at all when we're not running the message
loop ourselves as it happens when the user opens a menu or starts resizing a
window because in both cases Windows runs a local message loop dispatching the
messages itself and this message loop doesn't react to our event object being
signalled.
So this approach can't work and needs to be reverted, even if it reintroduces
the danger of overflowing the message queue (see #9053).
Closes #17579.
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@@ -15,20 +15,9 @@ class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
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{
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public:
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wxMSWEventLoopBase();
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virtual ~wxMSWEventLoopBase();
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// implement base class pure virtuals
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virtual bool Pending() const;
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virtual void WakeUp();
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#if wxUSE_THREADS
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// MSW-specific method to wait for the termination of the specified (by its
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// native handle) thread or any input message arriving (in GUI case).
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//
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// Return value is WAIT_OBJECT_0 if the thread terminated, WAIT_OBJECT_0+1
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// if a message arrived with anything else indicating an error.
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WXDWORD MSWWaitForThread(WXHANDLE hThread);
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#endif // wxUSE_THREADS
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protected:
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// get the next message from queue and return true or return false if we
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@@ -36,13 +25,8 @@ protected:
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bool GetNextMessage(WXMSG *msg);
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// same as above but with a timeout and return value can be -1 meaning that
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// time out expired in addition to true/false
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// time out expired in addition to
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int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
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private:
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// An auto-reset Win32 event which is signalled when we need to wake up the
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// main thread waiting in GetNextMessage[Timeout]().
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WXHANDLE m_heventWake;
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};
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#if wxUSE_CONSOLE_EVENTLOOP
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@@ -55,6 +39,7 @@ public:
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// override/implement base class virtuals
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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// Windows-specific function to process a single message
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virtual void ProcessMessage(WXMSG *msg);
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