adding emulation API for OpenGL ES platforms

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61906 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2009-09-13 17:17:40 +00:00
parent adfe31645d
commit e7ee4873d5
2 changed files with 243 additions and 0 deletions

View File

@@ -215,6 +215,31 @@ private:
#endif // !wxGL_APP_DEFINED
// ----------------------------------------------------------------------------
// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
// platforms that don't support it natively anymore, if the APIs are available
// it's a mere redirect
// ----------------------------------------------------------------------------
#ifndef wxUSE_OPENGL_EMULATION
#define wxUSE_OPENGL_EMULATION 0
#endif
class WXDLLIMPEXP_GL wxGLAPI : public wxObject
{
public:
wxGLAPI();
~wxGLAPI();
static void glBegin(GLenum mode);
static void glTexCoord2f(GLfloat s, GLfloat t);
static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
static void glEnd();
};
#endif // wxUSE_GLCANVAS
#endif // _WX_GLCANVAS_H_BASE_