reorganized wxBitmap/wxBitmapHandler classes to use wxBitmapType instead of "long" where possible; made them const-correct; introduce wxBITMAP_SCREEN_DEPTH instead of -1 for clearness (specially in the docs); remove wxBitmapHandler empty stubs and rename wxBitmapHandlerBase as wxBitmapHandler
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -47,7 +47,7 @@ IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(wxIcon,WXDLLEXPORT)
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IMPLEMENT_ABSTRACT_CLASS(wxBitmapBase, wxGDIObject)
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IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandlerBase,wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler, wxObject)
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wxList wxBitmapBase::sm_handlers;
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@@ -126,21 +126,6 @@ void wxBitmapBase::CleanUpHandlers()
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}
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}
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bool wxBitmapHandlerBase::Create(wxBitmap*, const void*, long, int, int, int)
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{
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return false;
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}
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bool wxBitmapHandlerBase::LoadFile(wxBitmap*, const wxString&, long, int, int)
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{
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return false;
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}
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bool wxBitmapHandlerBase::SaveFile(const wxBitmap*, const wxString&, int, const wxPalette*)
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{
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return false;
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}
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class wxBitmapBaseModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxBitmapBaseModule)
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