adding emulation API for OpenGL ES platforms
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61906 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -215,6 +215,31 @@ private:
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#endif // !wxGL_APP_DEFINED
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// ----------------------------------------------------------------------------
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// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
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// platforms that don't support it natively anymore, if the APIs are available
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// it's a mere redirect
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// ----------------------------------------------------------------------------
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#ifndef wxUSE_OPENGL_EMULATION
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#define wxUSE_OPENGL_EMULATION 0
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#endif
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class WXDLLIMPEXP_GL wxGLAPI : public wxObject
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{
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public:
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wxGLAPI();
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~wxGLAPI();
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static void glBegin(GLenum mode);
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static void glTexCoord2f(GLfloat s, GLfloat t);
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static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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static void glEnd();
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};
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#endif // wxUSE_GLCANVAS
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#endif // _WX_GLCANVAS_H_BASE_
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