Lots of things to make menus and submenus work.
Also added wxPopTransientWindow::CanDismiss() which will be needed for pop-up menus, although that actually still has to be done... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14436 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -123,6 +123,8 @@ class wxPopupMenuWindow : public wxPopupTransientWindow
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{
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public:
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wxPopupMenuWindow(wxWindow *parent, wxMenu *menu);
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~wxPopupMenuWindow();
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// override the base class version to select the first item initially
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virtual void Popup(wxWindow *focus = NULL);
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@@ -308,6 +310,10 @@ wxPopupMenuWindow::wxPopupMenuWindow(wxWindow *parent, wxMenu *menu)
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SetCursor(wxCURSOR_ARROW);
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}
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wxPopupMenuWindow::~wxPopupMenuWindow()
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{
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}
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// ----------------------------------------------------------------------------
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// wxPopupMenuWindow current item/node handling
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// ----------------------------------------------------------------------------
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@@ -1154,6 +1160,10 @@ wxWindow *wxMenu::GetRootWindow() const
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wxMenu *menu = GetParent();
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while ( menu )
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{
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// We are a submenu of a menu of a menubar
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if (menu->GetMenuBar())
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return menu->GetMenuBar();
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win = menu->GetInvokingWindow();
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if ( win )
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break;
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@@ -1164,7 +1174,7 @@ wxWindow *wxMenu::GetRootWindow() const
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// we're probably going to crash in the caller anyhow, but try to detect
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// this error as soon as possible
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wxASSERT_MSG( win, _T("menu without any associated window?") );
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// also remember it in this menu so that we don't have to search for it the
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// next time
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wxConstCast(this, wxMenu)->m_invokingWindow = win;
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@@ -2379,6 +2389,9 @@ bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
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void wxWindow::DismissPopupMenu()
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{
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wxCHECK_RET( ms_evtLoopPopup, _T("no popup menu shown") );
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char *crash = NULL;
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(*crash) = 0;
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ms_evtLoopPopup->Exit();
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}
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