adding Robert Lang's native CG-Bezier patch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35502 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -54,6 +54,8 @@ public :
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virtual void AddLineToPoint( wxCoord x1 , wxCoord y1 ) = 0 ;
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virtual void AddQuadCurveToPoint( wxCoord cx1, wxCoord cy1, wxCoord x1, wxCoord y1 ) = 0 ;
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virtual void AddRectangle( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) = 0 ;
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virtual void AddCircle( wxCoord x, wxCoord y , wxCoord r ) = 0 ;
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@@ -237,6 +239,9 @@ protected:
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virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
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virtual void DoDrawPoint(wxCoord x, wxCoord y);
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#if wxMAC_USE_CORE_GRAPHICS && wxUSE_SPLINES
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virtual void DoDrawSpline(wxList *points);
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#endif
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virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
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virtual void DoDrawArc(wxCoord x1, wxCoord y1,
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