By default, always refresh editor and redraw properties when property value is changed
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59320 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1358,6 +1358,21 @@ public:
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virtual void SetWindowStyleFlag( long style );
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void DrawItems( const wxPGProperty* p1, const wxPGProperty* p2 );
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void DrawItem( wxPGProperty* p )
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{
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DrawItems(p,p);
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}
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virtual void DrawItemAndChildren( wxPGProperty* p );
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/**
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Draws item, children, and consequtive parents as long as category is
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not met.
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*/
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void DrawItemAndValueRelated( wxPGProperty* p );
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protected:
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/**
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@@ -1760,21 +1775,6 @@ protected:
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void DrawItems( wxDC& dc, unsigned int topitemy, unsigned int bottomitemy,
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const wxRect* clip_rect = (const wxRect*) NULL );
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void DrawItems( const wxPGProperty* p1, const wxPGProperty* p2 );
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void DrawItem( wxPGProperty* p )
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{
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DrawItems(p,p);
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}
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virtual void DrawItemAndChildren( wxPGProperty* p );
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/**
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Draws item, children, and consequtive parents as long as category is
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not met.
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*/
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void DrawItemAndValueRelated( wxPGProperty* p );
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// Translate wxKeyEvent to wxPG_ACTION_XXX
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int KeyEventToActions(wxKeyEvent &event, int* pSecond) const;
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