Improved idle event processing.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24870 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -33,8 +33,6 @@ public:
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// ------------------------------------------------------------------------
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public:
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inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
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void CocoaInstallRequestedIdleHandler() { if(m_isIdle) CocoaInstallIdleHandler(); }
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inline void CocoaRequestIdle() { m_isIdle = true; }
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virtual void CocoaDelegate_applicationWillBecomeActive();
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virtual void CocoaDelegate_applicationDidBecomeActive();
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virtual void CocoaDelegate_applicationWillResignActive();
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@@ -43,8 +41,6 @@ protected:
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WX_NSApplication m_cocoaApp;
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struct objc_object *m_cocoaAppDelegate;
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WX_NSThread m_cocoaMainThread;
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void CocoaInstallIdleHandler();
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bool m_isIdle;
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// ------------------------------------------------------------------------
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// Implementation
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@@ -54,7 +50,7 @@ public:
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virtual void Exit();
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void WakeUpIdle() { CocoaRequestIdle(); }
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virtual void WakeUpIdle();
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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124
src/cocoa/app.mm
124
src/cocoa/app.mm
@@ -36,12 +36,15 @@
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#import <Foundation/NSAutoreleasePool.h>
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#import <Foundation/NSThread.h>
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#import <AppKit/NSEvent.h>
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#import <Foundation/NSString.h>
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// ========================================================================
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// wxPoseAsInitializer
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// ========================================================================
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wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL;
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static bool sg_needIdle = true;
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// ========================================================================
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// wxPoserNSApplication
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// ========================================================================
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@@ -49,6 +52,7 @@ wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL;
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{
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}
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- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag;
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- (void)sendEvent: (NSEvent*)anEvent;
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@end // wxPoserNSApplication
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@@ -56,10 +60,53 @@ WX_IMPLEMENT_POSER(wxPoserNSApplication);
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@implementation wxPoserNSApplication : NSApplication
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/* NOTE: The old method of idle event handling added the handler using the
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[NSRunLoop -performSelector:target:argument:order:modes] which caused
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the invocation to occur at the begining of [NSApplication
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-nextEventMatchingMask:untilDate:expiration:inMode:dequeue:]. However,
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the code would be scheduled for invocation with every iteration of
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the event loop. This new method simply overrides the method. The
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same caveats apply. In particular, by the time the event loop has
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called this method, it usually expects to receive an event. If you
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plan on stopping the event loop, it is wise to send an event through
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the queue to ensure this method will return.
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See wxEventLoop::Exit() for more information.
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*/
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- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag
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{
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// Get the same events except don't block
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NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
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// If we got one, simply return it
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if(event)
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return event;
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// No events, try doing some idle stuff
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if(sg_needIdle && !wxTheApp->IsInAssert() && ([NSDefaultRunLoopMode isEqualToString:mode] || [NSModalPanelRunLoopMode isEqualToString:mode]))
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{
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sg_needIdle = false;
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wxLogDebug("Processing idle events");
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while(wxTheApp->ProcessIdle())
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{
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// Get the same events except don't block
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NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
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// If we got one, simply return it
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if(event)
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return event;
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// we didn't get one, do some idle work
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wxLogDebug("Looping idle events");
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}
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// No more idle work requested, block
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wxLogDebug("Finished idle processing");
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}
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else
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wxLogDebug("Avoiding idle processing sg_needIdle=%d",sg_needIdle);
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return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag];
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}
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- (void)sendEvent: (NSEvent*)anEvent
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{
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wxLogDebug("SendEvent");
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wxTheApp->CocoaInstallRequestedIdleHandler();
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sg_needIdle = true;
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[super sendEvent: anEvent];
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}
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@@ -72,7 +119,6 @@ WX_IMPLEMENT_POSER(wxPoserNSApplication);
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{
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}
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- (void)doIdle: (id)data;
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// Delegate methods
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication;
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- (void)applicationWillBecomeActive:(NSNotification *)notification;
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@@ -83,38 +129,6 @@ WX_IMPLEMENT_POSER(wxPoserNSApplication);
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@implementation wxNSApplicationDelegate : NSObject
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- (void)doIdle: (id)data
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{
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wxASSERT(wxTheApp);
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wxASSERT(wxMenuBarManager::GetInstance());
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wxLogDebug("doIdle called");
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#ifdef __WXDEBUG__
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if(wxTheApp->IsInAssert())
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{
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wxLogDebug("Idle events ignored durring assertion dialog");
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}
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else
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#endif
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{
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NSRunLoop *rl = [NSRunLoop currentRunLoop];
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// runMode: beforeDate returns YES if something was done
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while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
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{
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wxLogDebug("Looping for idle events");
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#if 1
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if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
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{
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wxLogDebug("Found actual work to do");
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break;
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}
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#endif
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}
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}
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wxLogDebug("Idle processing complete, requesting next idle event");
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// Add ourself back into the run loop (on next event) if necessary
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wxTheApp->CocoaRequestIdle();
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}
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// NOTE: Terminate means that the event loop does NOT return and thus
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// cleanup code doesn't properly execute. Furthermore, wxWindows has its
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// own exit on frame delete mechanism.
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@@ -209,7 +223,6 @@ wxApp::wxApp()
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{
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m_topWindow = NULL;
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m_isIdle = true;
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#if WXWIN_COMPATIBILITY_2_2
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m_wantDebugOutput = TRUE;
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#endif
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@@ -223,34 +236,6 @@ wxApp::wxApp()
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m_cocoaAppDelegate = NULL;
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}
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void wxApp::CocoaInstallIdleHandler()
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{
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// If we're not the main thread, don't install the idle handler
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if(m_cocoaMainThread != [NSThread currentThread])
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{
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wxLogDebug("Attempt to install idle handler from secondary thread");
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return;
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}
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// If we're supposed to be stopping, don't add more idle events
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if(![m_cocoaApp isRunning])
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return;
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wxLogDebug("wxApp::CocoaInstallIdleHandler");
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m_isIdle = false;
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// Call doIdle for EVERYTHING dammit
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// We'd need Foundation/NSConnection.h for this next constant, do we need it?
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[[ NSRunLoop currentRunLoop ] performSelector:@selector(doIdle:) target:m_cocoaAppDelegate argument:NULL order:0 modes:[NSArray arrayWithObjects:NSDefaultRunLoopMode, /* NSConnectionReplyRunLoopMode,*/ NSModalPanelRunLoopMode, /**/NSEventTrackingRunLoopMode,/**/ nil] ];
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/* Notes:
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In the Mac OS X implementation of Cocoa, the above method schedules
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doIdle: to be called from *within* [NSApplication
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-nextEventMatchingMask:untilDate:inMode:dequeue:]. That is, no
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NSEvent object is generated and control does not return from that
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method. In fact, control will only return from that method for the
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usual reasons (e.g. a real event is received or the untilDate is reached).
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This has implications when trying to stop the event loop and return to
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its caller. See wxEventLoop::Exit
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*/
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}
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void wxApp::CocoaDelegate_applicationWillBecomeActive()
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{
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}
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@@ -283,11 +268,6 @@ bool wxApp::OnInitGui()
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wxDC::CocoaInitializeTextSystem();
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// [ m_cocoaApp setDelegate:m_cocoaApp ];
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#if 0
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wxLogDebug("Just for kicks");
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[ m_cocoaAppDelegate performSelector:@selector(doIdle:) withObject:NULL ];
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wxLogDebug("okay.. done now");
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#endif
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return TRUE;
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}
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@@ -356,6 +336,14 @@ bool wxApp::Yield(bool onlyIfNeeded)
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return true;
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}
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void wxApp::WakeUpIdle()
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{
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[m_cocoaApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
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location:NSZeroPoint modifierFlags:NSAnyEventMask
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timestamp:0 windowNumber:0 context:nil
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subtype:0 data1:0 data2:0] atStart:NO];
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}
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#ifdef __WXDEBUG__
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void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
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{
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@@ -12,6 +12,7 @@
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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@@ -88,17 +89,12 @@ void wxEventLoop::Exit(int rc)
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NSApplication *cocoaApp = [NSApplication sharedApplication];
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wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
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// This works around a bug in Cocoa.
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[NSEvent startPeriodicEventsAfterDelay:0.0 withPeriod:5.0];
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wxTheApp->WakeUpIdle();
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/* Notes:
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This function is most often called during idle time. See
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wxApp::CocoaInstallIdleHandler() for an overview of the implications
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of idle event time. In short, Cocoa must have at least one real event
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in the queue (of which an idle "event" is not) in order for it to
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realize that the application has been stopped. The above method
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generates the first periodic event immediately, and would generate
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further events every 5 seconds if not for the fact that the next
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method stops the event loop.
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If we're being called from idle time (which occurs while checking the
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queue for new events) there may or may not be any events in the queue.
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In order to successfully stop the event loop, at least one event must
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be processed. To ensure this always happens, WakeUpIdle is called.
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If the application was active when closed then this is unnecessary
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because it would receive a deactivate event anyway. However, if the
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@@ -225,10 +225,6 @@ void wxTopLevelWindowCocoa::CocoaDelegate_windowWillClose(void)
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{
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m_closed = true;
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Destroy();
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/* Be SURE that idle events get ran. If the window was not active when
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it was closed, then there will be no more events to trigger this and
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therefore it must be done here */
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wxTheApp->CocoaInstallRequestedIdleHandler();
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}
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bool wxTopLevelWindowCocoa::CocoaDelegate_windowShouldClose()
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