Add API to create wxGraphicsContext from win32 HDC
Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer:: CreateContextFromNativeHDC() to allow creation not only from native renderer object, but also from HDC, which is something universally supported by win32 implementations.
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committed by
Václav Slavík
parent
e99abe513a
commit
e71be91ebe
@@ -4346,6 +4346,8 @@ public :
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wxGraphicsContext* CreateContextFromNativeWindow(void* window) wxOVERRIDE;
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wxGraphicsContext * CreateContextFromNativeHDC(WXHDC dc) wxOVERRIDE;
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wxGraphicsContext* CreateContext(wxWindow* window) wxOVERRIDE;
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#if wxUSE_IMAGE
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@@ -4486,6 +4488,11 @@ wxGraphicsContext* wxD2DRenderer::CreateContextFromNativeWindow(void* window)
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return new wxD2DContext(this, m_direct2dFactory, (HWND)window);
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}
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wxGraphicsContext* wxD2DRenderer::CreateContextFromNativeHDC(WXHDC dc)
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{
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return new wxD2DContext(this, m_direct2dFactory, (HDC)dc, wxSize(0, 0));
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}
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wxGraphicsContext* wxD2DRenderer::CreateContext(wxWindow* window)
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{
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return new wxD2DContext(this, m_direct2dFactory, (HWND)window->GetHWND());
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