reorganized wxBitmap/wxBitmapHandler classes to use wxBitmapType instead of "long" where possible; made them const-correct; introduce wxBITMAP_SCREEN_DEPTH instead of -1 for clearness (specially in the docs); remove wxBitmapHandler empty stubs and rename wxBitmapHandlerBase as wxBitmapHandler
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,6 +41,7 @@ enum wxBitmapTransparency
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// ----------------------------------------------------------------------------
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// wxBitmap: a mono or colour bitmap
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// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmap : public wxGDIImage
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@@ -65,7 +66,7 @@ public:
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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// New constructor for generalised creation from data
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wxBitmap(const void* data, long type, int width, int height, int depth = 1);
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// Create a new, uninitialized bitmap of the given size and depth (if it
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// is omitted, will create a bitmap compatible with the display)
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@@ -135,11 +136,11 @@ public:
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bool CopyFromDIB(const wxDIB& dib);
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#endif
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(int width, int height, const wxDC& dc);
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virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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wxBitmapRefData *GetBitmapData() const
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{ return (wxBitmapRefData *)m_refData; }
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@@ -244,45 +245,49 @@ protected:
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DECLARE_DYNAMIC_CLASS(wxMask)
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};
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// ----------------------------------------------------------------------------
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// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
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// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
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{
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public:
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wxBitmapHandler() { }
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wxBitmapHandler(const wxString& name, const wxString& ext, long type)
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: wxGDIImageHandler(name, ext, type)
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{
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}
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wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type)
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: wxGDIImageHandler(name, ext, type) { }
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// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
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// old class which worked only with bitmaps
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virtual bool Create(wxBitmap *bitmap,
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const void* data,
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long flags,
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int width, int height, int depth = 1);
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virtual bool LoadFile(wxBitmap *bitmap,
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const wxString& name,
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long flags,
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int desiredWidth, int desiredHeight);
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virtual bool SaveFile(wxBitmap *bitmap,
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const wxString& name,
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int type,
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const wxPalette *palette = NULL);
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// implement wxGDIImageHandler's pure virtuals:
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virtual bool Create(wxGDIImage *image,
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const void* data,
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long flags,
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wxBitmapType type,
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int width, int height, int depth = 1);
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virtual bool Load(wxGDIImage *image,
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const wxString& name,
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long flags,
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wxBitmapType type,
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int desiredWidth, int desiredHeight);
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virtual bool Save(wxGDIImage *image,
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virtual bool Save(const wxGDIImage *image,
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const wxString& name,
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int type);
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wxBitmapType type) const;
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// make wxBitmapHandler compatible with the wxBitmapHandler interface
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// declared in bitmap.h, even if it's derived from wxGDIImageHandler:
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virtual bool Create(wxBitmap *bitmap,
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const void* data,
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wxBitmapType type,
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int width, int height, int depth = 1);
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virtual bool LoadFile(wxBitmap *bitmap,
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const wxString& name,
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wxBitmapType type,
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int desiredWidth, int desiredHeight);
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virtual bool SaveFile(const wxBitmap *bitmap,
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const wxString& name,
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wxBitmapType type,
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const wxPalette *palette = NULL) const;
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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