Add code showing stereo support to the OpenGL cube sample.
Show how WX_GL_STEREO attribute can be used, if available. See #15434. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74819 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -31,30 +31,33 @@ private:
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class MyApp : public wxApp
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{
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public:
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MyApp() { m_glContext = NULL; }
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MyApp() { m_glContext = NULL; m_glStereoContext = NULL; }
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// Returns the shared context used by all frames and sets it as current for
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// the given canvas.
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TestGLContext& GetContext(wxGLCanvas *canvas);
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TestGLContext& GetContext(wxGLCanvas *canvas, bool useStereo);
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// virtual wxApp methods
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virtual bool OnInit();
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virtual int OnExit();
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private:
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// the GL context we use for all our windows
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// the GL context we use for all our mono rendering windows
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TestGLContext *m_glContext;
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// the GL context we use for all our stereo rendering windows
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TestGLContext *m_glStereoContext;
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};
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// Define a new frame type
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class MyFrame : public wxFrame
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{
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public:
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MyFrame();
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MyFrame(bool stereoWindow = false);
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private:
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void OnClose(wxCommandEvent& event);
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void OnNewWindow(wxCommandEvent& event);
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void OnNewStereoWindow(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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@@ -62,7 +65,7 @@ private:
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class TestGLCanvas : public wxGLCanvas
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{
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public:
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TestGLCanvas(wxWindow *parent);
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TestGLCanvas(wxWindow *parent, int *attribList = NULL);
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private:
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void OnPaint(wxPaintEvent& event);
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@@ -75,8 +78,15 @@ private:
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m_yangle;
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wxTimer m_spinTimer;
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bool m_useStereo,
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m_stereoWarningAlreadyDisplayed;
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DECLARE_EVENT_TABLE()
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};
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enum
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{
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NEW_STEREO_WINDOW = wxID_HIGHEST + 1
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};
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#endif // _WX_CUBE_H_
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