reorganized wxBitmap/wxBitmapHandler classes to use wxBitmapType instead of "long" where possible; made them const-correct; introduce wxBITMAP_SCREEN_DEPTH instead of -1 for clearness (specially in the docs); remove wxBitmapHandler empty stubs and rename wxBitmapHandlerBase as wxBitmapHandler
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -21,11 +21,6 @@ wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler : public wxBitmapHandlerBase
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{
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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class WXDLLIMPEXP_CORE wxBitmap : public wxBitmapBase
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{
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public:
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@@ -55,7 +50,8 @@ public:
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
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virtual bool SaveFile(const wxString &name, wxBitmapType type,
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const wxPalette *palette = (wxPalette *) NULL) const;
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virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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#if wxUSE_PALETTE
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