many changes; major ones:
1. start of !wxUSE_GUI support 2. _T() macro renamed to T() 3. wxConvertWX2MB and MB2WX macro added git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -37,7 +37,9 @@
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#include "wx/event.h" // for the base class
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#include "wx/window.h" // for wxTopLevelWindows
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#if wxUSE_GUI
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#include "wx/window.h" // for wxTopLevelWindows
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#endif // wxUSE_GUI
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#if wxUSE_LOG
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#include "wx/log.h"
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@@ -64,22 +66,33 @@ public:
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// prevents the program from continuing - it's a good place to create
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// the top level program window and return TRUE.
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//
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// Override: always.
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// Override: always in GUI application, rarely in console ones.
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#if wxUSE_GUI
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virtual bool OnInit() { return FALSE; };
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#else // !GUI
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virtual bool OnInit() { return TRUE; };
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#endif // wxUSE_GUI
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#if wxUSE_GUI
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// a platform-dependent version of OnInit(): the code here is likely to
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// depend on the toolkit. default version does nothing.
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//
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// Override: rarely.
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virtual bool OnInitGui() { return TRUE; }
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#endif // wxUSE_GUI
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// called to start program execution - the default version just enters
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// the main GUI loop in which events are received and processed until
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// the last window is not deleted (if GetExitOnFrameDelete) or
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// ExitMainLoop() is called.
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// ExitMainLoop() is called. In console mode programs, the execution
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// of the program really starts here
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//
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// Override: rarely.
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// Override: rarely in GUI applications, always in console ones.
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#if wxUSE_GUI
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virtual int OnRun() { return MainLoop(); };
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#else // !GUI
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virtual int OnRun() = 0;
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#endif // wxUSE_GUI
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// called after the main loop termination. This is a good place for
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// cleaning up (it may be too late in dtor) and is also useful if you
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@@ -102,6 +115,7 @@ public:
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// the worker functions - usually not used directly by the user code
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// -----------------------------------------------------------------
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#if wxUSE_GUI
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// execute the main GUI loop, the function returns when the loop ends
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virtual int MainLoop() = 0;
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@@ -118,6 +132,7 @@ public:
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// process the first event in the event queue (blocks until an event
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// apperas if there are none currently)
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virtual void Dispatch() = 0;
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#endif // wxUSE_GUI
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// application info: name, description, vendor
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// -------------------------------------------
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@@ -144,6 +159,7 @@ public:
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const wxString& GetVendorName() const { return m_vendorName; }
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void SetVendorName(const wxString& name) { m_vendorName = name; }
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#if wxUSE_GUI
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// top level window functions
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// --------------------------
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@@ -171,6 +187,8 @@ public:
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void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
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bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
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#endif // wxUSE_GUI
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// miscellaneous customization functions
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// -------------------------------------
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@@ -179,10 +197,15 @@ public:
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// user-defined class (default implementation creates a wxLogGui
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// object) - this log object is used by default by all wxLogXXX()
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// functions.
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virtual wxLog *CreateLogTarget() { return new wxLogGui; }
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virtual wxLog *CreateLogTarget()
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#if wxUSE_GUI
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{ return new wxLogGui; }
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#else // !GUI
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{ return new wxLogStderr; }
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#endif // wxUSE_GUI
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#endif // wxUSE_LOG
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#if wxUSE_GUI
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// get the standard icon used by wxWin dialogs - this allows the user
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// to customize the standard dialogs. The 'which' parameter is one of
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// wxICON_XXX values
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@@ -198,6 +221,7 @@ public:
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// printing.
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virtual void SetPrintMode(int WXUNUSED(mode)) { }
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int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
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#endif // wxUSE_GUI
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// implementation only from now on
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// -------------------------------
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@@ -228,29 +252,35 @@ protected:
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// TRUE if the application wants to get debug output
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bool m_wantDebugOutput;
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#if wxUSE_GUI
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// the main top level window - may be NULL
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wxWindow *m_topWindow;
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#endif // wxUSE_GUI
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};
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// ----------------------------------------------------------------------------
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// now include the declaration of the real class
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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#include "wx/msw/app.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/app.h"
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#elif defined(__WXQT__)
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#include "wx/qt/app.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/app.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/app.h"
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#elif defined(__WXPM__)
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#include "wx/os2/app.h"
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#elif defined(__WXSTUBS__)
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#include "wx/stubs/app.h"
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#endif
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#if wxUSE_GUI
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#if defined(__WXMSW__)
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#include "wx/msw/app.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/app.h"
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#elif defined(__WXQT__)
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#include "wx/qt/app.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/app.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/app.h"
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#elif defined(__WXPM__)
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#include "wx/os2/app.h"
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#elif defined(__WXSTUBS__)
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#include "wx/stubs/app.h"
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#endif
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#else // !GUI
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typedef wxAppBase wxApp;
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#endif // GUI/!GUI
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// ----------------------------------------------------------------------------
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// the global data
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@@ -266,11 +296,34 @@ WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// global functions
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// ----------------------------------------------------------------------------
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// event loop related functions only work in GUI programs
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// ------------------------------------------------------
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#if wxUSE_GUI
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// Force an exit from main loop
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void WXDLLEXPORT wxExit();
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extern void WXDLLEXPORT wxExit();
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// Yield to other apps/messages
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bool WXDLLEXPORT wxYield();
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extern bool WXDLLEXPORT wxYield();
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#endif // wxUSE_GUI
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// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
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// and call these functions instead at the program startup and termination
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// -------------------------------------------------------------------------
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#if wxUSE_NOGUI
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// initialize the library (may be called as many times as needed, but each
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// call to wxInitialize() must be matched by wxUninitialize())
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extern bool WXDLLEXPORT wxInitialize();
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// clean up - the library can't be used any more after the last call to
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// wxUninitialize()
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extern void WXDLLEXPORT wxUninitialize();
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#endif // wxUSE_NOGUI
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// ----------------------------------------------------------------------------
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// macros for dynamic creation of the application object
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