Changed WXDLLEXPORT's to WXXMLDLLEXPORT so the xmlres library can be
used from wx DLL without it being a DLL also. Some work will still need to be done for making xmlres be a DLL... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10432 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,11 +20,16 @@
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#include "wx/object.h"
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#include "wx/list.h"
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#ifdef WXXMLISDLL
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#define WXXMLDLLEXPORT WXDLLEXPORT
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#else
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#define WXXMLDLLEXPORT
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#endif
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class WXDLLEXPORT wxXmlNode;
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class WXDLLEXPORT wxXmlProperty;
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class WXDLLEXPORT wxXmlDocument;
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class WXDLLEXPORT wxXmlIOHandler;
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class WXXMLDLLEXPORT wxXmlNode;
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class WXXMLDLLEXPORT wxXmlProperty;
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class WXXMLDLLEXPORT wxXmlDocument;
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class WXXMLDLLEXPORT wxXmlIOHandler;
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class WXDLLEXPORT wxInputStream;
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class WXDLLEXPORT wxOutputStream;
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@@ -65,11 +70,11 @@ enum wxXmlIOType
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// Example: in <img src="hello.gif" id="3"/> "src" is property with value
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// "hello.gif" and "id" is prop. with value "3".
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class WXDLLEXPORT wxXmlProperty
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class WXXMLDLLEXPORT wxXmlProperty
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{
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public:
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wxXmlProperty() : m_next(NULL) {}
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wxXmlProperty(const wxString& name, const wxString& value,
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wxXmlProperty(const wxString& name, const wxString& value,
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wxXmlProperty *next)
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: m_name(name), m_value(value), m_next(next) {}
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~wxXmlProperty() { delete m_next; }
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@@ -97,18 +102,18 @@ private:
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// with content="hi").
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//
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// If wxUSE_UNICODE is 0, all strings are encoded in UTF-8 encoding (same as
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// ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
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// ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
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// desired encoding:
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//
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// wxCSConv myConv("iso8859-2");
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// wxString s(cMB2WC(node->GetContent().c_str()), myConv);
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class WXDLLEXPORT wxXmlNode
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class WXXMLDLLEXPORT wxXmlNode
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{
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public:
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wxXmlNode() : m_properties(NULL), m_parent(NULL),
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wxXmlNode() : m_properties(NULL), m_parent(NULL),
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m_children(NULL), m_next(NULL) {}
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wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
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wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
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const wxString& name, const wxString& content,
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wxXmlProperty *props, wxXmlNode *next);
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~wxXmlNode() { delete m_properties; delete m_next; delete m_children; }
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@@ -121,7 +126,7 @@ public:
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wxXmlNode& operator=(const wxXmlNode& node);
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// user-friendly creation:
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wxXmlNode(wxXmlNodeType type, const wxString& name,
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wxXmlNode(wxXmlNodeType type, const wxString& name,
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const wxString& content = wxEmptyString);
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void AddChild(wxXmlNode *child);
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void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
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@@ -140,7 +145,7 @@ public:
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wxXmlProperty *GetProperties() const { return m_properties; }
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bool GetPropVal(const wxString& propName, wxString *value) const;
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wxString GetPropVal(const wxString& propName,
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wxString GetPropVal(const wxString& propName,
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const wxString& defaultVal) const;
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bool HasProp(const wxString& propName) const;
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@@ -171,17 +176,17 @@ private:
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// This class holds XML data/document as parsed by libxml. Note that
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// internal representation is independant on libxml and you can use
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// This class holds XML data/document as parsed by libxml. Note that
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// internal representation is independant on libxml and you can use
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// it without libxml (see Load/SaveBinary).
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class WXDLLEXPORT wxXmlDocument : public wxObject
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class WXXMLDLLEXPORT wxXmlDocument : public wxObject
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{
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public:
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wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL) {}
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wxXmlDocument(const wxString& filename,
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wxXmlDocument(const wxString& filename,
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wxXmlIOType io_type = wxXML_IO_AUTO);
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wxXmlDocument(wxInputStream& stream,
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wxXmlDocument(wxInputStream& stream,
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wxXmlIOType io_type = wxXML_IO_AUTO);
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~wxXmlDocument() { delete m_root; }
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@@ -189,16 +194,16 @@ public:
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wxXmlDocument& operator=(const wxXmlDocument& doc);
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// Parses .xml file and loads data. Returns TRUE on success, FALSE
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// otherwise.
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// otherwise.
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// NOTE: Any call to this method will result into linking against libxml
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// and app's binary size will grow by ca. 250kB
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bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
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bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
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// Saves document as .xml file.
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bool Save(const wxString& filename,
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bool Save(const wxString& filename,
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wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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bool Save(wxOutputStream& stream,
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bool Save(wxOutputStream& stream,
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wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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bool IsOk() const { return m_root != NULL; }
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@@ -211,7 +216,7 @@ public:
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// Returns encoding of document (may be empty).
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// Note: this is the encoding original fail was saved in, *not* the
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// encoding of in-memory representation! Data in wxXmlNode are always
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// stored in wchar_t (in Unicode build) or UTF-8 encoded
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// stored in wchar_t (in Unicode build) or UTF-8 encoded
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// (if wxUSE_UNICODE is 0).
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wxString GetEncoding() const { return m_encoding; }
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@@ -239,21 +244,21 @@ private:
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// wxXmlIOHandler takes care of loading and/or saving XML data.
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// see xmlio.h for available handlers
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class WXDLLEXPORT wxXmlIOHandler : public wxObject
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class WXXMLDLLEXPORT wxXmlIOHandler : public wxObject
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{
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public:
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wxXmlIOHandler() {}
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virtual wxXmlIOType GetType() = 0;
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virtual bool CanLoad(wxInputStream& stream) = 0;
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virtual bool CanSave() = 0;
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virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0;
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virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
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};
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void wxXmlInitXmlModule();
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#endif // _WX_XML_H_
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