wxMac: wxUniversal integration steps
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10832 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: frame.h
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// Purpose: wxFrame class
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// Purpose: wxFrameMac class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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@@ -28,14 +28,14 @@ class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxStatusBar;
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class WXDLLEXPORT wxMacToolTip ;
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class WXDLLEXPORT wxFrame: public wxFrameBase {
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class WXDLLEXPORT wxFrameMac: public wxFrameBase {
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DECLARE_DYNAMIC_CLASS(wxFrame)
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DECLARE_DYNAMIC_CLASS(wxFrameMac)
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public:
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// construction
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wxFrame() { Init(); }
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wxFrame(wxWindow *parent,
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wxFrameMac() { Init(); }
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wxFrameMac(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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@@ -56,7 +56,7 @@ public:
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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virtual ~wxFrame();
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virtual ~wxFrameMac();
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// implement base class pure virtuals
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virtual void Maximize(bool maximize = TRUE);
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