proper fullscreen handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -16,32 +16,68 @@
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#endif
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#include "wx/univ/inpcons.h"
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#include "wx/univ/inphand.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// frame decorations type flags used in wxRenderer and wxColourScheme
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// (also used for hit tests)
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enum
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{
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wxTOPLEVEL_BORDER = 0x00000001,
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wxTOPLEVEL_ACTIVE = 0x00000001,
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wxTOPLEVEL_MAXIMIZED = 0x00000002,
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wxTOPLEVEL_TITLEBAR = 0x00000004,
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wxTOPLEVEL_RESIZEABLE = 0x00000008,
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wxTOPLEVEL_ICON = 0x00000010,
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wxTOPLEVEL_CLOSE_BUTTON = 0x00000020,
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wxTOPLEVEL_MAXIMIZE_BUTTON = 0x00000040,
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wxTOPLEVEL_MINIMIZE_BUTTON = 0x00000080,
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wxTOPLEVEL_RESTORE_BUTTON = 0x00000100,
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wxTOPLEVEL_HELP_BUTTON = 0x00000200,
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wxTOPLEVEL_ACTIVE = 0x00000400
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wxTOPLEVEL_BUTTON_CLOSE = 0x00000020,
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wxTOPLEVEL_BUTTON_MAXIMIZE = 0x00000040,
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wxTOPLEVEL_BUTTON_MINIMIZE = 0x00000080,
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wxTOPLEVEL_BUTTON_RESTORE = 0x00000100,
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wxTOPLEVEL_BUTTON_HELP = 0x00000200,
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wxTOPLEVEL_BORDER = 0x00000400,
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};
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// frame hit test return values:
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enum
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{
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wxHT_TOPLEVEL_NOWHERE = 0,
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wxHT_TOPLEVEL_CLIENT_AREA,
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wxHT_TOPLEVEL_ICON,
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wxHT_TOPLEVEL_TITLEBAR,
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wxHT_TOPLEVEL_BUTTON_CLOSE = wxTOPLEVEL_BUTTON_CLOSE,
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wxHT_TOPLEVEL_BUTTON_MAXIMIZE = wxTOPLEVEL_BUTTON_MAXIMIZE,
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wxHT_TOPLEVEL_BUTTON_MINIMIZE = wxTOPLEVEL_BUTTON_MINIMIZE,
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wxHT_TOPLEVEL_BUTTON_RESTORE = wxTOPLEVEL_BUTTON_RESTORE,
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wxHT_TOPLEVEL_BUTTON_HELP = wxTOPLEVEL_BUTTON_HELP,
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wxHT_TOPLEVEL_BORDER_N,
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wxHT_TOPLEVEL_BORDER_S,
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wxHT_TOPLEVEL_BORDER_E,
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wxHT_TOPLEVEL_BORDER_W,
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wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
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wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
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wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
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wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
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};
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
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#define wxACTION_TOPLEVEL_CLOSE _T("close") // close the frame
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#define wxACTION_TOPLEVEL_MAXIMIZE _T("maximize") // maximize the frame
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#define wxACTION_TOPLEVEL_MINIMIZE _T("minimize") // minimize the frame
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#define wxACTION_TOPLEVEL_RESTORE _T("restore") // undo maximization
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#define wxACTION_TOPLEVEL_CONTEXT_HELP _T("contexthelp")// context help mode
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//-----------------------------------------------------------------------------
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// wxTopLevelWindow
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
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class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
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public wxInputConsumer
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{
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public:
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// construction
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@@ -78,14 +114,17 @@ public:
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// --------------------------
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protected:
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
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// common part of all ctors
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void Init();
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// return wxTOPLEVEL_xxx combination based on current state of the frame
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long GetDecorationsStyle() const;
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DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
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DECLARE_EVENT_TABLE()
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void OnNcPaint(wxPaintEvent& event);
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// TRUE if wxTLW should render decorations (aka titlebar) itself
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@@ -94,7 +133,27 @@ protected:
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bool m_isActive:1;
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// version of icon for titlebar (16x16)
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wxIcon m_titlebarIcon;
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// saved window style in fullscreen mdoe
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long m_fsSavedStyle;
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DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
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DECLARE_EVENT_TABLE()
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WX_DECLARE_INPUT_CONSUMER()
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};
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// ----------------------------------------------------------------------------
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// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
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{
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public:
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wxStdFrameInputHandler(wxInputHandler *inphand);
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virtual bool HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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};
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#endif // __WX_UNIV_TOPLEVEL_H__
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@@ -38,9 +38,12 @@
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxTopLevelWindow, wxTopLevelWindowNative)
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WX_EVENT_TABLE_INPUT_CONSUMER(wxTopLevelWindow)
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EVT_NC_PAINT(wxTopLevelWindow::OnNcPaint)
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END_EVENT_TABLE()
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WX_FORWARD_TO_INPUT_CONSUMER(wxTopLevelWindow)
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// ============================================================================
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// implementation
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@@ -51,6 +54,7 @@ int wxTopLevelWindow::ms_drawDecorations = -1;
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void wxTopLevelWindow::Init()
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{
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m_isActive = FALSE;
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m_windowStyle = 0;
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}
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bool wxTopLevelWindow::Create(wxWindow *parent,
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@@ -72,14 +76,16 @@ bool wxTopLevelWindow::Create(wxWindow *parent,
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if ( ms_drawDecorations )
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{
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CreateInputHandler(wxINP_HANDLER_TOPLEVEL);
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styleOrig = style;
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exstyleOrig = GetExtraStyle();
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style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
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wxSYSTEM_MENU | wxRESIZE_BORDER | wxFRAME_TOOL_WINDOW |
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wxTHICK_FRAME);
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style = wxSIMPLE_BORDER;
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SetExtraStyle(exstyleOrig &
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~(wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP));
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// style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
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// wxSYSTEM_MENU | wxRESIZE_BORDER | wxFRAME_TOOL_WINDOW |
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// wxTHICK_FRAME);
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// style = wxSIMPLE_BORDER;
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// SetExtraStyle(exstyleOrig &
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// ~(wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP));
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}
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if ( !wxTopLevelWindowNative::Create(parent, id, title, pos,
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@@ -97,17 +103,25 @@ bool wxTopLevelWindow::Create(wxWindow *parent,
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bool wxTopLevelWindow::ShowFullScreen(bool show, long style)
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{
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// VZ: doesn't compile
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#if 0
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if ( show == IsFullScreen() ) return FALSE;
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if ( ms_drawDecorations )
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{
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if ( show )
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{
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m_fsSavedStyle = m_windowStyle;
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if ( style & wxFULLSCREEN_NOBORDER )
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m_windowStyle |= wxSIMPLE_BORDER;
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if ( style & wxFULLSCREEN_NOCAPTION )
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m_windowStyle &= ~wxCAPTION;
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}
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else
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{
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m_windowStyle = m_fsSavedStyle;
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}
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}
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return wxTopLevelWindowNative::ShowFullScreen(show, style);
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// FIXME_MGL -- must handle caption hiding here if not in
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// native decorations mode
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#endif // 0
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return FALSE;
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}
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long wxTopLevelWindow::GetDecorationsStyle() const
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@@ -116,13 +130,13 @@ long wxTopLevelWindow::GetDecorationsStyle() const
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if ( m_windowStyle & wxCAPTION )
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{
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style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_CLOSE_BUTTON;
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style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE;
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if ( m_windowStyle & wxMINIMIZE_BOX )
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style |= wxTOPLEVEL_MINIMIZE_BUTTON;
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style |= wxTOPLEVEL_BUTTON_MINIMIZE;
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if ( m_windowStyle & wxMAXIMIZE_BOX )
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style |= wxTOPLEVEL_MAXIMIZE_BUTTON;
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style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
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if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP))
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style |= wxTOPLEVEL_HELP_BUTTON;
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style |= wxTOPLEVEL_BUTTON_HELP;
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}
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if ( (m_windowStyle & (wxSIMPLE_BORDER | wxNO_BORDER)) == 0 )
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style |= wxTOPLEVEL_BORDER;
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@@ -133,7 +147,7 @@ long wxTopLevelWindow::GetDecorationsStyle() const
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style |= wxTOPLEVEL_MAXIMIZED;
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if ( GetIcon().Ok() )
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style |= wxTOPLEVEL_ICON;
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if ( /*m_isActive*/ 1 /* FIXME_MGL*/ )
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if ( m_isActive )
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style |= wxTOPLEVEL_ACTIVE;
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return style;
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@@ -242,3 +256,57 @@ void wxTopLevelWindow::SetIcon(const wxIcon& icon)
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}
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}
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}
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// ----------------------------------------------------------------------------
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// actions
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// ----------------------------------------------------------------------------
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bool wxTopLevelWindow::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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if ( action == wxACTION_TOPLEVEL_ACTIVATE )
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{
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if ( m_isActive != (bool)numArg )
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{
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Refresh();
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m_isActive = (bool)numArg;
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wxNcPaintEvent event(GetId());
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event.SetEventObject(this);
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GetEventHandler()->ProcessEvent(event);
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printf("activation: %i\n", m_isActive);
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}
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return TRUE;
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}
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else
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return FALSE;
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}
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// ============================================================================
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// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
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// ============================================================================
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wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
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: wxStdInputHandler(inphand)
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{
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}
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bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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return wxStdInputHandler::HandleMouse(consumer, event);
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}
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bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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return wxStdInputHandler::HandleMouseMove(consumer, event);
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}
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bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
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bool activated)
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{
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consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated);
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return FALSE;
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}
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