compilation fix after switch to using std::string in wxString internally when wxUSE_STD_STRING==1 instead of only when wxUSE_STL==1
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53485 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -391,7 +391,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
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s.reserve(512);
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s.reserve(512);
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s = GetSymbolName(pSym);
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s = GetSymbolName(pSym);
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#if !wxUSE_STL
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#if !wxUSE_STD_STRING
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// special handling for ubiquitous wxString: although the code below works
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// special handling for ubiquitous wxString: although the code below works
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// for it as well, it shows the wxStringBase class and takes 4 lines
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// for it as well, it shows the wxStringBase class and takes 4 lines
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// instead of only one as this branch
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// instead of only one as this branch
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@@ -419,7 +419,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
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s << _T("(\"") << (p ? p : _T("???")) << _T(")\"");
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s << _T("(\"") << (p ? p : _T("???")) << _T(")\"");
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}
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}
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else // any other UDT
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else // any other UDT
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#endif // !wxUSE_STL
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#endif // !wxUSE_STD_STRING
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{
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{
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// Determine how many children this type has.
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// Determine how many children this type has.
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DWORD dwChildrenCount = 0;
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DWORD dwChildrenCount = 0;
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