Moved wxMMedia to contrib/src/mmedia

Added contrib configure
Made wxSocket sample compile
Made OGL compile
Modified main configure to pass some more parameter
to children
Changed the wxProcess doc according to the modification

Still some win makefiles to come


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6461 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
2000-03-05 19:03:21 +00:00
parent f5b9cde232
commit e8482f24cf
116 changed files with 14249 additions and 488 deletions

View File

@@ -0,0 +1,101 @@
// ----------------------------------------------------------------------------
// Name: vidwin.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: February 1998
// Updated:
// Copyright: (C) 1998, Guilhem Lavaux
// License: wxWindows license
// ----------------------------------------------------------------------------
#ifndef __VID_windows_H__
#define __VID_windows_H__
#ifdef __GNUG__
#pragma interface "vidwin.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/stream.h"
#include "wx/window.h"
#endif
// ----------------------------------------------------------------------------
// wxMMedia2 headers
#include "wx/mmedia/vidbase.h"
// ----------------------------------------------------------------------------
// System headers and private types
#ifdef WXMMEDIA_INTERNAL
#include <windows.h>
#include <mmsystem.h>
typedef struct VIDW_Internal {
MCIDEVICEID m_dev_id;
} wxVIDWinternal;
#endif
// ----------------------------------------------------------------------------
// Class definition
class WXDLLEXPORT wxVideoWindows : public wxVideoBaseDriver {
DECLARE_DYNAMIC_CLASS(wxVideoWindows)
protected:
struct VIDW_Internal *m_internal;
bool m_paused, m_stopped, m_remove_file;
wxString m_filename;
double m_frameRate;
wxUint8 m_bps;
void OpenFile();
public:
wxVideoWindows(void);
wxVideoWindows(wxInputStream& str);
wxVideoWindows(const wxString& fname);
~wxVideoWindows(void);
bool Play();
bool Stop();
bool Pause();
bool Resume();
bool GetSize(wxSize& size) const;
bool SetSize(wxSize size);
// Return codec name for each stream.
wxString GetMovieCodec() const;
wxString GetAudioCodec() const;
// Return misc. info about audio
wxUint32 GetSampleRate() const;
wxUint8 GetChannels() const;
wxUint8 GetBPS() const;
// Return the frame rate of the video (in frames/second)
double GetFrameRate() const;
// Return the total number of frames in the movie
wxUint32 GetNbFrames() const;
bool IsCapable(wxVideoType v_type);
bool AttachOutput(wxWindow& output);
void DetachOutput(void);
bool IsPaused() const;
bool IsStopped() const;
};
#endif