compilation fix after switch to using std::string in wxString internally when wxUSE_STD_STRING==1 instead of only when wxUSE_STL==1

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53485 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-05-08 12:55:26 +00:00
parent cc506697c1
commit e8089d444f

View File

@@ -391,7 +391,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
s.reserve(512);
s = GetSymbolName(pSym);
#if !wxUSE_STL
#if !wxUSE_STD_STRING
// special handling for ubiquitous wxString: although the code below works
// for it as well, it shows the wxStringBase class and takes 4 lines
// instead of only one as this branch
@@ -419,7 +419,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
s << _T("(\"") << (p ? p : _T("???")) << _T(")\"");
}
else // any other UDT
#endif // !wxUSE_STL
#endif // !wxUSE_STD_STRING
{
// Determine how many children this type has.
DWORD dwChildrenCount = 0;