Also mention wxwidgets.props in the release notes

Explain how to use the MSVC binaries in the new projects. We could also
link to https://docs.wxwidgets.org/3.1.3/plat_msw_binaries.html, but
it's arguably better to add this small note here.
This commit is contained in:
Vadim Zeitlin
2019-10-27 19:11:27 +01:00
parent a04207a5f8
commit e8fbf9aa49

View File

@@ -39,6 +39,12 @@ For developing applications with wxWidgets you need to download the compiler-ind
Unpack both files into the same directory so that `include` and `lib` directories are at the same level after unpacking. You should be able to compile and link applications using wxWidgets in both debug and release modes but the debug symbols are provided only for debug libraries in this archive, see below for the release build debug symbols. Unpack both files into the same directory so that `include` and `lib` directories are at the same level after unpacking. You should be able to compile and link applications using wxWidgets in both debug and release modes but the debug symbols are provided only for debug libraries in this archive, see below for the release build debug symbols.
Note that if you're setting up a new project using these binaries, the simplest
way to do it is to use the provided `wxwidgets.props` file: for this, open the
`View|Property Manager` menu item in the IDE, select "Add Existing Property
Sheet..." from the project context menu and browse to this file in the file
open dialog.
### For End Users ### For End Users
End users may download one of `wxMSW-3.1.3_vcXXX_ReleaseDLL.7z` or `wxMSW-3.1.3_gccXXX_ReleaseDLL.7z` files to get just the DLLs required for running the applications using wxWidgets. End users may download one of `wxMSW-3.1.3_vcXXX_ReleaseDLL.7z` or `wxMSW-3.1.3_gccXXX_ReleaseDLL.7z` files to get just the DLLs required for running the applications using wxWidgets.